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Poll: AMD Screws Gamers: Sponsorships Likely Block DLSS

Are AMD out of order if they are found to be blocking DLSS on Starfield

  • Yes

  • No


Results are only viewable after voting.
Managed to get about 2/3 the way through the video, and to sum up, it is pure guesswork and **** stirring masquerading as 'investigative' journalism.

Videos like these are part of the wider problem (and I regret rewarding it by counting as a view for the video/channel). Even if there is an interesting story to be told it is overshadowed by speculation and "fill in the blanks guesswork" being reworked into fact.
 
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This is about dlss and fsr, do stay on topic :p
Because the reality if people were so concerned about "freedom" of upscalers,even HUB admits lots of DLSS games lack FSR.

So using the logic of this video,that means Nvidia must be "blocking" FSR from these games? :p

Then you have the slight issue the most common card on Steam,ie,the GTX1650 does not work with DLSS.

Fallout 4 released in what, 2015? Were AMD even in the game at that point? Why would you not prioritise the brand that dominates the market?

So maybe Bethesda Games Studio have become console fanbois and would rather prioritise the 50+ million new generation consoles? Shrugs.

I would be more concerned on whether we have another Fallout 76!


It's not good for the industry having to maintain and support both DLSS and FSR.

They should pick one or the other. Either let AMD and Intel support DLSS and abandon FSR or abandon DLSS and Nvidia can invest in FSR.
Exactly and people keep deflecting from this point - I made it many times. The simple answer is to make DLSS,FSR and XeSS work on Nvidia/AMD/Intel dGPUs and consoles.

Then developers will gravitate towards the best one,and becomes the standard. Just like VESA adaptive sync did.
 
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It's not good for the industry having to maintain and support both DLSS and FSR.

They should pick one or the other. Either let AMD and Intel support DLSS and abandon FSR or abandon DLSS and then Nvidia can invest heavily in FSR.

What AMD have done may be scummy but surely Nvidia keeping DLSS closed is even more scummy.

Making cards on the cheap that are no better or actually worse than the previous gen and then tell you you must use the vendor lockin feature that is hit or miss and third party dependant to make up the rest of the performance is by far and a long way the most scummy thing in the history of PCMR.

And then we come to these guys, misdirecting attention from that ^^^ and trying to push the blame on AMD for stealing that performance, also incredibly scummy.
 
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It is just obvious that NVIDIA are never called out for anything

You've been on the forums since 2012, so you should have noticed the hundreds, if not thousands, of threads and posts that have been created since then that absolutely hammer nVidia's practices.

There are also plenty of people in the industry who call out their shoddy tactics on a pretty much weekly basis. Linus' doesn't hide his disgust with their practices and he's been at the top of the viewing figures for the past however many years in this specific sector.
 
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Because the reality if people were so concerned about "freedom" of upscalers,even HUB admits lots of DLSS games lack FSR.

So using the logic of this video,that means Nvidia must be "blocking" FSR from these games? :p

Then you have the slight issue the most common card on Steam,ie,the GTX1650 does not work with DLSS.



So maybe Bethesda Games Studio have become console fanbois and would rather prioritise the 50+ million new generation consoles? Shrugs.

I would be more concerned on whether we have another Fallout 76!



Exactly and people keep deflecting from this point - I made it many times. The simple answer is to make DLSS,FSR and XeSS work on Nvidia/AMD/Intel dGPUs and consoles.

Then developers will gravitate towards the best one,and becomes the standard. Just like VESA adaptive sync did.
And the second is a 3060 :confused:
 
Won't defend any company doing anything like this and if AMD are actively blocking DLSS and XESS then it's ridiculous and they deserve the bad mouthing they are getting. Let's be honest though, Intel and Nvidia have also done things like this in their past and likely will again in future.

This is nothing more than a company doing what they feel is best for their own interests, a tale as old as time and will continually happen from pretty much any company you care to mention.
 
Thats the whole situation here, Nvidia has released a statement saying they dont block fsr on any nvidia sponsored games. AMDs statement says the opposite in some form or another.

They didn't say anything when Cyberpunk 2077 didn't have FSR for a year? Or all the other games in the past.

Plus they can say what they want - unless they allow the sponsorship deals to be open for the last 3 years they can say anything.


What game? We are not in 2020. I literally have no idea what straws you are grasping at now :confused:

Only 1/3 of all cards on Steam are RTX cards according to another poster here. The GTX1650 and GTX1660 are still widely sold:

The GTX1660, GTX1060,GTX1650,GTX1050TI are nearly 1/5 of all Steam systems. They have more share than the RTX3060,RTX3060TI and RTX2060.

In late 2020,Cyberpunk 2077 had no FSR for over a year when most cards didn't support DLSS:

I didn't see any complaints when most of the that top 10 was locked out of DLSS. People accepted Nvidia was trying to sell more new cards.
 
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I think that asking why AMD is doing this is the wrong question - what we should be asking is why Microsoft/Bethesda would agree to a contract that stipulates that the PC port of their flagship 2023 title must ship only with inferior upscaling technology.

I mean, we know the answer - it's money right?

But do they (MS/Bethesda) really have so little regard for their art and their customers that they're willing to compromise the visual quality of their game for a few extra bucks? I guess so.
 
What actually happens in a sponsor deal for game developer when dealing with nvidia or amd? Does money change hands? Do they get access to early beta drivers or something?
 
Could someone who owns either The last of us Part 1, uncharted: Legacy of Thieves or forespoken check something for me.

Does Nvidia and/or AMD appear on the start up splash screen when booting these games up?
 
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I think that asking why AMD is doing this is the wrong question - what we should be asking is why Microsoft/Bethesda would agree to a contract that stipulates that the PC port of their flagship 2023 title must ship only with inferior upscaling technology.

I mean, we know the answer - it's money right?

But do they (MS/Bethesda) really have so little regard for their art and their customers that they're willing to compromise the visual quality of their game for a few extra bucks? I guess so.

Because they are probably more concerned with 50+ million console users of the new generation consoles. Haven't people realised this yet? The consoles use AMD hardware,so EVERY multi-platform game has to have FSR in it,so they can optimise the console version. FSR runs as well or as badly on all consoles and all newer AMD/Nvidia/Intel cards.

And why does Nvidia not allowed a DLSS fallback layer so DLSS works on consoles,AMD/Intel cards and older generation Nvidia cards such as the GTX1660 or GTX1060? Epic Games TSR is pretty decent,and I even question why Nvidia and AMD haven't licensed that as a fallback layer.

But again,DLSS will be in the game even via mods. So I think the internet needs to take a breath really!

What actually happens in a sponsor deal for game developer when dealing with nvidia or amd? Does money change hands? Do they get access to early beta drivers or something?

It usually works one of these ways AFAIK:
1.)Purchase X amount of copies to bundle as a freebie
2.)Send engineers over to help out
3.)Allow company resources for the dev to use

AMD is bundling the game with its CPUs:

:cry:
 
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Shock horror as a for profit company found to not give a FF about consumers.

I really don't get how some companies seem to have "fanboys".

None of them "care" about you, they all just want to relieve you of as much money as they can.

They're responsible to their shareholders, and do not give a fig about anything else.
 
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I think that asking why AMD is doing this is the wrong question - what we should be asking is why Microsoft/Bethesda would agree to a contract that stipulates that the PC port of their flagship 2023 title must ship only with inferior upscaling technology.

I mean, we know the answer - it's money right?

But do they (MS/Bethesda) really have so little regard for their art and their customers that they're willing to compromise the visual quality of their game for a few extra bucks? I guess so.

I mean a.) how do you know what is in the contract, it may well be, but it's a guess, and b.) it is not particularly confusing why FSR2 would be considered preferable as DLSS automatically leaves out 60-70% of the gpu market from using upscaling tech (going by steam survey).
 
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I mean a.) how do you know what is in the contract, it may well be, but it's a guess, and b.) it is not particularly confusing why FSR2 would be considered preferable as DLSS automatically leaves out 60-70% of the gpu market from using upscaling tech (going by steam survey).
This isn't an 'either/or' - FSR, DLSS and XeSS all use the same inputs from the engine and all of them have tools to aid implementation - all PC games should be supporting all of these technologies.

Once you've implemented FSR you're already 90%+ of the way there to integrate the others.
 
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