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- 23 Apr 2013
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- Gggg
You're seriously overestimating how much people care about the tiny minority of DX12 titles utilizing async shaders to a strong degree man.
Whatever you say that's fine. It's the people who choose a GPU based on price/performance who will ultimately make that decision not just me or you.
So will people prefer an AMD GPU that potentially offers up to 30% performance increase in Async enabled games or a more expensive option that does not? Who knows.
But what is only a few titles will soon be many more and if anybody values competition in this space surely it is only right for AMD to capitalise on this strength the same way Nvidia try to capitalise with their proprietary GameWorks. It's the same thing except there is nothing stopping Nvidia putting Async hardware in their GPUS - but AMD are unable to see GameWorks code and performance suffers sometimes because of it.