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AMD : FreeSync Monitors Shipping in December – Will Cost $100 Less Than Nvidia G-Sync

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Yer, I remember watching Tom Peterson or reading the nVidia news and they were saying the latency was something really silly like 0.02ms to talk between monitor and GPU. Still, when you are an elite gamer, I guess you need everything as tight as possible :D

I would start looking at why Gsync input lag is so bad on csgo with Gsync...

Maybe that is a reason behind something AMD is talking about?
Who knows we just guessing at the moment so I think this one can wait till a review has both displays benching a game to see the real difference in latency.
 
Enabling G-Sync does have a small but measurable performance impact on frame rate. After the GPU renders a frame with G-Sync enabled, it will start polling the display to see if it’s in a VBLANK period or not to ensure that the GPU won’t scan in the middle of a scan out. The polling takes about 1ms, which translates to a 3 - 5% performance impact compared to v-sync on. NVIDIA is working on eliminating the polling entirely, but for now that’s how it’s done.

Sleeping Dogs at max quality settings gave my GTX 760 enough of a workout to really showcase the limits of G-Sync.

With v-sync (60Hz) on I typically saw frame rates around 30 - 45 fps, but there were many situations where the frame rate would drop down to 28 fps. I was really curious to see what the impact of G-Sync was here since below 30 fps G-Sync would repeat frames to maintain a 30Hz refresh on the display itself.

The first thing I noticed after enabling G-Sync is my instantaneous frame rate (according to FRAPS) dropped from 27-28 fps down to 25-26 fps. This is that G-Sync polling overhead I mentioned earlier. Now not only did the frame rate drop, but the display had to start repeating frames, which resulted in a substantially worse experience.

http://www.anandtech.com/show/7582/nvidia-gsync-review/2

Hopefully comparisons can be drawn when the panels arrive.
 
"Because of that polling time, NVIDIA did warn us that there is currently a 1-2% performance delta between V-Sync off frame rates and G-Sync enabled frame rates. G-Sync is a little bit slower because of that polling time that Tom Petersen indicated was in the 1ms area. Interestingly though, they did say they were planning to improve that time to basically 0ms with some driver updates once monitor partners begin to ship production units."

Will be interesting to see some side by side comparisons once they are both out, or an update on where gsync is at
 
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What is "after wait and see"?

I see you play CS:GO a fair chunk, so you will have to give us your feedback on it when you get a Free-Sync monitor. Gladly, I am not a CS:GO player and don't have to put up with how poor it is on nVidia or do the fix that sorts it out that you have been told about numerous times.

I will say again though, if Free-Sync is as good as G-Sync (that I have been using for months and thoroughly tested), you guys are in for a real treat :)

csgo isn't poor on nvidia who ever said that doesn't know how to play CSGO

I've played csgo for a long time on both cards my config hasn't changed even though my cards have i've noticed no problems

Also agreed I hope freesync is as good as gsync i don't like being tied to a brand because of other items. Like when AMD stopped supporting SLI for a bit pretty much made me go intel.
 
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When exactly did AMD not support SLI, did they lock it out ever, no. Are you talking about AMD mobo's not supporting it? That is a motherboard manufacturer choice and is because Nvidia charges companies to use SLI on motherboards, same way they charge a licence fee for g-sync monitors.

http://blogs.nvidia.com/blog/2011/04/28/you-asked-for-it-you-got-it-sli-for-amd/

For this reason, we’ve only licensed SLI for motherboards with Intel chipsets.

Nvidia refused to licence AMD mobo's for a while, then graciously decided they'd charge AMD mobo makers to give SLI support again.

While Xfire/most AMD stuff is free to implement and not locked out on anything, Nvidia charge licence fee's and lock their stuff out if they aren't paid. This is entirely between Nvidia and mobo makers anyway, it's not AMD's choice for Asus or anyone else to choose to pay the licence fee to use SLI.
 
csgo isn't poor on nvidia who ever said that doesn't know how to play CSGO

I've played csgo for a long time on both cards my config hasn't changed even though my cards have i've noticed no problems

Also agreed I hope freesync is as good as gsync i don't like being tied to a brand because of other items. Like when AMD stopped supporting SLI for a bit pretty much made me go intel.

Lol not talking about how the GPUs performance is.. Am talking about the high input lag you get from csgo when you use Gsync.
The work around is to limit the frame rate to 120fps, but that is a very bad thing to do on source it effects you hit detection.
http://www.blurbusters.com/gsync/preview2/
 
Lol not talking about how the GPUs performance is.. Am talking about the high input lag you get from csgo when you use Gsync.
The work around is to limit the frame rate to 120fps, but that is a very bad thing to do on source it effects you hit detection.
http://www.blurbusters.com/gsync/preview2/

The workaround is turn G-Sync off if you are a pro player and turn it back on for any other game.... Simples and no need for such a fuss to be made.
 
The workaround is turn G-Sync off if you are a pro player and turn it back on for any other game.... Simples and no need for such a fuss to be made.

Fuss? Not making a fuss am pointing out that I not talking about performance. Nor was it amd vs nvidia.

And what does pro player after do with anything? You can still play competitive without being a pro :rolleyes:
 
Fuss? Not making a fuss am pointing out that I not talking about performance. Nor was it amd vs nvidia.

And what does pro player have todo with anything? You can still play competitive without being a pro :rolleyes:

This is something you keep bringing up and yet, you don't use G-Sync, so it is just coming across as making a big deal out of nothing. Pro players want everything tight, so they wouldn't want an extra 2ms added to the game, so they would turn G-Sync off. Normal players (me for instance) wouldn't care and would just take the hit.

You can roll eyes at me all you like as well, as I use the tech and seem to cope just fine. I sure hope freesync doesn't have any issues, as you will be bringing them up relentlessly :D
 
Your the one who brought up the workaround lol not me, maybe you want to start reading back.. You posted the workaround I corrected you why you shouldn't cap the frame rate.

Get your facts straight.

I been reading more into why Gsync input lag is high on csgo and it seems it's not a csgo only issue.
The problem with Gsync any frame rate capping to the 144fps will = 144fps vsync

If you interested this a very good read, and it's this what I think amd is talking about when they say Freesync will have less over head.
Chief Blur Buster » 21 Dec 2013, 02:57
Good questions and thoughts; It's something I've been thinking of.

In regards to VSYNC ON input lag, I can confirm that VSYNC ON input lag is not necessarily always two frames lag. It really depends on how the game engine does it; e.g.:

- VSYNC ON, triple buffering, as you've mentioned - least input lag
- VSYNC ON, double buffering, rendering at the very last minute before VSYNC flip; less input lag because of fresher input reads during last-minute rendering. Risk of missing VSYNC but for predictable render times, this technique works well (some emulators such as WinUAE now have a command line option for this).
- VSYNC ON, double buffering, the regular way - more input lag
- VSYNC ON, multiple buffering (improper triple buffering, or worse) - even more input lag

Also, here's a great post I made on Overclock.net about GSYNC which I'll be cross-posting here, that answers the G-SYNC part of the question, and about how much latency occurs when you try to do a higher framerate.
Mark Rejhon wrote:
During GSYNC rate of 30fps-144fps, GSYNC is the same as VSYNC OFF, within a 1ms difference (the GSYNC poll time).

When you cap-out at 144fps, the input lag diverges. The monitor finally begins waiting. There's slightly less lag during VSYNC OFF 300fps than GSYNC 144fps, for example. But if you never play games at 300fps, that's not going to be important to you.

Let's for instance, take Quake Live, a game that runs at 125fps capped internally. [That was before the 250fps version that came out] In that game, there wouldn't be significant difference. So when playing Quake Live, at 125fps capped:

VSYNC ON:
- Quake Live renders frame
- Quake Live **WAITS** for vsync. Input lag occurs.
- Monitor displays frame

VSYNC OFF
- Quake Live renders frame
- Monitor immediately displays frame, mid-scan (splice!), creating tear

GSYNC
- Quake Live renders frame
- Monitor immediately displays frame, with new refresh cycle beginning *immediately* at the top edge, no tear.

____

The non-waiting frame rates of GSYNC is 30fps-144fps. Below 30fps, there's the re-refresh (like a DRAM self-refresh cycle) to prevent the screen from going stale. Above 144fps, you end up waiting for the previous refresh to finish, before displaying the new refresh.

In the range (30-144), there's only about ~1ms difference between GSYNC and VSYNC OFF during this frame rate range. If you never cap-out at 144fps, you don't have any waiting occuring. If you try to send more than 144fps in GSYNC mode, input lag differences does diverge because the monitor refreshes faster. But during 30fps through 144fps, there's almost no measurable latency difference between GSYNC and VSYNC OFF (~1ms, for the "is-the-monitor-ready" poll).

GSYNC actually doesn't have a regular VSYNC per se, since it's asynchronous rather than SYNChronous, so it's really actually a special kind of VSYNC OFF (that visually looks like VSYNC ON!) -- because the monitor will start refreshing *immediately* at the top edge (no tearline) rather than *immediately* in mid-scan (tearline occurs). So during 30fps-144fps range, it combines the pros of VSYNC OFF and VSYNC ON, without the cons of either. The "300fps+" players may still prefer VSYNC OFF if they love the extra few milliseconds -- the good news is GSYNC monitors support all three modes (VSYNC ON -and- VSYNC OFF -and- GSYNC).

.......

Now, let's give the situation, you're wanting to run an older game such as Counterstrike: GO or some game capable of 300fps or thereabouts.

Above 144fps, the input lag diverges between GSYNC and VSYNC OFF only because GSYNC has a 144fps framerate cap. Once you hit 144fps, it has to finally start waiting for the monitor to finish the previous refresh (much like waiting for VSYNC), so now it behaves like 144fps=144Hz VSYNC ON. Even so, this is more harmless than VSYNC ON because when framerate slows down during GSYNC below 144fps (e.g. 143fps), it will never suddenly halve to 72fps -- it will gracefully slow down. None of the jarring input lag change of sudden frame rate halvings. It is like driving a car with a continuously variable transmission (CVT), rather than a gear shifting effect. You don't feel/hear/notice gear effects. I can't tell apart 142fps, 143fps or 144fps. You do get less input lag at 300fps VSYNC OFF than 144fps VSYNC OFF, but GSYNC doesn't let you go 300fps. Even so, the theoretical maximum input lag divergence between GSYNC and VSYNC OFF is a theoretical 6.9 milliseconds (1/144sec) plus the GSYNC poll time (~1ms), if you successfully get infinite-framerate VSYNC OFF (which is impossible). In the real world, the average input lag diverence of 288fps VSYNC OFF relative to 144fps GSYNC would mathematically be an average of 1/288th of a second difference (only 1/288sec = 3.4 milliseconds extra lag (+ 1ms poll) for GSYNC 144fps versus VSYNC OFF 288fps). Most gamers, except the uber-elite competitive gamers, would not even care about that.

Even with elite competitive gamers, it doesn't matter with Quake Live....It is limited to 125fps so that's below the GSYNC cap. And when you play Battlefield 4, you ain't getting 300fps, either. Since most of the modern games you play, will not cap-out at 144fps, realistically, you won't be hitting the GSYNC 144fps limit. And 144fps isn't necessarily the final frontier for GSYNC monitors later this decade...
So you got it; GSYNC 144fps diverges from VSYNC OFF 288fps only a tiny bit -- about 4.5 milliseconds difference (1/2 of 6.9ms plus 1ms GSYNC "is-monitor-ready-for-new-refresh" poll time that NVIDIA mentioned).

Also, attempting to do 145fps on GSYNC, would only be a tiny difference between 1/145sec and 1/144sec = (6.993ms minus 6.944ms) = only a ~49 microsecond GPU latency difference between 145fps and 144fps. (Excluding the NVIDIA-quoted 1ms GSYNC poll time) So it's not too harmful to latency to attempt to try to exceed by a few frames per second. Latency difference grows the bigger the FPS goes between VSYNC OFF versus GSYNC. So, yes 300fps VSYNC OFF would have more divergence from 144fps GSYNC.

But say, you're playing a more GPU-hungry game such as BF4 and BF3, and your GPU is only capable of about 150fps or 160fps, then you're not being penalized much. And if this bothers you, setting fps_max to a slightly lower value like fps_max 142 or fps_max 143, to give some headroom below the monitor's maximum rate. This allows fresher input reads before rendering before immediate refresh (e.g. Direct3D Present() immediately renders & refreshes the screen with no waiting for VSYNC).

The great thing is that G-SYNC monitors also support traditional VSYNC OFF and VSYNC ON operations (and strobed and non-strobed operations), so you do have a great choice between a multitude of modes on a G-SYNC monitor.
 
Then turn off G-Sync and play at 144Hz ULMB mode 1440P there, problem solved. Honestly, I have had quite enough of your incoherent ramblings. Give it a rest now please.

Then leave my thread??
I trying to have a discussion, on what AMD are pointing at.. What it means to me when buying.. Freesync Turning off isn't the answer to everything.

Like you say I turn off SLI GSYNC ROCKS "LOL" No if Gsync rocked it would work with SLI!

You not getting my point, if the Reason for high input lag on CSGO is because the game is pushing frame rate over the 144hz, does that mean you now want me to switch if off in all other games I play when I get high frame rates? Because I play a lot games that push well over 144fps

Gregs FIX switch if OFF :rolleyes:

Stunning :o
 
Maybe you should make a csgo thread and everything to do with no input lag on it shankly?

You might get better answers than from people that play that game rather than guessing how it will perform on said game.
 
Maybe you should make a csgo thread and everything to do with no input lag on it shankly?

You might get better answers than from people that play that game rather than guessing how it will perform on said game.

Again did you read? or did you just jump at csgo being the only issue?

The issue with CSGO is because the Gsync is maxing out and making input lag higher.. This can happen on any game from what I have read if you pushing out more than 144fps.. But its ok just switch if Off...

Sorry for being interested! And I am very interested in trying this and also interested in what AMD claim no overhead or polling.. and I believe the reason for this is that Gsync maxes out at 144fps and below 40fps any in-between and you good.
 
Then leave my thread??
I trying to have a discussion, on what AMD are pointing at.. What it means to me when buying.. Freesync Turning off isn't the answer to everything.

Like you say I turn off SLI GSYNC ROCKS "LOL" No if Gsync rocked it would work with SLI!

You not getting my point, if the Reason for high input lag on CSGO is because the game is pushing frame rate over the 144hz, does that mean you now want me to switch if off in all other games I play when I get high frame rates? Because I play a lot games that push well over 144fps

Gregs FIX switch if OFF :rolleyes:

Stunning :o
No, I have an interest in Freesync and will enjoy having an input. You pulled up G-Sync and CS:GO, so don't have a dig at me when I say "turn off G-Sync" for that game and whilst we are here, what wi you be telling 4K freesync gamers to do when the frames are above 60? That is the refresh rate of that monitor.
 
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