Soldato
- Joined
- 17 Jun 2012
- Posts
- 9,898
- Location
- South Wales
I'm an adult (just about) so I can mange with opening up another client to play a game.
It's necessary because otherwise every developer is handing over 30% of their GROSS revenue to Valve Corporation.
It's not good for the consumer or developers for one company to be creaming such a massive slice of money from the industry.
What features does Steam have over Origin continuing with the BF example (Genuine question)? But comfort, what?! Assuming you mean in a "ease of mind" way, you think Origin is insecure?
I don't think steam is undeniably better. Its got the flood of crap Early Access games, the flood of generally crap indie games, the rubbish search functions, the dodgey review process, the gambling thing. The 30% cut valve take. It is pretty bloated with a lot of features that I would happily be without for a lighter application.
'My smartphone has a million apps but I'll be damned if I install 4 or 5 gaming apps on my state-of-the-art, 100 times more powerful PC!!' . Brilliant.
Other than the misplaced and somewhat bizzare loyalty to a huge corporation whose only goal is to empty your pockets, there's no rational reason to refuse to install the other platforms,. They are all quick, easy to use, take a few seconds to load and drain little/no resources.
Do you think that the small studios grudgingly hand over their share of the profits to Valve for being allowed to distribute their developments on Steam? A cost that is probably a small margin of what they're getting through the larger audience that Steam gets them? Many of the small developers are constantly releasing titles on Steam, so it only seems to be a problem according to you.
What you're really getting at here is that the ones that make the most noise about it are those big, endless black hole studios like EA or Ubisoft that have decided that despite the superiority of the Steam platform, they'd rather get 100% of their over-inflated price for their products and thus have attempted to create a platform like Steam, but that have only succeeded in creating something that is inferior in almost every way.
Look at GoG. It's owned by CDProjekt Red, who also distribute their own games via Steam. So in essence they clearly have absolutely no issue with the cut Steam takes, but they clearly see there's a huge benefit to the numbers when marketing through Steam, and to be quite frank, the numbers must be absolutely huge.
Do you have any actual evidence to back up your claim that developers hate having to pay Steam for, what is essentially, a service that they don't have to then provide themselves? Add to that the fact that multiplayer on Steam just works, and all the backup and Support that the developers must surely receive for their product just by using the Steam service.
Where are people getting this 30% figure from? It's the number thrown about in here but from what I can gather, the pricing for developers is covered under an NDA and even the official Steamworks page states that they don't discuss pricing information publicly. So how can anyone know that 30% is what's taken?
It doesn't matter whether developers like paying Valve 30% or not. Unless they are an EA with a mega marketing budget to throw around then they don't have any choice. Pay Valve or fail.
There's absolutely zero chance of Valve changing their pricing because they have no competition.
I'm an adult (just about) so I can mange with opening up another client to play a game.
It's the worst kept secret in the industry. Valve take 30% it's the same for everybody.
Why should Valve change their pricing though? They're providing a very important and useful service, one that isn't free to update and maintain, and for the price that the developer pays to Valve, they're getting a huge amount of benefits. I'm sure that all studios are more than welcome to have a go at doing the same thing themselves (CD Projekt Red did), but Valve, who are being touted as having a monopoly, rather than as simply having been the first to do it right to this day, already provide the platform and it works perfectly for the majority of users.
Why should Valve change their pricing though?
I think that unfortunately most people mistake this stance as being one of loyalty to Steam. It isn't, but they were there first and I've been using them since they created the platform. I have a lot of games on Steam and also a larger friends list within so why should I have to use something else when Steam does it properly and perfectly? The other platforms are, to be blunt, rubbish in comparison.
Why? What about steam is worth a 10% markup on the price?
Why should Ubisoft and EA pay Valve upwards of 30% of their revenue just to please you?