As we had already reported, the formerly known standard coined as FreeSync by its creators, AMD, has finally been ratified and standardized by VESA as part of the DisplayPort 1.2a standard. As of today, however, the standard will be known as Adaptive-Sync. While it may not be as catchy for companies like AMD, which liked to brag about the fact that their version of adaptive frame rate syncing was a ‘free’ upgrade the truth is the technology is best named Adaptive-Sync. This is a more open version of what Nvidia’s currently doing with their G-Sync technology, which is also an adaptive-sync technology, but requires Nvidia GPU and Nvidia monitor electronics both of which are not only cost prohibitive but fairly closed in terms of accessibility to others. As such, Nvidia must be applauded for having brought this technology to market and for having made the issue a topic of discussion and ultimately resulting in DisplayPort’s supporting of this new adaptive-sync technology.
Adaptive-Sync is a great technology because it will allow both gaming desktop and notebook manufacturers to not only smooth out the frame rates of gaming and graphics, but also to only refresh the monitor as many times as the GPU is capable of delivering frames. This means that with fewer refreshes we could see much better power consumption and battery life out of these displays, which ultimately results in better power bills for people that always have their monitors on and better battery life for mobile devices that connect to an external display. Adaptive-Sync has been a part of VESA’s embedded DisplayPort, eDP, spec since 2009 and as a result, a lot of adaptive-sync technology is already incorporated into a lot of the components for displays that rely on eDP for internal signaling.
Implementation of DisplayPort Adaptive-Sync technology is offered to VESA members free without any license fee, which means we will likely see big monitor manufacturers like Dell and Samsung adopting this standard fairly quickly.