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AMD Mantle Vs. Direct X Battlefield 4 Multiplayer Benchmarks

It's not total nonsense at all. How is a 3 FPS increase at 1440p really that significant? You would be guessing trying to pick a 45 FPS average out from a 48 FPS average line up.

Whereas I over clock my 780 because it provides a hell of a lot more than 8% :p.



Stating it's 8% faster (or whatever) is fine but is that really a game changer? Not really on its own. You seemed to have missed the part where I said twice that any improvement is not to be sniffed at.

Mantle 8% and then overclocked though. The gains might be more than 8% as well as more cpu will be needed to keep up with the overclocked card. I think we also need to keep in mind the 3930 at 3.9ghz is about as good as it gets in these kinds of tests and certainly won't be the norm in most machines. A 4770 is more realistic and may have seen bigger gains.
 
Stating it's 8% faster (or whatever) is fine but is that really a game changer? Not really on its own. You seemed to have missed the part where I said twice that any improvement is not to be sniffed at. And again, when I said the true benefits will hopefully be shown when it's built in at an earlier stage as opposed to patched in. Of course these are AMDs first drivers too.

What are you on about? I have never stated it being a game changer. Nice performance boost if you have a supporting card though, makes it more of a "game changer" then if future games are not "patched in".

Give it a chance and let's see what the next driver version improves as the last couple have not been anything to shout about.
 
and what it doesn't say is you'll crash every 20 minutes or not finish a whole round :D

how can you tout about better than anything if its broke? :confused:
 
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Mantle 8% and then overclocked though. The gains might be more than 8% as well as more cpu will be needed to keep up with the overclocked card. I think we also need to keep in mind the 3930 at 3.9ghz is about as good as it gets in these kinds of tests and certainly won't be the norm in most machines. A 4770 is more realistic and may have seen bigger gains.

The CPU won't become the bottleneck from overclocking the card.

What are you on about? I have never stated it being a game changer. Nice performance boost if you have a supporting card though, makes it more of a "game changer" then if future games are not "patched in".

Give it a chance and let's see what the next driver version improves as the last couple have not been anything to shout about.

What are you on about? I never said you said it was a game changer? It was an open question. :confused:
 
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Look at the graphics card industry and tell me 8% is nothing. Look at the factory overclocked cards that provide a few percent benefit over the stock version. Look at the flagship cards from either manufacturer often there is a few percent between them, yet they'll push for every last percent to have the fastest card. Look at all the driver cheating that went on for a few percent increase.

Yes it's in one game at the moment but even so I can't see how ATI knocking out an increase in FPS, for free, is anything but insignificant. The fact it even works is pretty impressive to be honest.

This. Very well said sir.

It could be worse, they could be trying to charge for Mantle. And if they did you can bet a great deal of enthusiasts would pay for it for the extra 8%. People already pay extra money to get an increase for less or similar than this. I.e buying 290x instead of 290. Upgrading from 780 to titan or titan to 780ti. Granted in the last instance gains might be a little bit more than 8% but the upgrade cost/depreciation/extra cost is much larger in perspective to the gains. If mantle was a £50 or even £100 extra from the outset, people would moan but eventually come to terms with it and shell out for the 8%, and even upto 24% on some setups as the graphs show. The fact AMD have spent so many resources, time, relationships with devs, coding and of course probably a good chunk of money and they are passing this feature on FOC, and still manage to keep their gfx prices very reasonable (mining boom excluded) i think this is blooming fantastic and just further concretes their commitment to providing gamers with every feature and experience they can without ripping them off. They are trying to give the whole package. Not to mention true audio and their free version of gysnc, which admitattly remains to be seen performance wise, but again this is something from the outset they have stated will be free, also hinted by its name :p and this is no fanboy, this is coming from someone whos putting themself down for a gtx790 if and when such a thing ever comes to fruition
 
It's not total nonsense at all. How is a 3 FPS increase at 1440p really that significant? You would be guessing trying to pick a 45 FPS average out from a 48 FPS average line up.

I think I'm going to bow out at this point, you clearly know more than both graphics cards makers who will go to very large extents for that kind of increase (factory overclocks, cheating on drivers, rolling out incremental GPU upgrades).
 
I think I'm going to bow out at this point, you clearly know more than both graphics cards makers who will go to very large extents for that kind of increase (factory overclocks, cheating on drivers, rolling out incremental GPU upgrades).

Think I agree. If black is indeed white (to them) then you cannot argue what another believes, as the saying goes - haters will hate! ;)
 
I think I'm going to bow out at this point, you clearly know more than both graphics cards makers who will go to very large extents for that kind of increase (factory overclocks, cheating on drivers, rolling out incremental GPU upgrades).

Nice sarcasm :rolleyes:

You're still entirely missing the point. We're comparing two APIs side by side. The angle you're coming in from it not coherent to this particular comparison being made.

I'll say again, 8% in percentage terms is better than nothing but when you equate it to an actual FPS number it's neither here nor there as there is no way you'd be able to pick one out from the other. For me personally, I wouldn't factor in an 8% increase via Mantle into my own internal purchasing decisions as it isn't high enough. It could have course increase dramatically in future games but time will tell on that one.

BTW on your point: people generally don't buy custom cards for the factory overclock; they buy them for the aesthetics and acoustics of the cooler :).

It will still require more cpu so there might be an increase a little like lowering a setting. How much i have no idea.

8 thread i7 or a 12 thread i7 (overclocked) isn't going to CPU bottleneck a single card in BF4. Overclocked or not.
 
Two APIs, side by side, one is 8% faster, 8% is a big thing in the industry, this is good.

You can keep coming back to the actual FPS increase but the above is true no matter how you try and justify your argument.
 
a521c49fa35ccc205f2126774b5060dd.png


173e96bf183f90fbb57f483dc2900bc2.png

Lets play spot the difference.

And then lets play the game where we deny it would make any difference :D


Now, I'm not trying to **** stir here, as easy as that may be.

But why implement this fantastic low level API...and then reduce draw distance...Explain this to me.
 
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Two APIs, side by side, one is 8% faster, 8% is a big thing in the industry, this is good.

You can keep coming back to the actual FPS increase but the above is true no matter how you try and justify your argument.

Yes I keep coming back to it because you haven't acknowledged it. If you acknowledge that 3 FPS at 1600p isn't going to make any difference then this undermines your point about it being a "big thing".

The percentage is only relevant when you cross reference it with the FPS being achieved. If you were getting 24 FPS and Mantle bumped this to 26 FPS then 8% is looking even less noteworthy. That is my point.

And anyway, as somebody else says, up to 10% regularly gets added in quite liberally with driver updates so, you know, it ain't that big a thing.

This makes it sound like I'm entirely negative about Mantle which isn't the case. I'm of the opinion myself that BF4 was a terrible way to showcase it and I would have thought they would have been best served waiting until Thief. But hey-ho :).
 
a521c49fa35ccc205f2126774b5060dd.png


173e96bf183f90fbb57f483dc2900bc2.png

Lets play spot the difference.

And then lets play the game where we deny it would make any difference :D


Now, I'm not trying to **** stir here, as easy as that may be.

But why implement this fantastic low level API...and then reduce draw distance...Explain this to me.

Known bug and also Dev said will be worked on. He also said it wont effect Performance. i'll try and find it twitter link.
 
yep in most recent driver updates we been getting close to this percentage so why has mantle received such hype?

some of the recent amd drivers have yielded as much or more.
 
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