They all read review on there own products and anyone with half a brain would have noticed that petty much every review mentioned 64 ROP's and no one internally Nvidia bought that up in a meeting?
Exactly
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They all read review on there own products and anyone with half a brain would have noticed that petty much every review mentioned 64 ROP's and no one internally Nvidia bought that up in a meeting?
Here is a tip for those having issues with stuttering and usage on a 970 showing 3.5GB or over - Turn down the AA a little till the stuttering stops and you will be golden. If a game uses more than the 4GB of VRAM 'which is usable', then that is where you will see the problems of stutter.
understand there probably sick of this issue from phone calls and customers etc but was pretty poor customer service , never had anything like that
I severely doubt nvidia will care much about the minority who actually notice/read boards and care about this sort of issue. Most will never even notice the issue with the final 0.5MB VRam as they won't play at sufficiently high resolutions or settings.
I also doubt anyone will have success receiving a refund under "false advertising", although I will be pleasantly surprised if that happens.
Give it 12 months with the new games engines and stuff and you'll be breaking 4Gb use at 1080p
The stupid thing is Nvidia didn't HAVE to disable a L2/ROP partition to reduce the core count of the die.
They could have left all the L2 cache and ROP's in tact and just disabled 3 SM blocks.
no because the bottleneck is not the memory (drive in your compare) its the data path, it can not share the load equally like a raid and depending on the situation, how much work that 512mb needs to do it could be a lot more than 4-6%
its just nothing like this example lol
Accessing that 500MB of memory on its own is slower. Accessing that 500MB as part of the 4GB total slows things down by 4-6%
NVIDIA claims that the architecture is working exactly as intended and that with competent OS heuristics the performance difference should be negligible in real-world gaming scenarios.
What about the reported stuttering?
Give it 12 months with the new games engines and stuff and you'll be breaking 4Gb use at 1080p
/facepalm
I severely doubt nvidia will care much about the minority who actually notice/read boards and care about this sort of issue.
You said "futureproof", I distinctly said "long term investment". This could mean 3 or more years in the world of graphics cards. Probably unusual on this forum but probably not unusual elsewhere.
I notice you managed to avoid answering the question about whether it would be fair if this problem shortened the perceived usable life of the card by 6 months.
Time to upgrade then or turn down settings....
People who buy dedicated graphic cards are the same who research these kind of things, so the majority of 970s owners should now be aware.I severely doubt nvidia will care much about the minority who actually notice/read boards and care about this sort of issue. Most will never even notice the issue with the final 0.5MB VRam as they won't play at sufficiently high resolutions or settings.
I also doubt anyone will have success receiving a refund under "false advertising", although I will be pleasantly surprised if that happens.
So Greg, if I am getting a reading of 3.6/3.7GB in AB, and reportedly getting an almost constant 30 fps, the game should be smooth no?
It may not be high fps, but all things considered, should be smooth?
I can tell you, for at least Dragon age, it's a stuttery, awful mess.
I just wish I had the free time to spend my evenings recording videos and uploading, but these days, I pretty much only get some time on my weekends to game.
why are people buying 970s for 4k anyway
lets be realistic they are 1080 cards for maxing games.