Caporegime
- Joined
- 8 Jul 2003
- Posts
- 30,063
- Location
- In a house

Last edited:
Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.
Will you be able to force tesselation in older games?
LOL at "developers and gamers being excited about..."
+tesselation (in ATIs' dreams)
+compute shaders (some interest but hardly mass excitement)
+multithreading (harcore developers might get orgasmic about it but 99.9% of gamers don't care the slightest)
LOL at "developers and gamers being excited about..."
+tesselation (in ATIs' dreams)
+compute shaders (some interest but hardly mass excitement)
+multithreading (harcore developers might get orgasmic about it but 99.9% of gamers don't care the slightest)
Tesselation = massively massively faster than the alternatives and Nvidia have to do it.
Compute shaders have no interest, wrong, but ok.
Multithreading doesn't help? gamers do indeed care about it, if a game can get a 20-50% speed boost, you know what that means, it means for the same framerate as before, they can add a lot more detail, better ai, or whatever else they can use with the same power.
Its not about making game x run at 90fps instead of 60fps, its about doing more and staying at 60fps, as in , offering better games, with better ai, better visuals, better physics and more complexity, for the same performance.
Please find me a gamer who says they want none of that, I dare you to try. Considering the MASSIVE, untold ridiculous number of threads we've had for the past 4 years about the future games and better use of their multiple cores and the dissappointment that they got themselves a quad core and no games use it, no gamers are interested in much better performance with realistic use of multithreading.
Theres being pro Nvidia, theres pimping Physx like its something useful, then theres you, talking utter tosh. All three of the main things you listed will benefit Nvidia just as much and Nvidia will have to support everything in DX11 as AMD. WE're far to late in the game, and everyones too angry at Nvidia(MS, dev's, etc, etc) to allow them to rape the DX11 spec as they did with DX10, which wasted countless hours of peoples work towards better games that was wiped out when Nvidia failed to bother to support the features in games.
But this is the first time that tessalation has been a part of a dx api isn't it ?? and that may well be all thats needed for more developers to take it up surely.
LOL at "developers and gamers being excited about..."
+tesselation (in ATIs' dreams)
+compute shaders (some interest but hardly mass excitement)
+multithreading (harcore developers might get orgasmic about it but 99.9% of gamers don't care the slightest)
What are you on? they clearly (and the performance difference scaling shows) that the intel is running at stock 2.66 without turbo.
Vantage is not a game... but I suggest you take a look at the DX11 spec multi threading support throughout the pipeline both CPU and GPU, also many games coming out soon and even some out now can use render threading to boost performance. ETQW sees a 30% performance boost enabling it on a quad core and approx 60% on i7.
The results only matter if they are relevant... yes intel has the advantage in single thread... clock for clock...
LOL at "developers and gamers being excited about..."
+tesselation (in ATIs' dreams)
+compute shaders (some interest but hardly mass excitement)
+multithreading (harcore developers might get orgasmic about it but 99.9% of gamers don't care the slightest)