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Because as I said it encourages ignorance and encourages people to blame bad games on consoles and not the developers.
It's at the point where ignorant people blame anything that's wrong with a PC build on it being a "bad port" and consoles.
Look at it this way, who gets blamed for shoddy games that are PC exclusives?
I never understand why the term "port" is so disagreeable. It is a loose term that PC users use. No point in picking posters up on it.
People tend to think a game is developed for consoles until completion, and then the finished console version is "ported" to PC.
Something similar happen with Alan Wake. DX10 PC version was canceled and in the end we received a version derived from the consoles.
Whinging about "console ports" is part of the "master race" mentality people have when it comes to PC games.
Incorrect. Maps had become full with bottlenecks, centered around zones of interest for infantry or other modes that take advantage of the CQC. They are design to work both for PCs and consoles at the same time, with weaker hardware in mind.
I wouldn't let it bother you too much. If people want to feel smug about their choice of gaming platform, who cares?
And besides, I'd wager a lot of PC gamers have consoles anyhow. The actual number of fabled 'PC elitists' is probably laughably small.
PC games would be very much behind where they are now due to consoles pushing video games in to the "acceptable" mainstream.
Whinging about "console ports" is part of the "master race" mentality people have when it comes to PC games.
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Trouble with gaming as well is that there is no clearly defined standard for what a game should be. If I do and buy a toaster or a TV, take it home and it refuses to work then I can take it back for a refund.
If a game doesn't work, then the developer rolls out a nice big "**** you until IF we can be bothered to fix it".
It really shouldn't be allowed - companies should be made to fix large problems in good time or face fines. After all, they were quick enough to take money off the consumer.
Because of a choice that developers have made. They didn't have to use the exact same maps, they chose to.
Don't MS charge for patching?