Alien: Rogue Incursion

Did they ever patch the Alien spawning in the PCVR version?

I might be tempted if they've changed it from Aliens swarming you on a timer.
 
Bought this last night on Steam, and there's a lot of good in this. Nails the atmosphere, graphics are pretty good (though ironically not as good as Alien Isolation), and the gameplay has some nice interactions.

Performance however, is weird. Even on a 4090 it struggles to maintain a consistent framerate and never feels smooth. It's not bad enough to be unplayable but it's not great either. Feels like the frame pacing is off. I did get better performance and also better contrast in Virtual Desktop (H264+ at 400mb/s) but not hugely better.

Looks like it's using OpenXR so it's strange there's not an Oculus Store version.
 
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Played it quite a bit more. I'm enjoying it despite the peformance issues as some general jankiness.

The most annoying thing is the save system, as there don't seem to be any autosaves. A few times I've had to repeat long sections of gameplay because it's been a while since I encountered a safe room where you can save.
It need to have an auto-save before difficult sections.

The aliens themselves look great when they're scuttling around the ceiling but look pretty stiff and jerky when running around on foot.

I'm not a fan of the built in virtual stock for the weapons. It sort of snaps to the the firing position. The Light Brigade did two handed weapons way better.

All said though, the atmosphere is spot on, and the environments are great. Love the retro-tech feel.

I find playing it on Virtual Desktop using the H264+ codec working really well as the contrast (on the Pro) is spot on. This game is doing something very right with the lighting because the local dimming on the pro works really well here, with inky blacks with no haloing. You need your flashlight in the dark areas, while Metro Awakening just looks really washed out and with halos around everything. It looked pretty bad on PSVR2 too, with lots of mura, so presumably Alien Incursion is actually using a better dynamic range of colour.
 
Was close to buying this yesterday but will wait for the community to fix a few things and wait for better optimisation. If yours is choppy on the 4090 my 3080ti will struggle.
 
my 4090 is driving the Crystal at 100% SteamVR res around 85fps in Alien:Rouge Incursion
the core graphics are a bit dated but they've done the visual effects well which add a ton of atmosphere, overall its a good start I'm about 30mins in so far
I'm getting some visual artefacts on the shadows which I can probably tune out via the options/settings, I've decided to take a pause to see if I can get the ForceTube VR gun stock up and running with the pulse rifle :)
 
I think their approach of having asset quality scale both ways is the right way to go and at least they are honest about it which is refreshing. Plus they should have the option to lower the demands in PCVR if peoples hardware is struggling which I wish more developers did tbh particularly with stagnating GPU performances
 
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