Those suggestion have been answered before and the answer was no and for good reason, the only thing that may change is Vsync which would have to be set non globally on a game by game bases.
Oh do tell what good reason was given?
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Those suggestion have been answered before and the answer was no and for good reason, the only thing that may change is Vsync which would have to be set non globally on a game by game bases.
Oh do tell what good reason was given?
This section lists issues that are not due to the NVIDIA driver as well as features
that are not meant to be supported by the NVIDIA driver for Windows Vista.
Windows Vista Limitations
These are behaviors that may be different from Windows XP and are related
directly to the Windows Vista operating system.
• Selecting Vertical Sync (vsync) from the NVIDIA Control Panel has no
effect with DirectX applications.
Due to architectural changes in the new Windows Vista Window Display
Driver Model (WDDM), the graphics driver can no longer disable vsync
from its own driver or Control Panel. Selecting this option from the NVIDIA
Control Panel will have no effect with DirectX applications. For applications
that use Direct3D on Windows Vista, use the vertical sync setting within the
application. We are adjusting the help text in the NVIDIA Control Panel to
make this clearer to our customers.
http://www.rage3d.com/board/showthread.php?t=33984337&highlight=Vsync*sigh* @ people in this thread.
Vsync was changed rather a lot when Vista & Win7 came out. Before then the OS desktop was not vsync'd so it was a lot easier to alter the vsync state for apps since you didn't have the desktop manager in the background screwing things up. Microsoft also said that they didn't want vsync to alter Aero so they made it more difficult too. Both RadeonPro and ATI Tray tools and other things like that use hacks which go against what is the the WDDM spec. Nvidia also do this so their drivers shouldn't be WHQL certified IMO.
Forcing Vsync on or off globally can bugger things up for quite a few apps which is why AMD did not go the same route as Nvidia and ignore the WDDM spec & Microsoft guidelines. Now that there will be app specific profiles there should be no reason to not allow it to be forced on or off for a particular app so I have asked AMD to take another look at it which hopefully they will do.
I should make a bookmark folder just for theses questions seeing as i have to repeat them so often.
http://us.download.nvidia.com/Windows/100.65/100.65_ForceWare_Release_Notes.pdf
Which means you can't force enable or force disable VSync in Apps/games through the CP[before NV hacked it].
http://www.rage3d.com/board/showthread.php?t=33984337&highlight=Vsync
Forcing triple buffering outside of the game is also against the WDDM spec & Microsoft guidelines.
All I got from that from that was some stuff about Windows Vista (Old not relevant) and no one cares about Microsoft Guidlines. All I want to do is force enable Vsync in Games that don't support it or vsync to 30 FPS and also adaptive vsync would be nice. Nvidia does it and it would be nice if AMD did it too.
Yes its relevant because its the same for windows 7,8 and most like 10.
Just because you dont care for Microsoft Guidelines does not mean that everyone else should not care either.
There is virtually nothing in gameworks that has not been used for years already, shadow technique and AA modes, physx/Apex..ect, that can only be used with NV card for years, its just a renaming of the various tech and if that tech could not doom AMD before even when they didn't have anything to compete with like gaming evolved so it will not doom them now.
The biggest game changing noticeable aspects of gameworks is physx/Apex (been around for a long time now) and the majority of gameworks dont have GPU physx/Apex.
It just shows the power of marketing if you thought this was all new.
If anything happens to AMD, gameworks will having nothing to do with it.
Many of the technologies that are part of GameWorks have been around for a few years, but NVIDIA is constantly working on improving their GameWorks library and they had several new technologies on display at their GM204 briefing. One of the big ones has already been covered in our GM204 review, VXGI (Voxel Global Illumination), so I won't rehash that here; basically, it allows for more accurate and realistic indirect lighting. Another new technology that NVIDIA showed is called Turf Effects, which properly simulates individual blades of grass (or at least clumps of grass). Finally, PhysX FleX also has a couple new additions, Adhesion and Gases; FleX uses PhysX to provide GPU simulations of particles, fluids, cloth, etc.
Give it a rest. The guy is entitled to his opinion as much as anyone and regardless of you agreeing or disagreeing is irrelevant.
There is nothing to give a rest, im entitled to address his comments and it was nothing to do with agreeing for disagreeing and all to do with the facts whether we like the facts or not so you have no point.
So what do you think AMD need to do to improve market share?
There are quite a few new technologies in game works, in addition to the old stuff, good article on it at anandtech: http://www.anandtech.com/show/8546/nvidia-gameworks-more-effects-with-less-effort
That's at least 4 new features.
The article is from September 2014, so quite dated by now, but there's the list of games supporting some form of gameworks, 6 months ago:
![]()
I'd like to see a more recent slide, showing the current games in development, as I'm sure more and more game developers will add an increasing amount of NVIDIA features, since they too can see NVIDIA has such a huge market share of GPU's now.
What I'm getting at is, unfortunately for AMD, things are only going to get worse, they cannot compete if the majority of games support NVIDIA exclusive functions/optimizations that simply won't work on AMD cards.
I'm surprised it's even legal for NVIDIA to do this, surely there should be some watchdog department, preventing a monopoly such as NVIDIA from further domination?
I could give a few colourful suggestions!![]()
So do it instead of picking people up on their suggestions.
People have a right to pick people up on there suggestions.
No there is nothing new there, all of that could be done before without the recompiled names and blocking of the feature for non NV cards is nothing new, this has all been done in the past time and time again, the only thing new is the name.
AMD is a relatively small beast (2.27bn market cap) when you compare it to it's competition on both fronts. Their main competition in terms of x86 processors is Intel who have a market cap of 152.9bn and on the other front where GPU's are concerned you have Nvidia with a 12.4bn market cap. This is perhaps a bad analogy and is not intended to paint AMD in any particular light but think of AMD as David fighting Goliath on one front and a grizzly bear on the other.