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AMD demonstrating DX11 hardware at QuakeCon (video)

LOL at "developers and gamers being excited about..."

+tesselation (in ATIs' dreams)
+compute shaders (some interest but hardly mass excitement)
+multithreading (harcore developers might get orgasmic about it but 99.9% of gamers don't care the slightest)
 
LOL at "developers and gamers being excited about..."

+tesselation (in ATIs' dreams)
+compute shaders (some interest but hardly mass excitement)
+multithreading (harcore developers might get orgasmic about it but 99.9% of gamers don't care the slightest)

LOL at you ;)
 
LOL at "developers and gamers being excited about..."

+tesselation (in ATIs' dreams)
+compute shaders (some interest but hardly mass excitement)
+multithreading (harcore developers might get orgasmic about it but 99.9% of gamers don't care the slightest)

Tesselation = massively massively faster than the alternatives and Nvidia have to do it.

Compute shaders have no interest, wrong, but ok.

Multithreading doesn't help? gamers do indeed care about it, if a game can get a 20-50% speed boost, you know what that means, it means for the same framerate as before, they can add a lot more detail, better ai, or whatever else they can use with the same power.

Its not about making game x run at 90fps instead of 60fps, its about doing more and staying at 60fps, as in , offering better games, with better ai, better visuals, better physics and more complexity, for the same performance.

Please find me a gamer who says they want none of that, I dare you to try. Considering the MASSIVE, untold ridiculous number of threads we've had for the past 4 years about the future games and better use of their multiple cores and the dissappointment that they got themselves a quad core and no games use it, no gamers are interested in much better performance with realistic use of multithreading.

Theres being pro Nvidia, theres pimping Physx like its something useful, then theres you, talking utter tosh. All three of the main things you listed will benefit Nvidia just as much and Nvidia will have to support everything in DX11 as AMD. WE're far to late in the game, and everyones too angry at Nvidia(MS, dev's, etc, etc) to allow them to rape the DX11 spec as they did with DX10, which wasted countless hours of peoples work towards better games that was wiped out when Nvidia failed to bother to support the features in games.
 
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Tesselation = massively massively faster than the alternatives and Nvidia have to do it.

Compute shaders have no interest, wrong, but ok.

Multithreading doesn't help? gamers do indeed care about it, if a game can get a 20-50% speed boost, you know what that means, it means for the same framerate as before, they can add a lot more detail, better ai, or whatever else they can use with the same power.

Its not about making game x run at 90fps instead of 60fps, its about doing more and staying at 60fps, as in , offering better games, with better ai, better visuals, better physics and more complexity, for the same performance.

Please find me a gamer who says they want none of that, I dare you to try. Considering the MASSIVE, untold ridiculous number of threads we've had for the past 4 years about the future games and better use of their multiple cores and the dissappointment that they got themselves a quad core and no games use it, no gamers are interested in much better performance with realistic use of multithreading.

Theres being pro Nvidia, theres pimping Physx like its something useful, then theres you, talking utter tosh. All three of the main things you listed will benefit Nvidia just as much and Nvidia will have to support everything in DX11 as AMD. WE're far to late in the game, and everyones too angry at Nvidia(MS, dev's, etc, etc) to allow them to rape the DX11 spec as they did with DX10, which wasted countless hours of peoples work towards better games that was wiped out when Nvidia failed to bother to support the features in games.

Sheeesh you talk about tosh... you've dreamt up some fantasy as to my view point that fits your agenda and then attacked me from it... from an angle thats bares little resemblance to what I was actually saying...

Where at any point was I pro-nvidia? where did I say multi-threading was useless? I won't even go into the rest...

EDIT: As to talking tosh... there isn't a SINGLE studio that spent countless hours implementing DX10 features... a few put some token effort in, most were sensible and didn't waste time on something that was at the time vastly unsupported by hardware and software.
 
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Ok not pro nvidia how about anti ati then because everytime these features are discussed Rroff you completely dismiss them while all the time talking about the fantastic physx. If you don't want to be labelled at least sound a little open minded and don't claim no one is interested unless you know that for 100% certainty and some proof of that i assume is available. Ati have said for a while now they were working with numerous developers helping them to implement these features into future games while learning from the dev's what they wanted so is it that hard to believe for once maybe ati know what they are on about.
 
As I said before... ATI are not known for listening to game developers... they might say that 100 times in promotional videos... that doesn't make it true. Also ATI have had tesselation support in one form or another for years and almost no one has been interested in it - thats not gonna suddenly change over night...... there might be some small take up of it but it simply isn't the way most developers approach their content creation and rendering pipeline.

TBH tho good idea or not I see tesselation probably falling by the wayside this generation anyhow... worst case nvidia doesn't support it or has very poor support for it... developers are unlikely to embrace it even if they are interested in it... and even if nvidia does have good support for it as I said above its not the way developers work at the moment.
 
But this is the first time that tessalation has been a part of a dx api isn't it ?? and that may well be all thats needed for more developers to take it up surely.
 
LOL at "developers and gamers being excited about..."

+tesselation (in ATIs' dreams)
+compute shaders (some interest but hardly mass excitement)
+multithreading (harcore developers might get orgasmic about it but 99.9% of gamers don't care the slightest)

You cant make your mind up until it suites your argument.

What are you on? they clearly (and the performance difference scaling shows) that the intel is running at stock 2.66 without turbo.

Vantage is not a game... but I suggest you take a look at the DX11 spec multi threading support throughout the pipeline both CPU and GPU, also many games coming out soon and even some out now can use render threading to boost performance. ETQW sees a 30% performance boost enabling it on a quad core and approx 60% on i7.

The results only matter if they are relevant... yes intel has the advantage in single thread... clock for clock...
 
LOL at "developers and gamers being excited about..."

+tesselation (in ATIs' dreams)
+compute shaders (some interest but hardly mass excitement)
+multithreading (harcore developers might get orgasmic about it but 99.9% of gamers don't care the slightest)

Normally your posts are at least semi-reasonable but i'm sorry, that is just the biggest load of crap i've ever seen.

It looks copy-pasted from an nVidia brochure as well.
 
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