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It is a rock and a hard place for CD and like I said its why such proprietary technology should not happen and why these technologies should either be left to a none profit third party to innovate or both AMD and nVidia to share between them.
Games should not be just about a specific brand such as AMD or nVidia and all games devs should know better on both the Green and Red side of the GPU market. Dumbing down the hair could have been handled better by CD in the graphics menu, for example, low - med - high, but that is up to them.
I could have complained that the physics in Borderlands 2 is worse on AMD cards then on nVidia cards when I turn on physx but thats expected as physx is a nVidia technology and for one game who cares?
Stelly
And people "gaming" on APU's on facebook is in what way related to Tomb Raider?
If you think for a minute that out of those 120-140 million PC's are even remotely going to push the likes of Crysis 3 type AAA titles, then either you haven't saw the big picture or your deluded or on an agenda.
How many of the 60 million gpu's in 'gaming' Pc's are actually bottom end gpu's with less power than apu's?
Fair enough Tommy![]()
Its not proprietary technology though Stelly.
TressFX revolutionizes in-game hair by using the DirectCompute programming language to unlock the massively-parallel processing capabilities of the Graphics Core Next architecture. (taken from AMD website - http://blogs.amd.com/play/2013/03/05/tomb-raider-tressfx/) DirectCompute is additionally utilized to perform the real-time physics simulations for TressFX Hair.
DirectCompute is part of Directx11, but Nvidia removed compute from their line up minus the Titan of course.
It is built on the foundation laid by AMD's work on Order Independent Transparency (OIT), and uses Per-Pixel Linked-List (PPLL) data structures to manage rendering complexity and memory usage. DirectCompute is additionally used to process the physics of these strands of hair, which are affected by the character's motion, and elements such as wind and water/rain. TressFX will be implemented at least on the PC version of the upcoming Tomb Raider.
I expect a comeback from NVidia next series, they aren't gonna continue to let their discrete card market share slide away from them, I'd imagine they still have bigger funding available to their discrete graphics department but don't quote me on it.
I hope you are right. Slightly off topic but I was hunting earlier for some TWIMTBP titles and looks like Nvidia is quiet in the future. I hope there is plenty of games coming and I am just typing it in wrong.
I don't even think Nvidia is any trouble, if so they would lower prices and offer much better bundles than the F2P games one. I think Gibbo said the other day the NVidia cards still fly off the shelves anyway.
DirectCompute is a small part of TressFx:
I bet pound to a pinch of salt that this technology is intellectual property of AMD and would have to be licensed from AMD and from the above quote you will see that DirectCompute is a small part of the larger TressFx technology.
Stelly
I expect a comeback from NVidia next series, they aren't gonna continue to let their discrete card market share slide away from them, I'd imagine they still have bigger funding available to their discrete graphics department but don't quote me on it.
The AMD rep was responding to Humbug (from this forum) when he said AMD should make TressFX proprietary. Nvidia have only themselves to blame for removing Microsoft's DirectX11 DirectCompute API capability from their current cards.
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If OpenCL can do the same as PhysX, then why can't AMD cards do as well as Nvdia cards in PhysX supported parts?
Or am I just missing something, ie a brain lol
If OpenCL can do the same as PhysX, then why can't AMD cards do as well as Nvdia cards in PhysX supported parts?
Or am I just missing something, ie a brain lol
You could always sell your 680's and get three 7970's for the same money. Win win for you
If issues are that bad with Nvidia, this is what I would do.
Edit:
The PS3 has a modified 7800 and the Xbox 360 has roughly the same. Games work/worked pretty well on both AMD and Nvidia (depending on devs) and I see no reason why they wouldn't work just as well for future PS4 and Xbox iterations, ported to PC.
The AMD rep was responding to Humbug (from this forum) when he said AMD should make TressFX proprietary. Nvidia have only themselves to blame for removing Microsoft's DirectX11 DirectCompute API capability from their current cards.
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And wow didn't i get a kick in the teeth for suggesting that, eh?
Hehe i know yours was a bit of tounge in cheek. I was just trying to correct a bit of the misinformation posted about TressFX being proprietary technology and Nvidia being locked out from it.
The xBox 360 has an ATI Xenos, its a GPU specifically designed for the xBox, the PS3 has an Nvidia GPU that is off the shelf, all be it modified. both had specially designed CPU's.
Porting always was and still is not straightforward.
The PS4 has off the shelf AMD GPU and CPU, having said that the GPU is GCN while the CPU is an 8 core Jaguar, not Bulldozer, Piledriver or Steamroller.
I wrote a litte "release to consumers" article on it in the CPU room.
The new xBox will very likely be an AMD GCN GPU. CPU probably as well.
That will make real porting a reality.
I was just thinking about that some more and I think its because nVidia probably pay for Physx to be implemented for their cards and so implementing OpenCL for AMD is not funded and not implemented as people never moan about the pyhsics in games not being 100% as good as Physx, which I agree with...
Stelly