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AMD working with a major developer to create a never-before-seen DirectX® 11 technology.

The only thing that has not been properly done is atom modeling or whatever it's called, can't remember the full name but rather than having faces/vertices etc etc, the object is not hollow, if you get me.

This would require some stupid amount of power unless the tech they are talking about is a way to render it without cripplin' the system lol.

Pretty much voxels? It's been done


Outcast was a 1999 game, and wasn't the first to use the technology, absolutely outstanding at the time. It uses voxels over polygonal scenes to add curved detail and texture to the landscape. Even Crysis borrows a few of these tricks. Back when game developers were innovative and cared we got new rendering technologies fairly often, script writers and voice over actors less so :p 2:00 onwards talks of the tech

Destructoid article

It's on GoG for £3.80

http://www.gog.com/gamecard/outcast
 
Arkham City would be another one.

This is making me think about repalcing my GTX660 for a 7950!!

That was 2011 though, if anything that just highlights the issue about PhysX implementation :p

I get about 40fps with extreme amounts of stuttering in Dead Rising 2 on my 7950, Nvidia are scum mate. :mad:

:D

I've ran it fine with a 6870, I'd put it down to an AMD driver fault more than anything, when it first came out Crossfire gave negative scaling too, that's AMDs failings, not Nvidias scummy attitude (This time)
 
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I've ran it fine with a 6870, I'd put it down to an AMD driver fault more than anything, when it first came out Crossfire gave negative scaling too, that's AMDs failings, not Nvidias scummy attitude (This time)

It ran just as bad on my 6850, it is Nvidia branding that's caused it as it's something to do with how the Depth of Field works, and you could disable the DoF in Dead Rising 2, which fixed AMD issues, but in Off the Record they forced DoF in the game on PC with no way to turn it off with a legitimate copy. The Depth of Field uses some kind of Nvidia tech designed to cripple AMD, I'm 99% sure of it. I know Nvidia don't cripple AMD much these days compared to old but it still happens on occasion.
 
Tried changing CCC settings? My guess is, if it's a problem, they've "optimised" the driver be removing it.

Like when AMD's tessellation used to blow and they'd "AMD optimise" the tessellation level.
 
What would you recommend for getting around the DoF? Would love to get a smooth experience as the game is fantastic, 19 hours spent stuttering like hell at 1360x768 with no graphical features at all and I still loved it. :p
 
I get about 40fps with extreme amounts of stuttering in Dead Rising 2 on my 7950, Nvidia are scum mate. :mad:

:D

I have no idea about Dead Rising 2 and after much research into the game, I can't find anywhere that says it is ' TWIMTBP' title. Lots of AMD users are having problems and weirdly enough, Nvidia users having problems.

Because you get 40fps on a 7950, this makes Nvidia 'scum' :rolleyes:

Sweet analogy. I get poor performance with BF3 using 310.xx drivers, does this make AMD scum?
 
I have no idea about Dead Rising 2 and after much research into the game, I can't find anywhere that says it is ' TWIMTBP' title. Lots of AMD users are having problems and weirdly enough, Nvidia users having problems.

Because you get 40fps on a 7950, this makes Nvidia 'scum' :rolleyes:

Sweet analogy. I get poor performance with BF3 using 310.xx drivers, does this make AMD scum?

Capcom are a twimtbp developer, Nvidia have a long history of crippling competitors to make their cards seem better. AMD have never actually crippled Nvidia with Gaming Evolved titles, they'll get similar performance.

You do the math.
 
^

Cough, extreme AA on Sleeping Dogs; cough advanced lighting on Dirt Showdown, cough.

Not a copy and paste scenario but effectively the same thing.

nVidia are the bad guys on this forum though so that point tends to get shouted down! :D
 
^

Cough, extreme AA on Sleeping Dogs; cough advanced lighting on Dirt Showdown, cough.

Not a copy and paste scenario but effectively the same thing.

nVidia are the bad guys on this forum though so that point tends to get shouted down! :D

Those things are powered by OpenCL, it just so happens that OpenCL on Kepler is pathetic, those things will run much better on Fermi.

Its not AMD's fault Nvidia decided to strip out OpenCL on Kepler :)
 
http://www.game-debate.com/games/index.php?g_id=498&game=Dead Rising 2

Recommended system requirements...3870 :D

Again I will say, I can't find anything to back your claims that Nvidia worked with Capcom on this game. Show me where you got your information from.

From the looks of it, something is wrong with your system to only get 40fps at that resolution.

Those things are powered by OpenCL, it just so happens that OpenCL on Kepler is pathetic, those things will run much better on Fermi.

Its not AMD's fault Nvidia decided to strip out OpenCL on Kepler :)

We are talking Dead Rising 2 and how Nvidia have crippled this game on AMD systems. I am pretty good at finding things but I can't find anywhere that Nvidia worked alongside capcom/blue castle.
 
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Those things are powered by OpenCL, it just so happens that OpenCL on Kepler is pathetic, those things will run much better on Fermi.

Its not AMD's fault Nvidia decided to strip out OpenCL on Kepler :)

Nvidia took the blame for Crysis 2's retarded tessellation, it's not Nvidia's fault that AMD weren't as powerful in tessellation.

Objectiveness is mint init.
 
http://www.game-debate.com/games/index.php?g_id=498&game=Dead Rising 2

Recommended system requirements...3870 :D

Again I will say, I can't find anything to back your claims that Nvidia worked with Capcom on this game. Show me where you got your information from.

From the looks of it, something is wrong with your system to only get 40fps at that resolution.



We are talking Dead Rising 2 and how Nvidia have crippled this game on AMD systems. I am pretty good at finding things but I can't find anywhere that Nvidia worked alongside capcom/blue castle.

Funnily enough, we aren't talking Dead Rising 2. We are talking about Dead Rising 2 Off the Record.

That isn't me being pedantic, it's the biggest point here. Why would they allow you to disable DoF which crippled AMD in the base game, and then in their sequel remove the ability to do so? Capcom and Nvidia are affiliated full stop, if Nvidia asked Capcom to order Blue Castle to remove DoF being optional due to the performance effects it had on AMD, that isn't going to make that pretentious splash screen suddenly appear on the game. Nvidia are terrible mate, if it wasn't for the way games were made and how unrestricted and openly developed the market is, the kind of things they do would get them shut down. If you can support and buy products from a company with no ethics, then cool.

Look at the gas companies that recently got busted for purposefully inflating the market to up the prices they can charge. Nvidia are no different tbh, they do everything they can to cripple and shut out the competition and force people to have to buy their overpriced cards, Nvidia have never beaten AMD in the same price ranges and they know that, so instead of dropping prices and losing revenue, they'll cripple AMD every change they get, thank god for most developers having the ethics to say no.
 
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Nvidia took the blame for Crysis 2's retarded tessellation, it's not Nvidia's fault that AMD weren't as powerful in tessellation.

Objectiveness is mint init.

I'm just making the point that AMD did not create a game that gimps Nvidia on purpose as some suggest, Nvidia did that to themselves.
AMD use Open Source technology to create those things, open to everyone, including Nvidia.

And yes AMD's Tessellation on the 6### series GPU's was not great, but at least they fixed that with this line of GPU's.

Will Nvidia put back OpenCL in the GTX 7## series? if not then that is the only reason Nvidia users cannot enjoy such things, Nvidia users pointing fingers need to point those fingers at Nvidia, not AMD.

Anyway... Dead Rising2 demo in your web browser here
 
Funnily enough, we aren't talking Dead Rising 2. We are talking about Dead Rising 2 Off the Record.

That isn't me being pedantic, it's the biggest point here. Why would they allow you to disable DoF which crippled AMD in the base game, and then in their sequel remove the ability to do so? Capcom and Nvidia are affiliated full stop, if Nvidia asked Capcom to order Blue Castle to remove DoF being optional due to the performance effects it had on AMD, that isn't going to suddenly make that pretentious splash screen suddenly appear on the game.

I have asked you for evidence and you have provided nothing. Any link which backs your claims up.

Nvidia users have had problems with this game but you decide it is Nvidia's fault :o

Take the tin hat off. This forum is getting worse for the AMD fan boys :(

Edit:

Why is the recommended stats of "Dead rising 2: off the record" still only a 3870 if the game is so demanding? Seriously, you need to look at your system before pointing fingers. Something isn't working 'as it should' if you are only getting 40 fps at that resolution.

http://www.game-debate.com/games/index.php?g_id=1775&game=Dead Rising 2: Off The Record

Notice I linked the game you are talking about this time.
 
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How am I an AMD fanboy? I don't like AMD, I just know the facts. AMD not only have better cards for the prices, but good business ethics, something that Nvidia lack, PhysX is a brilliant example, did they do that to revolutionize the industry? No. They did it to get a piece of software they can enforce on games that only their hardware can do, do you think for one second that if the developer allowed it, that Nvidia wouldn't remove the option to disable PhysX?
 
I'm just making the point that AMD did not create a game that gimps Nvidia on purpose as some suggest, Nvidia did that to themselves.

Nvidia users pointing fingers need to point those fingers at Nvidia, not AMD.

Well again, it is vice versa. Omaeka is the one who wrongly accused Nvidia of gimping Dead Rising 2: off the record.

Time and time again, I have been told that PhysX just isn't worth it blah blah but as soon as it gets mentioned in a differnt thread, Nvidia are the bad guys for not allowing AMD to use PhysX, which I pointed out before that AMD had the opportunity to have this technology but for whatever reason, didn't take it up.

Stand by what you guys say at least.
 
AMD beat Nvidia in every single price range and offer much more power for the money, the only way Nvidia can compete with that is by doing everything they can to cripple AMD, heaven forbid should they start offering actual hardware that has good value for money. No instead they try their best to force the consumer into buying their overpriced garbage.

That my friend, is the truth.
 
How am I an AMD fanboy? I don't like AMD, I just know the facts. AMD not only have better cards for the prices, but good business ethics, something that Nvidia lack, PhysX is a brilliant example, did they do that to revolutionize the industry? No. They did it to get a piece of software they can enforce on games that only their hardware can do, do you think for one second that if the developer allowed it, that Nvidia wouldn't remove the option to disable PhysX?

You are trolling now. I asked you for some kind of evidence and you provided none. For fear of further derailing this thread, I am out (unless you can provide evidence).

I linked in a previous thread that Nvidia would share PhysX with any SKU or GPU developer.

AMD didn't feel the need for PhysX because they felt it was a dead tech.

http://www.techpowerup.com/78633/PhysX-will-Die-Says-AMD.html

In an interview with Godfrey Cheng, Director of Technical Marketing in AMD's Graphics Products Group, Bit-Tech.net has quoted him saying that standards such as PhysX would die due to their proprietary and closed nature. Says Mr. Cheng:
"There is no plan for closed and proprietary standards like PhysX," said Cheng. "As we have emphasised with our support for OpenCL and DX11, closed and proprietary standards will die."
Bit-Tech.net interviewed the AMD person to get the company's take on EA and 2K's decision to adopt NVIDIA PhysX across all of their worldwide studios, earlier this week. Interestingly, when asked about how the major publishers such as EA adopting PhysX across all of their studios would impact the propagation of the API, Cheng responded with saying that monetary incentives provided to publishing houses alone won't help a great deal in propagating the API, and that the product (PhysX) must be competitive, and that AMD viewed Havoc and its physics simulation technologies as leaders. "Games developers share this view. We will also invest in technologies and partnerships beyond Havok that enhances gameplay." he added. PhysX is a proprietary physics simulation API created by Ageia technologies, which was acquired and developed by NVIDIA. You can read the full Bit-Tech.net interview with Godfrey Cheng here.
 
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