Soldato
I remember reading something about them making a mistake with the coding on PGR3 regarding AA. There's something built into the 360 hardware that allows AA to be implemented with zero performance hit but it has to be coded in to a game from the very beginning and cannot be added at a later date.
The game designers of PGR3 said the game was too far advanced when they found out about this to start again from scratch. So it suffers from jaggies as there's no AA.
Something like that anyway. Hope that helps put your mind at rest.
The game designers of PGR3 said the game was too far advanced when they found out about this to start again from scratch. So it suffers from jaggies as there's no AA.
Something like that anyway. Hope that helps put your mind at rest.