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Depends how cut down pascal get at the mid range which will go against polaris, Vega will be high end and that different from all accounts so it might handle AS differently.
^^^^ Whats the point in posting that when their no 980ti or fury's.
Or they didnt want to show the fury x spanking the 1080.
^^ They are different resolutions - its a somewhat incomplete set of benchmarks with mis-matched cards to say the least but I guess that was all they had to work with - in which case making any kind of decisive summary is kind of premature.
Do we know if the nvidia cards, specifically 1080, have a code path with appropriate async implementation? The AOTS bechamrks are invalid for testing pascal async performance because the developer hasn't had a chance to develop a pascal async code path yet. Since you can't even buy the cards.
Do we know if the nvidia cards, specifically 1080, have a code path with appropriate async implementation? The AOTS bechamrks are invalid for testing pascal async performance because the developer hasn't had a chance to develop a pascal async code path yet. Since you can't even buy the cards.
It's not that they have not developed a path. It's due to Nvidia requesting it be switched off. There is nothing stopping Nvidia asking it to be turned on. Nvidia originally requested to the developer Oxide that they not use Asynchronous compute at all. This request was not adhered to.
Do we know if the nvidia cards, specifically 1080, have a code path with appropriate async implementation? The AOTS bechamrks are invalid for testing pascal async performance because the developer hasn't had a chance to develop a pascal async code path yet. Since you can't even buy the cards.
I think they said in a post a while back that there is no specific code for async, just that nvidia has it turned off by default. I think you can still turn it on through a .ini config or at least that's what I've heard. Even if they had some special code for async, it looks like Pascal doesn't truly support it (it just doesn't take a performance hit while doing it), so it's rather useless anyway.
At this point I'd say nothing is really "trivial" in dx12 and most devs won't say much about which GPU is limiting or supporting what (no matter if it is AMD or nVIDIA), due to obvious reasons.
With all nvidia's recent antics, I am left waiting for Polaris.
It has been said that Polaris shines bright and it is a star that will guide us to Vega!![]()