A Plague Tale: Innocence

I'm on a 3080ti as well but using the C2 for it. I'm loving the UW screenshots though, the whole set from La Cuna looked incredible(as it did here but having that wider frame looks great). The change from dark, fireladen pits to bright and beautiful island paradises is just awe inspiring at times. Tempted to setup a custom UW res and have a go at the game in that.

On my NG+ run and playing a lot more 'kill everything' this time around which is a lot of fun from my usual playstyle. I've always gotta be sneaky first time around. Only a few chapters in but it's a lot more freeing of a way to play, should try it more often!

Edit: Have setup custom res and this is now I am playing all of the more 'cinematic' games. Just something about it, goddamn it looks good.

Ultrawide is definitely the only way to truly experience games like this!
 
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This was a nice moment, the sound of crashing waves, the photo realism, the smoothness.

MakingWaves-2022.10.23---02.00.gif
 
Played a bit last night, eventually. I've got multiple monitors and I wanted it on monitor 3, which mirrors to my TV, so I could sit on the settee and play, but the game doesn't have a "primary display" option so it was a right ball-ache trying to get the game window moved over. I tried setting it to windowed mode but the menu bar was off the screen at the top so I couldn't move it or even move it through the alt+spacebar method as the game stole the mouse focus immediately. Ended up having to changed the primary Windows 11 display while the game was open and that shoved it to a new screen.

It's kinda weird there's no contrast option in the game? Or at least one that I can see, so it's creating a huge disparity between dark areas and light areas where the light areas are blinding. There was some horrific input lag on my Xbox controller also, about half a second, when playing it on a non-primary monitor but when I put it back to my main monitor the lag pretty much went away.

Game's decent so far though, really loved the first one so I hope the story is as-good in this.
 
Not sure about the monitor display option, seems a bit locked though yeah! Is the primary monitor Nvidia reflex compatible? Could be that. Or if vsync is being enabled during the switch over etc.

Not seen a game yet with a dedicated contrast option? Only brightness. Contrast will be down to your monitor's OSD surely, if that's set right the rest should look right in games/content?
 
I literally live by the sea, and it can look like that depending on what the weather has been like. But yes the overall colour grading is cinematic, just like in movies the colour palette is not true to 1:1 reality, doesn't stop it being photorealistic in terms of clarity/quality though for games.
 
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Not sure about the monitor display option, seems a bit locked though yeah! Is the primary monitor Nvidia reflex compatible? Could be that. Or if vsync is being enabled during the switch over etc.

Not seen a game yet with a dedicated contrast option? Only brightness. Contrast will be down to your monitor's OSD surely, if that's set right the rest should look right in games/content?

It's not as common of a setting, but it's not that rare; here's an example from Far Cry and another from God of War. You can see light/dark balance I mean in Nexus18's video from page 1 with the ultra-high brightness on the rocks in the background.

My TV is mirrored to my 3rd monitor and I was seeing the problem on both when I was playing. I'll try having a play with the TV's settings though to see if I can make it easier on the eyes.
 
NG+ completed and still loving it. Got my 100% as well which is pretty nice, was good to try alternate approaches to just stealthing everything. Sometimes it just didn't work on the hardest difficulty though. Some crazy perception bump even from normal.

Great and beautiful game, more of this please.
 
Annoyed and I don't think I'll play for awhile! Just got to the second chapter, loaded up the game again today and it's not saved ANYTHING! Upon checking Windows 11 has decided to block the game from accessing the documents folder so it never saved anything :mad: :mad:
 
NG+ completed and still loving it. Got my 100% as well which is pretty nice, was good to try alternate approaches to just stealthing everything. Sometimes it just didn't work on the hardest difficulty though. Some crazy perception bump even from normal.

Great and beautiful game, more of this please.

2 play throughs??? Jeez I still not finished my first, only on chapter 8! I need to up my stuff.
 
I literally live by the sea, and it can look like that depending on what the weather has been like. But yes the overall colour grading is cinematic, just like in movies the colour palette is not true to 1:1 reality, doesn't stop it being photorealistic in terms of clarity/quality though for games.

I've got a long way to go yet in the game, but wow the gore from all the butchers stuff is :D

Also I'm using reshade+Sharpen, makes the game look even better
 
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I am on Chapter 11 now and get the feeling the end is very near! What a story so far though.

Only annoyance for me has been that Sofia gets in the way often, like doorways and stuff and also, when you call on her to use the prism in the ratty darkness, there's only so much "SOFIA! LEAD THE WAY!" I can take followed by "STAY IN THE LIGHT!" :rolleyes: - Is there really a need to repeat the same lines every single time you switch the fire source when you request light from her?!?
 
So after several chapters through thegame, since chapter 1 and the shimmering water reflections off the sun with or without DLSS, it seems there is a distinct shimmering only with DLRR in chapter 11 when you're inside the cave. There is some sparkling on the rocks as light bounces off them, with DLSS on the sparkling turns to shimmering, it's only noticed in this section so it's def an implementation bug or an ML/AI bug.

DLSS on:
shimmering-DLSS-on.gif


DLSS off:
shimmering-DLSS-off.gif
 
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