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Except the 970 will only use the extra 500MB if it needs to.![]()
Perhaps. Alternatively the 980 could be preemptivly caching or holding unneeded data which the 970 is actively clearing in order to avoid using the final 0.5GB.
Surely it should just be a yes/no answer
does the card have 4gb of 224gb/sec of memory
the bandwidth includes both the physical design of the card and the chip memory speeds itself
This would have resulted in the 970 result taking a performance hit, something that did not happen.![]()
Not if, as Stoeeh was saying, the benchmark at those settings requires <3.5GB
He is also using DSR which could throw in a few more variables.
Again dsr is used but this time in Mordor on a 970 with ultra settings. Gpu monitoring program cleary showing more than 3.5GB in use:
https://www.youtube.com/watch?v=BQZW8sgeZyg
Whoever the owner of the video is seems to think the stutter went with a driver update, just to add more speculation to the issue. It's all very confusing haha.
They don't though as my GTX 980 proves.
Which goes back to the caching/obsolete data possibility
I don't think it can be used as evidence either way is all.
Anyhow, I am going to avoid too much speculating, I'm just gonna wait out and see how it unfolds. I don't see it as a big issue unless it turns out to be more than a few % impact but understand it could be annoying for some thinking they are buying one thing and getting another.
Here is a tip for those having issues with stuttering and usage on a 970 showing 3.5GB or over - Turn down the AA a little till the stuttering stops and you will be golden. If a game uses more than the 4GB of VRAM 'which is usable', then that is where you will see the problems of stutter.
What can be proved is the 970 ran fine with the same setting as my GTX 980 which used 4gb in the process.
Also if there was any benefit in not caching don't you think this would be applied to the 980 as well as the 970.
Sure if it is caching with the available ram there could be a tangible benefit and it may or may not account for a portion of the few % difference that Nvidia reported.
OK, must resist topic/forums and stop procrastinating my day!
No I think the monitoring software is the problem.
Thing is Greg we shouldn't have to that.
I've done some videos with GPU-z screen caps to maybe help with this debate...
SOM @ 1080p - Full Eye Candy
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SOM @ 3840*2160 (200%) - Full Eye Candy
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SOM @ 3840*2160 (200%) - Without AA or AO
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And here's 2 970's in SLI @ 1080p with full eye candy...