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AMD VEGA confirmed for 2017 H1

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What game developers over the the recent years have mostly sided with AMD and implemented AMD features?

It's a hard choice at the moment to wait for Vega. If I buy a Vega gpu I'm giving up Gameworks & adaptive vysnc in Nvidia drivers.

It sounds like for me to get adaptive vsync with Vega I will also need a new monitor!

And AMD seem to have a big emphasis on VR, something I have zero interest in.

Bethesda, Edios, Dice. Probably some more as well. How many recent games have deeper integration with Gameworks nowadays? It seems it was more of a 2014/15 thing.
 
We already know Bethesda have a deal with AMD and I like my Bethesda games, so that is one more reason for me to go Vega personally :)
 
What game developers over the the recent years have mostly sided with AMD and implemented AMD features?

It's a hard choice at the moment to wait for Vega. If I buy a Vega gpu I'm giving up Gameworks & adaptive vysnc in Nvidia drivers.

It sounds like for me to get adaptive vsync with Vega I will also need a new monitor!

And AMD seem to have a big emphasis on VR, something I have zero interest in.

AMD has the option to cap the FPS either globally or per game, so the Adaptive Vsync argument could go out of the window.

Gameworks is the only thing you could consider, but look at how many games are using it on the total of games that are coming out. And what is the impact of those effects.

PhysX, and over 11 years, had 55 games made for it, of which less than 8 were "top titles" and worth to play a handful? (ofc which 3 were from the Batman series).
With my NV cards over 10 years played only two, (XCOM Bureau and Planerside 2) and the latter removed the support because it was reducing the performance.

So I wouldn't make my choice on that either. What I would make my choice is if you want Freesync/Gsync monitor and that is the main reason to go either way.
For me this is the year of new monitor, so waiting for Vega perf. If it works as is rumoured, very well at at least the 1080 perf, and even more so attached to a Ryzen 7 ecosystem would operate better, then I will buy one to go with my current freesync monitor.

Otherwise I will wait until the end of summer and see what monitors are coming out to make my decision.
 
AMD has the option to cap the FPS either globally or per game, so the Adaptive Vsync argument could go out of the window.
?

I do this, does not stop tearing. What am I doing wrong? Tried it with Dead Space a few days ago, no luck.
 
You would think with AMD being in the consoles, when all the games are ported across to the PC, their cards would run them much better than Nvidias, but they don't, as Nvidia own the PC gaming market, the games are ported across from AMD to Nvidia, and that won't change.

I think times are changing and providing Vega offers several well positioned gpu's we'll see AMD's market share continue to grow and Nvidia's continue to shrink, They've survived the lean years so now things should be getting better which is good for everyone except Nvidia shareholders and I don't need to explain what they can go and do.

I made a decision to support AMD by going with Fiji instead of Maxwell and even waited for 6 months for that, Now I'm doing the same with Vega and Pascal, as have you so we'd be made to not wait that little bit longer and see what Vega has to offer.
 
Let us not forget they still have the option to use 590/595 for small vega if they wanted. But I get the feeling they will just stick all vega cards under RX Vega branding.
Possibly but I was hoping there would be too many versions to do that.

They got 3 different cards from one Fiji chip so potentialy they could get 6 different cards out of 2 Vega chips.
 
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Funny when the 390X came out everyone was saying it's just a 290X with more VRAM, now suddenly a 480X(which is about as fast as a 390X) with a clock bump is going from a 290X to a 390X? We don't even have any clear information on what the 580 is, but if it even gets to 10-12% faster than a 480X it'll be clear of the 290X/390X/480X.

A 390x is a 290x with more ram, obviously there's a little more to it but not much as proven by AMD feeling the need to release the 390x with performance enhancing driver updates while keeping those same updates from the 290x until after all the release review were done, Is a 480x as fast as a 390x? I thought it very much depended on the game being tested, We seem to get very big discrepancies between the older GCN cards and the newer ones, One game gives GCN 1.2 the advantage while another gives it to GCN 1.3 or however they're numbered, The point I was making was that the 480 chip will probably age with the new generation about as much as the Hawaii chip did when it aged into Grenada. Basically I don't think there will be much in it and the obvious performance improvement is what'll come from the improved clockability, Maybe it'll do a 7970 and become the 480 GHZ edition?

Which ever turns out to be true it's still not going to be a 1070 competitor is it?
 
Interested to know what the issue is with using the frame rate cap to match the monitor refresh rate too. I cap to 60fps for my 60Hz monitor and it works well. Also the same for 30fps in Forza Horizon 3.
 
Interested to know what the issue is with using the frame rate cap to match the monitor refresh rate too. I cap to 60fps for my 60Hz monitor and it works well. Also the same for 30fps in Forza Horizon 3.

The original comment was about adaptive vsync which is not the same as capping the frame rate.
 
The original comment was about adaptive vsync which is not the same as capping the frame rate.

But it essentially achieves the same thing? Variable fps (based on conditions) capped to 60 (if I set 60)? Which in essence is exactly what Adaptive vysnc does. Remember I'm talking about driver side adaptive vysnch not Gsync!
 
Depends what you are trying to do - if you want vsync to be enabled except when the framerate drops below 60 then framerate capping doesn't achieve that. If you just want to cap framerate there are dozens of ways to do that for both AMD and nVidia.
 
But it essentially achieves the same thing? Variable fps (based on conditions) capped to 60 (if I set 60)? Which in essence is exactly what Adaptive vysnc does. Remember I'm talking about driver side adaptive vysnch not Gsync!

You'll get similar results.

VSync = 60FPS cap, if it drops 30FPS cap

Adaptive VSync = 60FPS cap, but no lower cap, can run 1-59

AMD Frame Cap set to 60 = 60FPS cap, but no lower cap, can run 1-59

People might be confusing Adaptive V-Sync; with Adaptive Sync here.

Adaptive VSync is just a driver feature that caps the FPS when it gets to the monitor's refresh rate; in @opethdisciple case that's 60Hz, but turns off VSync if the FPS dips below 60, to avoid the standard cap at 30hz.

Adaptive Sync = FreeSync, or G-Sync.
 
You'll get similar results.

VSync = 60FPS cap, if it drops 30FPS cap

Adaptive VSync = 60FPS cap, but no lower cap, can run 1-59

AMD Frame Cap set to 60 = 60FPS cap, but no lower cap, can run 1-59

People might be confusing Adaptive V-Sync; with Adaptive Sync here.

Adaptive VSync is just a driver feature that caps the FPS when it gets to the monitor's refresh rate; in @opethdisciple case that's 60Hz, but turns off VSync if the FPS dips below 60, to avoid the standard cap at 30hz.

Adaptive Sync = FreeSync, or G-Sync.

Wooo! So what your saying is that AMD does indeed have the same feature that Nvidia has in the drivers which they call Adaptive vsynch.

That makes Vega an option then! :D

It generally works across all games if I set it globally?
 
AMD frame rate control does not manipulate vsync - if vsync is enabled with a frame rate target it will still drop in multiples of the refresh rate and result in significant latency. Adaptive vsync does not have this problem.

If you just want to cap framerates then there is loads of 3rd party software that can do it.

AMD was working on dynamic vsync but seem to have abandoned it, it is possible they will roll out something like that or a fastsync alternative with Vega drivers as there is a bunch of new software features coming but that is an unknown at this time.
 
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