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The adaptation rate will be high for new game engines and games for dx12.
since you have more control and can do things previously not possible its a candy store with Dx12 for those guys.
btw
its coming
https://www.youtube.com/watch?v=O5bVoIQrH7g
This is a completely uneducated guess but I would suspect it would only be in certain scenarios and would take a lot of effort to get it work and would not be a "default" feature as such.
Like I said just my poor guesswork!
Wont all this apply to NVidia too?
Yes DirectX 12's multithreaded command buffer recording, async shaders and explicit multiadapter features are also applied to Nvidia too.
But it seemed AMD missed tons of other very excited DirectX 12 features on Nvidia like Voxelization, Conservative Rasterization, Raster Ordered Views, Tiled Resources, Multi-frame sampled AA MFAA, Agregate G-Buffer AA AGAA, Accumulative AA CAAA, Faster Geometry Shader Rendering, Ray Tracing Shadows, FTIZB etc. It confirmed AMD will not supported Conservative Rasterization, Raster Ordered Views and probably some other features because these belong to higher level DirectX 12_1 features but AMD supported just all of DirectX 12_0 features. Maxwell V2 will also supported all of DirectX 12_0 features.
Love it how Matt just plants the seed then doesn't answer any questions. pffffft more splendid community work.
developers has more control over how the hardware presents their game pretty much asked for decades and now possible thanks to Mantle and amd.
DX12 is really good news for anyone esepcially those who has a bit weaker cpu which is the majority.
Proof? From what I understand amd GCN fully supports dx12.
Full DirectX 12 compatibility promised for the award-winning Graphics Core Next architecture
http://www.amd.com/en-us/press-releases/Pages/amd-demonstrates-2014mar20.aspx
The B3D thread I keep linking to where people are pulling apart DX12 functionality levels on Nvidia and AMD hardware. The DX12 feature level they hit (and can claim to have full support of, handily misleading people) misses out a number of big ticket DX12 features available in newer Maxwell hardware.
In reality it'll never be 2x4GB being used the same as a single card with 8GB as both GPUs will need access to very similar data and you're not going to be going across the PCIE bus every frame.
Memory bandwidth on a 290x is something like 320GB/s whereas PCIE 3 is 16GB/s.
Think i will wait to see actual real information from Microsoft and Game Devs before i believe anything Layte has to say, you only need to check his post history to see how much anti AMD drivel he spews.
Am I right in thinking it is down to the game developers to optimise for each GPU, be it AMD and NVidia? If so, I wonder if both will still be required to send out their own devs to get the best performance for their users?
I'll continue this discussion when directx 12.x is released. And we have working games to back up all this.. Until then I doubt anyone running GCN should be worrying.
Well that's just head in the sand silliness. People are out there right now who know their coconuts and are putting this information out there. Ignoring them because it doesn't fit your bias is not going to change anything.