Soldato
Improvements are great still can't use it and too many threads. What's the BF4 benchmark thread for if not this?
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It's a pity these games don't have inbuilt benchmarks and that the Star Swarm demo didn't have a benchmark option/mode.
It's not total nonsense at all. How is a 3 FPS increase at 1440p really that significant? You would be guessing trying to pick a 45 FPS average out from a 48 FPS average line up.
Whereas I over clock my 780 because it provides a hell of a lot more than 8% .
Stating it's 8% faster (or whatever) is fine but is that really a game changer? Not really on its own. You seemed to have missed the part where I said twice that any improvement is not to be sniffed at.
Read the very first quote in the OP, it's a standardised benchmark.
Stating it's 8% faster (or whatever) is fine but is that really a game changer? Not really on its own. You seemed to have missed the part where I said twice that any improvement is not to be sniffed at. And again, when I said the true benefits will hopefully be shown when it's built in at an earlier stage as opposed to patched in. Of course these are AMDs first drivers too.
Mantle 8% and then overclocked though. The gains might be more than 8% as well as more cpu will be needed to keep up with the overclocked card. I think we also need to keep in mind the 3930 at 3.9ghz is about as good as it gets in these kinds of tests and certainly won't be the norm in most machines. A 4770 is more realistic and may have seen bigger gains.
What are you on about? I have never stated it being a game changer. Nice performance boost if you have a supporting card though, makes it more of a "game changer" then if future games are not "patched in".
Give it a chance and let's see what the next driver version improves as the last couple have not been anything to shout about.
Look at the graphics card industry and tell me 8% is nothing. Look at the factory overclocked cards that provide a few percent benefit over the stock version. Look at the flagship cards from either manufacturer often there is a few percent between them, yet they'll push for every last percent to have the fastest card. Look at all the driver cheating that went on for a few percent increase.
Yes it's in one game at the moment but even so I can't see how ATI knocking out an increase in FPS, for free, is anything but insignificant. The fact it even works is pretty impressive to be honest.
It's not total nonsense at all. How is a 3 FPS increase at 1440p really that significant? You would be guessing trying to pick a 45 FPS average out from a 48 FPS average line up.
The CPU won't become the bottleneck from overclocking the card.:
I think I'm going to bow out at this point, you clearly know more than both graphics cards makers who will go to very large extents for that kind of increase (factory overclocks, cheating on drivers, rolling out incremental GPU upgrades).
I think I'm going to bow out at this point, you clearly know more than both graphics cards makers who will go to very large extents for that kind of increase (factory overclocks, cheating on drivers, rolling out incremental GPU upgrades).
It will still require more cpu so there might be an increase a little like lowering a setting. How much i have no idea.
Two APIs, side by side, one is 8% faster, 8% is a big thing in the industry, this is good.
You can keep coming back to the actual FPS increase but the above is true no matter how you try and justify your argument.
Lets play spot the difference.
And then lets play the game where we deny it would make any difference
Now, I'm not trying to **** stir here, as easy as that may be.
But why implement this fantastic low level API...and then reduce draw distance...Explain this to me.
Draw distance doesn't affect performance...Got yah