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AMD Dives Deep On Asynchronous Shading

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All of this means zero if the company is not around to produce gpu's to sell to use this tech?

Given the way the good ship AMD is floundering right now, confidence at an all time low etc, excuse us AMD fans of not being overly optimistic and perhaps a little bit bitter that we get to sit and watch Nvidia release gpu after gpu and yet still the company we prefer does realtively sod all except market tech that may or may not ever even get supported....

#DisgruntledOfKent

Pretty much agree with this, even if AMD had all the tech advantage in the world its not going to help them if they have 4 time less market share than Nvidia.

Most Developers are just going to say why bother with all of this stuff in our game for such a small user base.

This is what happens when you let your competition run rampant.
 
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Wonderful article (as usual) from Joel Hruska. :)



jAcgcUQ.jpg


Source
http://www.extremetech.com/gaming/2...-into-amd-gpus-thanks-to-asynchronous-compute

The first image looks better to me :confused:
 
1st image is without Post processing.

what you want to do is ignore 1st image and compare the 2nd and 3rd.

Asynchronous shading is something to do with Post processing and its effect on performance.
 
Even if AMD are still around no developer is going to waste time making features for single digit market share.

They signed up in droves to use Mantle. And no they weren't paid.

If it's unencumbered by proprietary rubbish, there'll always be takers.
 
1st image is without Post processing.

what you want to do is ignore 1st image and compare the 2nd and 3rd.

Asynchronous shading is something to do with Post processing and its effect on performance.

I'm aware of what I'm looking at. But that doesn't change the fact that number 1 looks far superior as a still image.
 
That making your game look worse loses less FPS when you use this tech on your AMD card :p

They seem to be good at this! :p

1st image is without Post processing.

what you want to do is ignore 1st image and compare the 2nd and 3rd.

Asynchronous shading is something to do with Post processing and its effect on performance.

Oh right, but why would you want to use it when you can have it like the first picture?

None of this makes any sense. Why can't companies just come together and build something decent?
 
They are probably using Mlaa/Fxaa or something along the lines as the post processing effect which is why the first shot looks better. Most people are forced into using these effects for aa as there PC's are not upto the job of using better form's like msaa/ssaa. This probably won't benefit to many in this forum as our machines are pretty powerful.
 
They are probably using Mlaa/Fxaa or something along the lines as the post processing effect which is why the first shot looks better. Most people are forced into using these effects for aa as there PC's are not upto the job of using better form's like msaa/ssaa. This probably won't benefit to many in this forum as our machines are pretty powerful.

Wut.
 
The first image looks better to me :confused:

Its a bad example, "post processing effect" post processing always blurs the image. Think BF4 FXAA.

It's why a lot of people don't use it.

AMD really should not have bothered with any post processing comparisons, they should have left it out entirely.
 
I assume the second and third screenshots have heavily overused effects like motion blur and DOF or whatever to demonstrate how much more efficient it is with this technology and would never be used to that extent in game?
 
They signed up in droves to use Mantle. And no they weren't paid.

If it's unencumbered by proprietary rubbish, there'll always be takers.

You have a very funny definition of droves, I would describe it as more like a trickle.
 
I thought DX 12 did what op is suggesting amd is doing. With DX 12 u get all those things so why bring it up as a amd thing? Unless I'm mistaken.

Maybe they do 1 on nvidia cards but can't see amd cards do more at current or past gen cards as its a DX issue not hardware issue. All this will be unlocked with dx12. AFAIK at least.
 
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It's because AMD have sod all else to say right now, so their marketing boffins are scratching their heads wondering how to counter the constant flood of positive press Nvidia is getting and the lukewarm response to Freesync

"I know lets waffle on about some fancy sounding tech no one but us cares about.....again!"

Give it another week and there will be another of these posts from AMD, talking about some other insignificant feature that too will never ever get used mainstream, all the while they are haemorrhaging customers on the Gpu front and have already waved the flag on the cpu front leaving us with Intel anf Ngreedia to ream our pockets for minimal upgrades on newer architecture because what other choice will we have?
 
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