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Re: Bru.
Tessellation levels can and should be established during creation, that's Nvidia's job, once in the engine it's down to the developer so yes ultimately the developer is responsible.
Agreed.Hint - NVidia don't go out of their way to screw their customers.
2004:
Manufacturer: "We can't consistently get this performance from this chip, we'll have to sell them running at around 70% of their potential."
Customer: "Yay! I clocked this chip up 500MHz and got something for free!"
2016:
Manufacturer: "We can consistently get our chips running in the top 5-8% of their potential which means people are getting the most out of these chips by default."
Customer: "Boo! Poor overclocker!"![]()
Hopefully something will change before Polaris releases. If it doesn't, I'll feel forced to buy Pascal, which is indeed a shame.
As much as I'm a fan of AMD, gameworks has gained traction and now it's almost expected that every big game release features which 'wonderful' software.
Wasn't the kepler performance kind of evidence of that tooI strongly disagree with this statement.
Anytime I feel like I am being forced to buy a particular product, I do my best not to buy that product. As for GPUs, gameworks features work extremely well on the consoles - which are all AMD hardware
*snip*
The future will be brighter with AMD Polaris
so say we all!
The 950 is 'officially' rated at 90W, so that would put little Polaris at 28W haha. So there must have been some cherry picking going on.
Big Polaris and Big Pascal will both end up using around 250watts give or take a few.
I saw there was some maths I could do...
Now assuming the above 2 statements hold true:
Let's first round Little Polaris up to 35W for Big Polaris, to cover the possibilty that scaling the performance-per-watt up to 250W isn't perfect.
Now 250/35=7.something. Now times the performance of the 950 by 7... hmm how to quantify performance...
Let's say that the 980ti is roughly double a 970 and that a 970 is roughly double a 950. 980ti would be roughly 4 times a 950. If Big Polaris is 7 times a 950, then it would be somewhat 1.75x a 980ti. Round that down to 1.7 for dodgy drivers/Nvidia gameworks/etc.
If my random guesswork calculations are anything to go by, then big Polaris may perform around 70% better than a 980ti and honestly, that wouldn't be too bad given the right price. But it sure sounds rather optimistic...
I may bookmark this so I can come back and laugh at this when Polaris finally releases. What do other folks think?
You need to consider that AMD is not going for a 600MM2 die this time,but probably something more like 300MM2 to 400MM2.
You need to consider that AMD is not going for a 600MM2 die this time,b.
30-50% transistor strink, would still mean the same amount of transistors can fit on a 400mm2 die vs a 28nm 600mm2 die would it not? Add in clock speed increases (i hope) and things look rather good?
No vendor is.
that suicide on a new node.
a 400mm2 or such with twice the transistor count and 14nm will do really well at entusiast. a 14nm 300mm2 die will perform better than todays 980ti and fury x.
compute is important depending on game etc..it can be a 30% difference between the 390 and the 970 or a 25% with a furyx and a 980ti at 1080p.
http://www.nordichardware.se/Grafik...erlaengtade-spel/Prestandatester.html#content
There will be uber chips waiting in the wings from both vendors.
They won't see the light of day until both vendors have milked the market for all it's worth with the mid range stuff first. This will also give them time to improve yields for later on when these chips are needed.
Die shrinks are getting harder to implement and take longer to bring to the market so 14/16nm is going to be with us for a very long time. This will make the need for uber chips an absolute must.