Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.
Wow, this has got to be the post of the year. Thanks for providing this insight.Hey! I know this is an old post but I had exactly the same issue - dealing with it right now. - to be clear EXACTLY the same problem.
I have unplugged my speakers and a lamp that shared the same gang socket and wall socket - the problem has completely disappeared. it was electrical interference with the monitor.
I have DDU, all the other things in previous posts here, was about to re-install windows but as this was a new monitor I got the manual out and it said remove all electrical equipment near the monitor - boom problem gone! no ******* sound now though haha
I really hope this works for anyone faced with this issue - this monitor was about to be RMA'd
All the best
I have the EXACTTT same issue with my intel RTX3060 laptop in allllll games pleasee help meeee im getting madSorry to necro this thread but since the problem had no solution and since i am experiencing the exact same problems in games maybe we can shine some light on it.
It is a foliage shimmering problem that appears in various degrees from game to game. Buildings can also have bad staircase effect but that is another problem. Just like @Samhfx, i have tried everything. AA settings, DSR 4x, LOD Bias Clamp, HDMI Cable, old drivers, DDU, all possible suggestions and none of them worked. I managed to fix it in some games with simple game settings which might shine a light on detecting the source of the problem, so let's begin:
First of all, it's not just a light AA problem, the static image can be gorgeous but when you move everything shimmers like crazy. There is nothing you can do in nvidea control panel to fix it, maxing those settings might improve the quality of the image but will not fix the flickering / shimmering problem.
First let's jump over the buildings / fences aliasing problem. In Bless Online i solved the staircase effect by editing the game .ini files and setting MaxMultiSamples to 4 which completely fixed the issue.
If the game doesn't offer such a setting you can't solve the problem.
Now let's talk about the shimmering foliage problem.
In Black Desert it is most apparent and it's very hard to capture on video as uploading it to youtube compresses the quality merging the frames together basically fixing the issue we are trying to demonstrate.
Here is a video to demonstrate (just keep in mind that the original video is very sharp with thousents of shimmering pixels on every grass and tree not as smooth and blurry as the video shows):
It is best described as a heat wave effect that only occurs while moving, but not the one that people are complaining about. The one people want disabled is just a small smoke-like figure that appears in random places.
It is more like this (but somehow pixelated):
I had the exact same problem with grass in Bless online and managed to fix it there by setting shadows to low:
See how the flickering completely disappeared on the grass after i changed the shadows to low.
So as you see, the shimmering / flickering problems are completely at the mercy of the game developers as only in-game options and .ini edits are able to fix them.
In PUBG i also had a good amount of flickering on grass, fences and buildings and managed to considerably reduce them by setting 120 screen scale, ultra antialising and vsync ON. Watching a replay breaks the antialising there and pixelated grass flickers like crazy in all future matches until you restart the game so i just stay away from replays.
So all this issues variate from game to game, i am not an expert to determine the exact cause, but it's definitely game related and not hardware related, so i kind of get mad when a certain playerbase doesn't acknowledge the problem and makes you jump through all kinds of loops by telling it's your hardware's fault not the game. People must have very very low standards to play with such issues because they are very apparent especially in Black Desert Online.
So saying all this i hope someone could identify for once and for all the exact cause of that vibrating foliage in games so we might appeal to devs with proper feedback. Since it was related to shadows in Bless Online, and had the exact same pixelated effect while moving as in Black Desert, could it have something to do with lighting textures on grass/trees?
In Black Desert Online you can only disable shadows by using Very Low Optimal setting and it does fix the issue on half the trees. Very Low Optimal Setting generate 2 types of trees, one of them doesn't have texture and they don't flicker while moving anymore, but the other type still has some kind of texture and still flickers while moving.