Age of Conan

Exactly correct, except the term "instance" tends to confuse people: the zones in AoC are not instanced in the same way as instances in WoW, DDO or GW: there, each instance is created specifically for you and your party, and you won't run into anyone else while wandering around in it. In AoC you'll run into loads of random people while wandering around in such a zone, and you'll have people leaving and entering the "instance" all the time while you're there. The only difference is that if the number of people entering exceeds a certain amount the game creates a duplicate instance of that zone. The zone is still persistent, there's just two copies of it. If your friends are in the other instance, you can jump between them and join them, whereas in most other MMOs where instancing is employed the instances are all closed: nobody besides you and your party can enter them.

Thats correct (though not necessarily 2 copies, could be dozens, just depends how many people are there)

Its just a bugbear with me, the best fun I ever had in MMOs was during the days of AC1 and UO. The originations of my MMO playing began on those, and I thrived and adored their seamless non instanced worlds. Its just a shame that a decade later the technology still isnt there for us to have more seamless non-instanced MMOs like those.

I still live in the hope that one day soon someone will develop another non-instanced world akin to those of AC and UO (preferably UO...damn you EA for cancelling UO2). I really dont care about fancy graphics (just as I dont care about CGI in movies, shiny cars, or pretty women..appearances in general just mean little to me :) ), so I would be willing to sacrify flashy graphics if it means I can have more (M)assive in my (M)MO. Its just what I am used to, and to be honest, one of the things I miss.
 
Thats zoning, not instancing.

A zone in an MMO is any individual area, sometimes moving from that area to another area requires a loading screen, sometimes not. Depends upon how the game is written, however there exists only one singular version of the zone.

An instance in an MMO is any individual area, which is replicated multiple times, so that not everyone is in the same version of the area.

That is the fundamental difference between a zone and an instance.

WoW does not have instanced areas (dungeons excepted), it does have zones. Zones do not equal instances. Its a common misconception that people get confused with what the difference is between a zone and an instance. Whichever way you cut it, the zones in AoC are instanced and the ones in WoW are not. Not unless of course you're going to define every individual server as an instance.

So you accept that wow is broken up into zones? If you do you do understand that them zones are viewed by the server as an instance, they may only be ran once but they are still an instance all the same. What happens when there is no client in a zone or even near that zone? The server turns that instance of that zone of or puts it on stand by.
 
So you accept that wow is broken up into zones? If you do you do understand that them zones are viewed by the server as an instance, they may only be ran once but they are still an instance all the same. .

Yes I accept that WoW has zones, but they are not instances, thats my whole point. The server in WoW does not see the zones as an instance, it sees the continent as an instance. Hence why the continents on WoW can "crash" but the zones cannot

What happens when there is no client in a zone or even near that zone? The server turns that instance of that zone of or puts it on stand by.

Ok...so let me get this straight, you are now telling me that if nobody is in the Barrens, then the server turns the Barrens off.

Now I am sorry, I dont mean to be rude, but frankly that just sounds like you are talking BS. Do you have any evidence or proof to back that up whatsoever?
 
Here, have a badger aswell as some nighttime mountains, same place ironically :o

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Well we built our guild city today. Only for a bunch of ****'* using the exploit and kill all of the buildings.... Although a GM can restore it, its just a pain in the *** and there really is no need.
 
I install the EQ2 demo every now and again and its definatally never dead. Infact i installed it over last night and have playing on a few servers i can see that the community is still thriving. It seem since the last time i played the trial you can now do a lot more than 'trial of the isle'.

It still seems to run very slow.

The reason it is always busy is because that is also the starting zone for normal players too, not just trial users. Many people are always creating new characters and the starting areas are one of the most populated areas of the game.

The EQ2 community on the server I play on, Nagafen PVP - one of the busiest, has taken a huge downturn in the last few weeks with a large chunk of the server population leaving for AoC or just leaving because their mates have etc. I don't know about any of the blue servers, but I'm sure they will be the same. I've just checked now and only 1 server is on heavy load, the rest on medium and low. Age of Conan has more players currently than EQ2 has EVER had, though granted a lot may leave after their free 30 days are up.
 
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I fail to see what the fuss is all about, I'm enjoying the game.
Here's some screenies.

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PS please tell me if those first two violate some kind of forum maturity rule and ill edit them out
 
My only complaints so far are the chat interface, which is already being looked at. and not being able to log out, just exit the game.. I think that's my only two winges in my modest 15 levels. Oh, and players complaining about being killed on a PvP server.


Nice screens. I love the buh-tox.
 
Yes I accept that WoW has zones, but they are not instances, thats my whole point. The server in WoW does not see the zones as an instance, it sees the continent as an instance. Hence why the continents on WoW can "crash" but the zones cannot
Yep, this is the case, WoW has 3 main world instances (of which only one of each ever exists) Kalimdor, Eastern Kingdoms and Outlands (includes Belf and Draenei start areas).

If each zone was an instance, there wouldn't be a need for portals for the tram or for entering Ghostlands from the Eastern Kingdoms. The tram can't exist as part of the Eastern Kingdoms because it's not "map correct" - ie it doesn't actually fit in between Stormwind and Ironforge (indeed it doesn't even go in the right direction) so it was forced to be instanced, though again only one version of it ever exists.

The main irk I have with the AoC instance system is that if you need to change instance to be with a mate, you end up being ported to a res point somewhere else in the instance, which can be 5-10mins from where you were originally. Also I had a server kick the other night whilst in a group away to do a boss and when I logged back in several of us had been logged into the wrong instance requiring an instance change and a long walk to get back to where we were before. It's the sort of thing they should have thought of.
 
I've been playing this over the weekend (level 20 Guardian). At first it didn't really grab me, which I put down to having to learn a new MMORPG (in the same way it takes me a while to get into a book). After about level 10 I really got into it and was loving the storyline and the combat system.

I completed the Tortage questline and got to a big new city very early on Sunday morning (can't recall the name). The new city looks really nice - atmospheric and bustling. I signed out but for some reason have had no compulsion to play again. I have no idea why.

All I can say is that it's a good game and definitely worth a try. There are one or two bugs (not unusual in MMORPGs and I personally found nothing that spoiled the game at all) but I'm sure they will get ironed out. It may well grab you. I'll need to see if I pick it up again to determine whether I'll play it longer term.
 
I only have a couple of problems.

1) the chat interface (needs to have a solid background so you can read it better)
2) People stealing your quest loot
3) Latency (sometimes I get high peaks which generaly get me killed) lol
4) FPS going up and down. ( I will try some of the setting said here)


Is there anyway you can carry more items.
 
I only have a couple of problems.

1) the chat interface (needs to have a solid background so you can read it better)
2) People stealing your quest loot
3) Latency (sometimes I get high peaks which generaly get me killed) lol
4) FPS going up and down. ( I will try some of the setting said here)


Is there anyway you can carry more items.

If you preorderd you get a bag which gives you 8 more carry slots.
 
i can't really see what everyone is complaining about given that the game has only been out a few days. I've been playing through the EA and have not really encountered any major issues. granted i've had the odd crash and disconnect, there are some broken quests (which are annoying rather than game breaking) the odd lag spike but other than that it's fine for me.

i hear that the gem crafting and sticking them in weapons and the like is a bit broken, and the trading halls are still down but i'm sure they'll be fixed shortly. i'd advise everyone to give it a bit of time and wait and see how it pans out in a month or so.
 
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