^ HOLY CRAP!
Oh that's got me tempted.
^ HOLY CRAP!
£10.34
Exactly correct, except the term "instance" tends to confuse people: the zones in AoC are not instanced in the same way as instances in WoW, DDO or GW: there, each instance is created specifically for you and your party, and you won't run into anyone else while wandering around in it. In AoC you'll run into loads of random people while wandering around in such a zone, and you'll have people leaving and entering the "instance" all the time while you're there. The only difference is that if the number of people entering exceeds a certain amount the game creates a duplicate instance of that zone. The zone is still persistent, there's just two copies of it. If your friends are in the other instance, you can jump between them and join them, whereas in most other MMOs where instancing is employed the instances are all closed: nobody besides you and your party can enter them.
Thats zoning, not instancing.
A zone in an MMO is any individual area, sometimes moving from that area to another area requires a loading screen, sometimes not. Depends upon how the game is written, however there exists only one singular version of the zone.
An instance in an MMO is any individual area, which is replicated multiple times, so that not everyone is in the same version of the area.
That is the fundamental difference between a zone and an instance.
WoW does not have instanced areas (dungeons excepted), it does have zones. Zones do not equal instances. Its a common misconception that people get confused with what the difference is between a zone and an instance. Whichever way you cut it, the zones in AoC are instanced and the ones in WoW are not. Not unless of course you're going to define every individual server as an instance.
So you accept that wow is broken up into zones? If you do you do understand that them zones are viewed by the server as an instance, they may only be ran once but they are still an instance all the same. .
What happens when there is no client in a zone or even near that zone? The server turns that instance of that zone of or puts it on stand by.
I install the EQ2 demo every now and again and its definatally never dead. Infact i installed it over last night and have playing on a few servers i can see that the community is still thriving. It seem since the last time i played the trial you can now do a lot more than 'trial of the isle'.
It still seems to run very slow.
Yep, this is the case, WoW has 3 main world instances (of which only one of each ever exists) Kalimdor, Eastern Kingdoms and Outlands (includes Belf and Draenei start areas).Yes I accept that WoW has zones, but they are not instances, thats my whole point. The server in WoW does not see the zones as an instance, it sees the continent as an instance. Hence why the continents on WoW can "crash" but the zones cannot
Well we built our guild city today. Only for a bunch of ****'* using the exploit and kill all of the buildings.... Although a GM can restore it, its just a pain in the *** and there really is no need.
I only have a couple of problems.
1) the chat interface (needs to have a solid background so you can read it better)
2) People stealing your quest loot
3) Latency (sometimes I get high peaks which generaly get me killed) lol
4) FPS going up and down. ( I will try some of the setting said here)
Is there anyway you can carry more items.