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AMD Polaris architecture – GCN 4.0

Intel currently have the APU crown - their Iris Pro parts are the fastest IGPU's on the planet.
GameGPU recently tested iGPU performance in Dark Souls III and the 5775C got a bit of a kicking. Intel's graphics drivers are flat out garbage in my experience, even if they do have the superior hardware.

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http://gamegpu.com/%D1%82%D0%B5%D1%81%D1%82-apu/dark-souls-iii-test-apu

There's been the new top of the line Iris Pro 580 on mobile since then, so maybe that performs better, but I doubt the cost would be compatible with the price of a console. Not to mention that the APUs that power the PS4 and Xbone are above anything that AMD offer to consumers anyway. Plus the even more powerful one coming in the PS4K of course. I do wonder if Intel would have an Iris Pro part to offer with R9 390 performance, should the rumours about its capabilities be believed.
 
Intel currently have the APU crown - their Iris Pro parts are the fastest IGPU's on the planet.

But consoles do not use of-the-shelf APUs. Also, Iris Pro is only in the lead because of Intel's manafacuturing advantage being on 14nm (the 22nm Haswell 5200 had a far smaller lead), and Intel being willing to throw a lot of transistors at their Iris Pro CPUs. Never did see a proper transister count vs transistor count comparision for both Intel's and AMD's iGPUs.

Plus, Intel's 3D drivers are not that good and seldom receive any upgrades. Iris Pro seems to a product squarely aimed at the Macbook Pro (but the EDRAM also does an excellent job speeding up certain CPU tasks like 7Zip etc.)
 
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Intel currently have the APU crown - their Iris Pro parts are the fastest IGPU's on the planet.

Irs pro does show Intel can do graphics if it wants to but problem with Irs Pro is it's die size is massive for a 14nm chip (and that's let avoid the issue with Intel drivers). The previous generation Irs pro in Haswell I believe was bigger then most lower mid level dedicated GPU processors from Nvidia and AMD. Sure Iris Pro gives the performance but it's costly also when new consoles have upwards of a 300 watt power budget typically the semi custom SOC's in XBONE and PS4 have more computational power then any Iris Pro chip from Intel.

When Zen APU's come out with HBM then we will see just how good those 6200's are (I don't know about you but I suspect they will get spanked).
 
There's a lot of nonsense in that video. Claiming NVIDIA don't have the "manufacturing capability" to be the hardware vendor for the PS4 or Xbox1, when the real reason NVIDIA turned them down was that they'd only get peanuts for each console.

AMD were desperate for the money, so of course snapped up this deal.

By the time many DX12 games are out, Pascal will be out which will most likely completely outclass AMD hardware, just as NVIDIA hardware did for the majority of DX11 titles.

Intel currently have the APU crown - their Iris Pro parts are the fastest IGPU's on the planet.

So Much Laugh...... OMG I cant even.. Made up tales on OCUK by Dave2150 Cool Stories Bro!
 
He hasn't even bothered to watch the video properly or the previous one and just raged at it.

The YT guy states AMD had both CPU and GPU experience to make such a console chip and even the fact Nvidia said they didn't want to take the margins for it,neither did they have a capable enough CPU at the time.

The guy goes into quite a lot of details about how Nvidia outspends AMD on R and D,has much better mindshare,even when AMD has had better hardware in the past(or a massive lead in launch timescales) and even said Nvidia can afford to spend more on software optimisations than AMD can.

He basically is saying how AMD can use the console contracts,and the newer APIs,to shift more of the optimisations of hardware onto devs,which means as time progresses it will help AMD on the PC side. He even goes into massive detail about breaking down the money major publisher make and showing how consoles are taking a larger and larger percentage of gaming revenue. He goes into detail about the increasing costs of each node shrink,and how looking at AMD they are probably going to leverage their technology to try address this problem,one of them being multiple dies on an interposer,so they can use smaller,higher yielding GPUs,as massive monolithic GPUs are expensive,and how Nvidia is only really making the largest GPUs to leverage into other markets for things like AI,cars,etc and that they are trying to diversify as much away from the gaming market which is the long play Nvidia is making. Even looking at the GP100,even JHH has said the primary focus is for for stuff like AI.

He then goes into detail saying how if AMD leverages such a design for the console generation after this,it will have a knock on effect for AMD on the PC side. He also theorises that Navi might be the large "traditional" GPU from AMD. He does even put a disclaimer at the end that he could be wrong,but views AMD playing the long game of sorts. He also says CPUs are the main focus of AMD since they there is more money to be had in them. After all,Intel still makes far more money than AMD or Nvidia.

There is OFC a whole lot of other stuff too he talks about.
 
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Irs pro does show Intel can do graphics if it wants to but problem with Irs Pro is it's die size is massive for a 14nm chip (and that's let avoid the issue with Intel drivers). The previous generation Irs pro in Haswell I believe was bigger then most lower mid level dedicated GPU processors from Nvidia and AMD. Sure Iris Pro gives the performance but it's costly also when new consoles have upwards of a 300 watt power budget typically the semi custom SOC's in XBONE and PS4 have more computational power then any Iris Pro chip from Intel.

When Zen APU's come out with HBM then we will see just how good those 6200's are (I don't know about you but I suspect they will get spanked).

It really doesn't actually, for the money invested their hardware is utter crap, the only reason it got ahead was sticking an incredibly expensive lump of cache on the package which isn't a bad way to go around graphics but it's very much a small step towards stuff like HBM on interposer which will spank it silly.

Iris Pro for the size of gpu, the transistor count and the cost increase performs horribly, truly horribly. It also lacks drivers as the above benchmark shows. Intel gets a few core games working right, even then IQ is horrific, they are buggy as hell and a lot of games work abysmally with it.

Intel's efficiency given the monumental node lead(14nm vs 28nm) and a brand new architecture vs the basis of a 4-5 year old architecture, their performance just scraping by AMD is laughable.

At the time the consoles were being taped out and getting ready for release Intel was no where near production ready for 14nm chips, they were having massive problems and the chips they sell with Iris pro cost what 2-3 times what an AMD APU on 28nm is costing Sony and MS.

Iris pro holds a fake performance crown if you test the three games Intel bothers doing drivers for before a new CPU release, everything else is ****.
 
He hasn't even bothered to watch the video properly or the previous one and just raged at it.

The YT guy states AMD had both CPU and GPU experience to make such a console chip and even the fact Nvidia said they didn't want to take the margins for it.

The guy goes into quite a lot of details about how Nvidia outspends AMD on R and D,has much better mindshare,even when AMD has had better hardware in the past(or a massive lead in launch timescales) and even said Nvidia can afford to spend more on software optimisations than AMD can.

He basically is saying how AMD can use the console contracts,and the newer APIs,to shift more of the optimisations of hardware onto devs,which means as time progresses it will help AMD on the PC side. He even goes into massive detail about breaking down the money major publisher make and showing how consoles are taking a larger and larger percentage of gaming revenue. He goes into detail about the increasing costs of each node shrink,and how looking at AMD they are probably going to leverage their technology to try address this problem,one of them being multiple dies on an interposer,so they can use smaller,higher yielding GPUs,as massive monolithic GPUs are expensive,and how Nvidia is only really making the largest GPUs to leverage into other markets for things like AI,cars,etc and that they are trying to diversify as much away from the gaming market which is the long play Nvidia is making. Even looking at the GP100,even JHH has said the primary focus is for for stuff like AI.

He then goes into detail saying how if AMD leverages such a design for the console generation after this,it will have a knock on effect for AMD on the PC side. He also theorises that Navi might be the large "traditional" GPU from AMD. He does even put a disclaimer at the end that he could be wrong,but views AMD playing the long game of sorts. He also says CPUs are the main focus of AMD since they there is more money to be had in them. After all,Intel still makes far more money than AMD or Nvidia.

There is OFC a whole lot of other stuff too he talks about.

Didn't he make the opposite point in that Navi could be a mult-gpu solution untilising smaller, more cost-effective dies? And reinforced this point by hi-lighting multi-gpu solutions in next-gen consoles, which would make games developed for multi-gpu consoles instantly compatible with pc based multi-gpu AMD cards, and a mine field for NVIDIA cards. Seems to me the multi-gpu aspect is the whole crux of AMD's 'master plan'.
 
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Didn't he make the opposite point in that Navi could be a mult-gpu solution untilising smaller, more cost-effective dies? And reinforced this point by hi-lighting multi-gpu solutions in next-gen consoles, which would make games developed for multi-gpu consoles instantly compatible with pc based multi-gpu AMD cards, and a mine field for NVIDIA cards.

Sorry I meant Vega!! Your right!!
 
Part 2 of AdoredTV's AMD Masterplan, very interesting and I can see what's mentioned becoming true the way things are shaping up in the GPU market, need only look at current DX12 games to see why this could well be a huge deal later on this year.


Bloody hell I actually feel sorry for Nvidia now.....I feel like someone has just revelled all the spoilers for future seasons of House of Cards.

With the money from China coming in they will have the funds to make sure this comes to fruition.
 
So its likely polaris 10 wont reach 390 performance because amd says its targetting mainstream ?

while early you can see the watt demos amd has done.
60fps in 1440p for example with Hitman.
is that a mainstream target?
Normally its 1080p and maybe 1440p as the majority has a 1080p screen.
4k is as far a more future thing for most as the cost is expensive for many younger gamers.

Usually each generation try to remove bottlenecks depending on what bottle things up and with the arrivial of dx12 the game is about to change.

One can then state that Polaris will be a excellent bright choice for 1080p with superb watt/performance ratio and with 1.3dp etc..
Many here are high end entusiast also, people buying 4 cards or replacing 4 cards every two weeks. Those entusiasts Vega is the target..
 
Mgpu is dead.

As an example. Quantum break is a dx12 game. But no MGPU as the development team didn't want to spend the time implimenting it.

they even admitted it was too much work.

so yea.. I expect more devs to follow that road.
 
Didn't he make the opposite point in that Navi could be a mult-gpu solution untilising smaller, more cost-effective dies? And reinforced this point by hi-lighting multi-gpu solutions in next-gen consoles, which would make games developed for multi-gpu consoles instantly compatible with pc based multi-gpu AMD cards, and a mine field for NVIDIA cards. Seems to me the multi-gpu aspect is the whole crux of AMD's 'master plan'.

Bloody hell I actually feel sorry for Nvidia now.....I feel like someone has just revelled all the spoilers for future seasons of House of Cards.

With the money from China coming in they will have the funds to make sure this comes to fruition.

Problem is this isn't the win you think it is - nVidia can better survive a race to the bottom than AMD by a considerable margin and if AMD take the gloves off so to speak in this manner things will get very bloody - nVidia certain doesn't have a reputation for not playing dirty - they are already doing it with Vulkan and no one seems to have noticed - the first PC game with Vulkan support? implementation supported by nVidia, the first major game engine? again the Vulkan support was pushed by nVidia (and they aren't doing that out of being nice).
 
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