Parallel programming you mean?
As for DX12/ACE/ROVs/CR/others, I was talking in the big picture terms. I am genuinely interested in how NVidia will be coping with Async and how their iteration will get programmed in from the developers and if it indeed makes a difference compared to how AMD deal with Async but I am sure over the next couple of months, we will see what is what from NVidia. I want to see DX12 (non Microsoft app store thingy) take off and get used to its full extent and with games that push the PC to its fullest. I see games that look jaw droppingly good like ROTTR and especially The Division (that I have sunk close to 460 hours in so far) and can't help but think to what extra level they could have gone had they gone straight for PC exclusivity (which will never happen).
All I can say is having used both AMD and NVidia, both do a great job. AMD tend to annoy me, as they have this and that and never seem to push this and that. D.P mentioned it earlier and AMD came up with tessellation and NVidia were catch up guys, move on a few years and AMD still can't cope. Whilst I massively want AMD to do well, they also need to help themselves and push their techs like TrueAudio. Take PhysX for example and whilst it does a great job with smoke etc, NVidia pushed and pushed this. AMD had Bullet Physics and ermmm.... nothing. Mantle was a fantastic addition for AMD and something that really could have given them a push but for some strange reason (money I guess), they gave it up. One of the bigger things I liked with AMD was Mantle as well and running BF4 in Mantle on my 290X was very very good but running on my Fury X was shockingly poor and I still don't think it has been fixed?
Just my tuppence and ramblings.
Ohhh and I fully expect to be getting Vega when it arrives. From my early Polaris reading, I don't feel that is aimed at the likes of me.