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AMD VEGA confirmed for 2017 H1

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Might as well write about my bacon bap this morning....this is the most off topic thread on here on a daily basis. Doesn't help when people are eager for info, the lines just get filled with crap.
 
More boring crap from the boring crap spouting nvidia sheep.

Sigh....

DWTheMasterWink.gif
 
AMD have been asked this, they put high end cooling on high end cards, such as the Fury, the rest they have to leave some room for AIB's to put better cooler on and charge more for them.
Lets hope for this, because they will suffer as always with that stupid blower they use, since forever.
Not that matters to me, since it will go underwater straight away, but is first reviews that stick....

Let's hope they don't have a watercooled version only rule like they did with the Fury X.
There's no reason to be putting that sort of limit in place on a high end card, Nvidia are no better, What with Titans being blower only, I'm not sure if AMD was copying Nvidia doing it that way but it was stupid. No limitation is needed, it doesn't scream out 'PREMIUM PRODUCT' it screams out 'We are being a dick' to me.
 
Seems more like a prediction/assumption of AMD's plans to me. Vega certainly won't be out next week, so their system requirements aren't going to be accurate for some time even if it was going to be called the RX 490. Which I don't see, personally, since giving it a 500 series name, or another unique Fury-esque one, will make it seem all the more new and shiny.
 
so texture pack next week, thats going to be Nvidia only till June, when Vegas supposed to appear :p

I have a GTX1080 ATM,I am not installing a texture pack which takes up another 58GB on my SSD.

Its a retarded size,when there are plenty of texture packs on NMM,which use 4K maps which are nowhere as big.
 
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WTF,an additional 58GB of HDD space?? Umm,I have HD texture mods install for FO4 and they are nowhere as big as that,even the 4K ones. LOL.

Depends how many textures the game has, 4K Textures consist of anything from 2 to 5 Texture layers, Theres the standard Colour and Normal maps, more advanced have specular, AO, Hight.... to make up just one rendered texture, 4K Colour maps can be 10 to 15MB, Normal maps 30 to 50MB..... one set layers of textures can be 100MB.

If you have a lot of textures in your world it will add up to GB and more GB's of them....

The truth is the only thing these days that's stopping photo realistic looking games is the install size and how much memory (GPU and System) lower end rigs have.
 
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I didn't had bad experience with my GTX1080. It was watercooled and overclocked to 2190 :)
However was annoyed to have it throttling at 22C and again at 32C :( When never exceed 35C while benching overclocked.

If it wasn't throttling, I could have passed the 2200 barrier.
And was my fault didn't mod it, by using the liquid metal mod on the resistor. It could have done the job.

Something that cannot be done with the Nano :( since the resistors to the vcore need to be replaced. (@Davedree)

It's not throttling @22C and 32C, it is just how the boost works.

NVidia only claim a boost clock of 1733mhz so anything over that is a bonus.

Throttling is when a card can not maintain it spec clocks.
 
Depends how many textures the game has, 4K Textures consist of anything from 2 to 5 Texture layers, Theres the standard Colour and Normal maps, more advanced have specular, AO, Hight.... to make up just one rendered texture, 4K Colour maps can be 10 to 15MB, Normal maps 30 to 50MB..... one set layers of textures can be 100MB.

If you have a lot of textures in your world it will add up to GB and more GB's of them....

The truth is the only thing these days that's stopping photo realistic looking games is the install size and how much memory (GPU and System) lower end rigs have.

I have many of the better known texture mods and re-overhauls installed.

The standard FO4 textures seem to be on the inefficient side - people have managed to improve performance and image quality at the same time.

Its a bit like with Crysis2 and a chap who modded the textures - they were amazing and far better than what Crytek pushed out.

Edit!!

My main issue is the size - 58GB is bigger than a normal install of FO4 with the DLCs(around 35GB) and certainly bigger than my modded game with HD texture packs installed.

This would make the normal game and DLCs with the pack around 90GB to 95GB which is massive for a game.

Second Edit!!

The only upside I can see is if the loading screens are much shorter,and means I can move the install to an HDD. If not,its a lot of space on an SSD for one game.
 
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The vast majority of a game install size is made up of textures.

Most AAA games today use textures of 0.5K to 2K, depending on what the texture is for.

High res Textures are 4K to 8K, 8x larger. if you have a lot of textures, like in a large and diverse open world, the install size will balloon way up.
 
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What I don't get with the 58GB download is it states only 1440p resolution :/ I have some true 4k texture mapping that would suggest a single texture would be close to 150mb average which would equate to 380 individual textures. I don't know how many there are but that seems excessive.

And what is worse I honestly don't see them being great based on what they have released in previous times on HD packs.
 
The vast majority of a game istall size is made up of textures.

Most AAA games today use Textures of 0.5K to 2K, depending on what the texture is for.

High res Textures are 4K to 8K, 8x larger. if you have a lot of textures, like in a large and diverse open world, the install size will balloon way up.

TBF,Bethesda does have a history of pushing rather poorly optimised games out of the door.

Even with most of the 4K HD textures installed from NMM,I am still trying to figure out how they have managed to get to 58GB,and these also include overhauls which actually add things like more grass(which actually looks like grass),more stars,totally overhauled water textures,etc.

The worrying thing is FO4 in its normal form,has very,very long loading times on HDDs,so unless they have managed to improve loading times some way,an SSD is really useful for the game,and 93GB without any mods,is huge for a single game on an SSD(especially if you have other games installed). I don't mind how the normal game looks,but TBH its no Witcher 3 competitor in graphics,so I do appreciate they are giving this free update out,but I am doubtful how many will actually install it.
 
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380 individual textures in a Game like FA4 is nothing.... double it.

@Cat its very very difficult to 'optimise' an 8x8KM open go anywhere world, the amount of textures and assets streaming in and out constantly sends Draw Calls through the roof.

I'm assuming its 8x8KM, may even be bigger tho unless its 64Bit precision i doubt it.
 
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