Age of Conan

If you're not interested, get out. If you claim you know what you're talking about, rebut their arguments intelligently. "PvP is terrible" is phrased as an opinion, it's phrased a statement of fact so you need to support it, otherwise you are, indeed, merely trolling. The PvP is deep, complex, input-intensive and skill-reliant, and if you disagree I suggest you watch that video.
No it was not a statement of fact, anything I write with the name "Jihad" will be an opinion, I'm not going to tag my posts stating that everytime, this is a forum.
 
Hacked?

Went to log in today and i get

Logging in...
Authentication failure. Please note that passwords are case sensitive.

I get the Wrong password message on Funcom but when i go to reset my password i get this

Request Password failed
(Ref. -1151584253)

<funcom.funcomexceptions.customExceptions.WrappedDbCallError>
A datbase call failed.

<dco2.DatabaseError>
ORA-02067: transaction or savepoint rollback required

queryCall:
'pay.register_conan_package.customerLostPassword'
iParams:
[('I_NICKNAME', ''), ('I_EMAIL', '[email protected]')]
oParams:
[]

The Site Administrator has been Notified.
Please try again later.

I think i ran out of game time but i want to see for sure.
 
Last edited:
Got to lvl 25 on the necro, but to be honest, i feel like im running about solo. Most of my mates play EVE or WOW. so removed the game from my PC.

There are bugs, but nothing too bad it stops you as a single player running about doing things. After lvl 20 it ges easier as the amount of quests you can do tripples! and a lot are just, go kill X creature and come back, get about 5 of them going and thats a lvl done. Its a easy game to play, but i am going to wait about 6 months and see if they make it better.

Back to eve for me.

ColiN
 
Have a feeling that my 30 days is probably up too.
Not touched the game in about 2 weeks, so won't be renewing. Just hasn't captured my interest like WoW did on release. Might try it again in a few months.
 
For me it was a combination of things all coming together - getting to the top of black castle, which was a woeful excuse for a dungeon, finding the 'get the potion book' quest near the top bugged so I couldn't complete it after fighting my way up there, hitting level 31 and realising I'd had no new skills (only upgrades) for about 8 levels, and in the same dungeon getting a level 30ish armour drop with significantly worse stats than the level 20 piece I had on.

The core gameplay mechanic is fun, and some of the zones are very well put together, but I realised there was just too much unfinished, I'll check it out again in a year.
 
Just to cheer up anyone who's having 50-70 level range blues, personally I'm finding it much more enjoyable 75-77.

Lots of group quests and actually the dungeons are much better than they have been in the lower levels, bigger with multiple paths through and some very tough boss fights.
 
Whatttttt?!?!?! the new driver has increased your FPS....???

Ahhh coool... what settings do you run the game in?

Im all high..... obviously in DX9 mode with an 8800Ultra.


It seems to be much better in some places (mountains) but worse in others, also there are many shadow corruption problems. Im gonna roll back.

Ive edited my post.
 
Guild towns are broken. Ours had almost all the tier 1 buildings up and running and they do NOTHING. The devs put the mechanism in to actually place the buildings, but nothing else. It's just not finished. It might as well be a half finished Unreal 3 level for all the good it does.

Sieges?? Have you seen the uproar about the one siege that's taken place so far? It was so bad that there's a producers letter at logon promising to fix it all.

I agree it's good to have to work for something, but it's a pain to work for something only to find it's either broken or not in the game at all.

What happened? I didn't know a siege had been done already o.O
 
It seems to be much better in some places (mountains) but worse in others, also there are many shadow corruption problems. Im gonna roll back.

Ive edited my post.

Ahhhhh, ok...

I turn shaddows off as i dont need them, they only add atmosphere to the game and with them off you get a huge boost in FPS if running high...

The game is very much like ARMA & Crysis in the fact that we are running in DX9 because if DX10 was available it would look better but run even worst...

Also the fact that a patch needs to come out so the game takes use of all hardware and actually runs smooth then as atm on high it doesnt run as its should...

But its a new game and i reckon its superb!
 
Massive PvP
Player city keeps now contain a vendor that sells siege weapons.
Players will now get teleported out of the zone before the battle starts.
Traders that would not spawn at the Battlekeep Tradeposts will now spawn. Traders will now be available at Battlekeeps.
Ballista NPCs will no longer spawn at an unbuilt tower.
The Boarder Kingdoms has had its environments adjusted. This should reduce draw-distance in those playfields and contribute to a performance-increase.
Player Character

Archetypes
Mages will now do less damage with ranged weapons to set them apart from specialized ranged weapon classes like the Ranger.

Assassin
Core Revision Adjustments
Kidney Shots will now properly go on cooldown, is now stackable for 12 second from the original 6 seconds and it's stacking buff duration has been increased to 10 seconds.
Flesh Necrosis has been given a new and improved visual.
Atrophy has an added persistent effect on the target while the debuff is in effect.

Conqueror
Core Revision Adjustments
Rage of the Tempest now correctly grants your team increased electrical damage, not increased fire damage.

Dark Templar
Core Revision Adjustments
Rite of Blood will now display health loss, stamina gain and the affect of its enhancement.

Demonologist
New Spells
Forced Summoning will allow you to summon a pet of the opposite sex than what would normally be summoned if cast before the specific summoned pet. You will receive this spell at level 9 with your first pet summon spell. All characters above level 9 will get this spell automatically.

Core Revision Adjustments
Diabolic Insight and Infernal Knowledge now last 12 hours instead of 1 hour and will no longer be removed upon death.
Wicked Bolts received a name change to be consistent regardless of how many points you have invested in it.

Herald of Xotli
Core Revision Adjustments
Herald of Xotli fatalities now have effects to them.
Corrected spelling of the name of the feat "Spell - Undying Glory of Xotli"

Necromancer
New Spells
You will now gain a new single target snare - Ice Shackle - at level 5. If you are already higher than level 5, you will gain this spell automatically.

Core Revision Adjustments
Dark Knowledge and Vile Insight now last 12 hours instead of 1 hour and will no longer be removed upon death.
Plagued Heart Curse will now correctly increase in damage with more feats trained.
Decomposition now increases Flesh to Worms by 35% at max rank instead of 30%.
Unholy Power has been rebalanced to have a more consistent effect across all levels.
Brutal Death now increases the critical strike chance of Pestilential Blast, Life Strike, Ice Strike, and Chill by 2/4/6/8/10%
Ice Shards now increases the splash range and damage inflicted by Chill in addition to Ice Strike.
Flash Freeze now additionally increases the damage of Frost Blast by 75/150/250%.
Bones of Frost now additionally increases the damage of Gelid Bones by 5/10/15/20/30%.
Frozen Body now increases the damage of Ice Strike, Chill, and Deathly Blizzard by 2/4/6/8/10%.
Corrupted Soul now increases the damage of Pestilential Blast, Life Strike, and Blasphemous Ruin by 2/4/6/8/10%
Soul Absorption now restores a significantly higher amount of mana when consuming a pet.
Frost Reach now additionally increases the damage of Frost Blast by 75/150/250%.
Ritual of the Lich has had its spell damage multiplier increases from 10% to 25%.
Embrace Death now has an increased effect. The maximum effect of this ability has been increased from 4% to 10%.
Pets now move faster and follow NPCs better.
Void has had its stamina/mana drain increased. It will also have the chance to crit.
Archmage feat has been moved to up in the general feat tree.
Unholy Fortitude has been changed to reduce the recast time of Frenzy by 12 seconds per rank, up from 4 seconds per rank.
The levels at which you get your pet points has been significantly changed. You will now get them at the following levels: level 5 - 2 points, level 10 - 4 points, level 15 - 6 points, level 20 - 8 points. You will now have your maximum number of pet points available at level 20.
Despoiled the Soul has had its mana cost and recast time reduced. When you train Despoil the Soul you will get a secondary spell, Reap the Soul. This spell can be used to refresh your current Despoil the Soul, making it easier to keep your Despoil the Soul counter where you want it. In addition, Despoil the Soul will also increase a bonus to magical damage instead of being a damage multiplier.

Nuke Balance Adjustments
All damage spells have been rebalanced to take into account your having all 8 pet points at level 20. This leads to better scaling of your damage spells, and reinforces that you are a pet class reliant on pets for a significant amount of damage.
Archmage pets incorrectly did not have the area-of-effect damage coefficient applied. Their damage has been corrected to take into account their nukes are AOE nukes.
Increased the damage of Necrotic Pustule, Gelid Bones, and Chill.
Significantly increased the explosion damage of Necrotic Bomb.
Chill has received splash damage (50% damage to 1 target), and splash damage from Ice Strike has received a increase in splash damage from 15% to 30%.
Lifestrike Rank 4 will correctly have the damage-over-time effect.
Parasitic Soul Swarm and Unholy Hands will now take pet damage contribution into account and should be in line with damage as it was originally intended.

Pet Effect Adjustments
Blighted One has had its proc rate and amount of mana damage significantly increased.
Dead Blight stamina damage was also significantly increased if it is trained and will have a chance to crit.
Harvester has received an increase to the amount of mana healed and stamina healed by the pet. The Harvester will now heal more mana than stamina (although the stamina gain is now still significantly increased over the previous value). These can also have a chance to crit.
Life-Stealer has had it's amount of health increased significantly. We also reduced the variance of the heal and added a chance to crit.
Mutilator's Mutilation damage-over-time (DoT) effect has had an increase to the damage. This will also have a chance to crit.

Tempest of Set
Core Revision Adjustments
Storm Field is now limited to affection 3 targets at a time.
Titanic Storm now additionally increases the number of targets affected by Storm Field by 50%.
Lightning Strike no longer has a cooldown.
The primary damage range of Lightning Strike has adjusted to be more consistent, the average damage remains the same
Lightning Strike has been modified to deal 40% splash damage to 3 targets instead of pure AoE damage
Pillar Lightning rank 2 and 3 now additionally increase the number of targets affected by Lightning Strike splash damage.
Fury of the Storm has been decreased from 60% to 40% critical damage modifier at max rank

Combat
Blood effects on pet attacks should now trigger correctly.
The evade bonus on characters has been revised when fighting lower level monsters.

Quests
Quests in the 20 - 40 level range have been revised so that they are all categorized under the proper locations in the quest journal.
Supply Routes quest in Conalls Valley should now be sorted under the correct region in the quest journal.
The “Jack of Ale” you get at “Rum n' Rumble” for the Mage destiny quest can now be removed from your inventory.
Magic Orb: The orbs have been lowered for characters that could not reach them due to shortness in height.
Awakening III - Neutralize Strom's Guard: You should no longer become stuck after killing the Boozed Bullies.
The Phoenix of the North: You should no longer become stuck in the barrier that shields the Phoenix of the North if you log off.
The Cimmerian's Axe, What Creeps Beneath, The Dangers of Decadence and Desert Raiders have had their waypoints corrected.
New dialog has been added for Sharak and Scyra when you've finished all the Destiny Quests.
Cannibal Commotion: The quest will now correctly update when you reach the cave that Attadeus and Demeras are located in.
Ibis, Master of Hidden Secrets: The quest can no longer be deleted from your journal as it was intended.
Phoenix of the East: It should no longer be possible to enter the Blood Rite Subterrene with multiple players.
To Battle a God: You should no longer experience issues with this quest if your journal is full.


GUI
Tooltips will now properly display spell affects of the spell line and proc affects to the spell line. They will also now properly display the gem modifications on the item itself.
Despoil the Soul will now display a stack count when stacked four times.

Items
All bags have had their size doubled!
Many level 80 items that increased Max Mana have been adjusted to provide Max Stamina as they were intended. Barbarians will greatly benefit from this change.
Oil of Acuity will now replenish mana when consumed.
Vanir NPCs in Conall's Valley, Field of the Dead and the Eiglophian Mountains will drop a greater variety of Vanir-based loot.
Gossamer Silk should now be referenced correctly in the Full Trade Response.
Rusty Courage: The Rusty Old Sword has had it's sized reduced to reflect that of a humans and not of a giant's.
The Bloodied Spear now has a blue glow, indicating that you can interact with it.

NPC
The Beggar in Khemi will no longer give the chat bubble icon.
NPC cries for help should no longer trigger aggro through collision such as walls and other structures.
NPCs should no longer reset in mid combat.
Koruno Elder's has received a new sword as his offhand weapon.
The White Hand Priest’s Emanation of Life spell will now have a longer cooldown and will also display the icon for the spell in the Priest’s debuff window.
Awi-Awan from the Purple Lotus Swamp is now flagged as an Armorsmith Trainer.
Barkripper Ursa is now a group encounter.

Playfields

Armsman Arena
You will now need to interact with the Arena Gong after speaking with the Announcer to receive a challenge.

Eiglophian Mountains
Eiglophian Mountains has received a number of enhancements and adjustments based off player feedback.
More Hungry Ice Worms, Ice Worm Devoures, Snow Apes, Mountain Apes and Cliff Apes have been added.
The respawn timers of the NPCs in the area has also been adjusted.
Ymirish Rimebinder has been reverted from a group encounter to a solo encounter.

Khopshef Province
New quests and monsters have been added.
Black Castle is no longer Epic Mode enabled as it's turned into a group dungeon.

Kyllikki's Crypt
The light and environment in Kyllikki's Crypt should be a little better.

Sanctum of the Burning Souls
Treasures are now scattered throughout the sanctum.
NPCs will now never lose aggro.

Tradeskills
Silver Necklet has had its level adjusted to 40 as it was originally intended.
Skymetal-Studded Wristbands (normal) and Bluesteel-studded Wristbands (rare) should now have different stats from each other.
Stone, Iron and Gold nodes have had new visual effect applied to them to make the nodes more visible to all.
All items that contain gems will no longer have the gems removed when undoing a sale in the shop.
Wolves in Lacheish Plains have had their Worled Leather drops adjusted as intended.
Gems will no longer visually overwrite the first one.
Crafted cloaks will now support the equipping of gems.

General
Performance: A number of code changes have been made to improve client performance.
New advance video options have been added for particles. Turning down the particle settings will increase performance.

Took along time to get these notes out.
Still no fix for the Trader :( But bigger bags and male or female pets for Demo's!
 
Took along time to get these notes out.
Still no fix for the Trader :( But bigger bags and male or female pets for Demo's!

The bags thing is well overdue. Excessively limited bag space just makes things boring, rather than improving realism or anything else.

No new quests for my level (45) but they've said they're working on these, but it would be nice to see a few things now.

No changes for the Guardian either, not that I'm complaining since I personally have no major issues with the class so far.
 
Just to cheer up anyone who's having 50-70 level range blues, personally I'm finding it much more enjoyable 75-77.

Lots of group quests and actually the dungeons are much better than they have been in the lower levels, bigger with multiple paths through and some very tough boss fights.


That’s good to know, when I was early/mid 50's everything dried up and I ended up doing the houses in the Nobel district more times than id like to admit just to get a few levels :)
Late 50's were better but now I’m hitting mid 60's it’s starting to dry up again :(
Do you guys get memory errors or loading errors when changing areas? these are my 2 biggest problems with the game and I never had any problems until a patch about 2 weeks ago :(
 
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