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AMD demonstrating DX11 hardware at QuakeCon (video)

yeh tesselation in sketchup would indeed be useful. my pipeline is still sketchup (from clients/architects) > 3ds max (via the new Connection Extension) > Render. works well but subs in sketchup would be very useful! thankfully sub-ds in max work well enough. they're even better in XSI (just press + or -!)

I've been leaning towards using more 3Ds max lately because my render plugins are pretty flakey when used with sketchup. I love sketchup and it's the reason why I find max so clunky and unintuitive.

While it's clunky though, I find subdivision extremely useful as well as max's superior ability to handle far larger amounts of geometry, though I suspect that's down to Sketchup using OpenGL.
 
max can use oGL too if you choose to. best stick with dx though, much faster and more accurate shaders. also it's not max that's good at handling tonnes of geometry, more the renderer you choose to use. what are you rendering with at the mo? maxwell? vray?

cheers,
 
max can use oGL too if you choose to. best stick with dx though, much faster and more accurate shaders. also it's not max that's good at handling tonnes of geometry, more the renderer you choose to use. what are you rendering with at the mo? maxwell? vray?

cheers,

I'm currently using the Fryrender One SP2 demo from the randomcontrol website.

I've figured out what the problem was though, Sketchup 7 has issues with the Fryrender plugin, models with a lot of geometry crash the exporting process.

I've gone back to 6 and tried to export extremely high poly models and they've exported no problem.
 
why not export to 3ds max then use fry with that. might be a better solution. you'll also get the benefit of max's tools.

That's what I meant when I was saying I'm leaning towards max. Using Sketchup 6 with Fryrender One SP2 is fine though, I've not had it crash when exporting.
 
thing is consoles are stuck in dx9 as is most software released

maybe when the next gen consoles come out this will start to be utilised but that is a long way off
 
TBH tho good idea or not I see tesselation probably falling by the wayside this generation anyhow... worst case nvidia doesn't support it or has very poor support for it... developers are unlikely to embrace it even if they are interested in it... and even if nvidia does have good support for it as I said above its not the way developers work at the moment.

From your comments i dont know if you're aware that tessellation and all these other things listed in the vid will be supported by Nvidia in there DX11 cards, as these are purely DX11 features, and not some technology related to either ATI or NV (like TruForm, ATI's tessellation feature that no one used). If a card does not fully support all of them, it can not be labeled DX11 compatible. MS have strict guidelines on this.
 
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Oh such strict guidelines ;)

I am aware and I expect nVidia to have support for it - I was saying worse case.

It's detrimental to nVidia's future performance in future games if they take it upon themselves to poorly implement DX11 features.

They know this, this is why they had DX10 gimped as well as made a lot of fuss and propaganda about DX10.1.

They couldn't afford widespread adoption of DX10.1 because it would make their cards look bad.
 
Features of DX11 will be on all cards from nvidia or ati as they are part of the standard and if nvidia feel they don't need to bother too much with certain features thats their problem it will give ati more sales.
 
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