I'm going to buy this I think, just wondering are/will you be working on a new game? Perhaps one to rival Space Empires / Gal Civ etc. the massive unit count and RTS is amazing, but I'd love for a game to have such an expansive tech tree, and even possibly tech trees that are user made dynamically as needs arise?
Thanks for your support!
As for other games, yes I am working on other games but none of them are strategy games (one planned one is tower defense, but that's all). For me with strategy games in the next 5 years, this one is probably it -- and I don't plan on making an AI War 2, either.
Instead, what I'm doing is continuing to grow this game itself, through free DLC as well as as later paid expansions. I plan to keep growing this game in that fashion for several years, basically as long as there is player interest, and the benefit of that is that players then get all of the cool features in one playable game, rather than split across several mutually-exclusive sequels. So the goal is to have this be one of the largest, if not
the largest, RTS around within a few years of that.
I don't see the tech tree ever becoming too deep, because in the context of an RTS I feel like that is a bit too restrictive on play options and encourages similar repeating strategies. Don't get me wrong, outside the RTS genre -- CivIV, GalCiv, etc -- I think that a deep tech tree is the way to go and can work beautifully.
In the case of AI War, I like to keep the tech tree fairly shallow, but incredibly wide. In Civ there are only a few techs available to you at the start, but in AI War around 30% of the techs are available right at the start -- the challenge being that you can only afford one or two of them at first. So that's hope the "build your own civ" nature of the game really comes about, basically. It's certainly different from a lot of other games in that regard, but I think it's cool to try something new like that.