Caporegime
- Joined
- 18 Sep 2009
- Posts
- 30,505
- Location
- Dormanstown.
Well again, it is vice versa. Omaeka is the one who wrongly accused Nvidia of gimping Dead Rising 2: off the record.
Time and time again, I have been told that PhysX just isn't worth it blah blah but as soon as it gets mentioned in a differnt thread, Nvidia are the bad guys for not allowing AMD to use PhysX, which I pointed out before that AMD had the opportunity to have this technology but for whatever reason, didn't take it up.
Stand by what you guys say at least.
IIRC, it wasn't quite so clear cut as that to that offer entailed, you provided a first piece, which actually went against the thesis that it was a genuine offer, and then a second piece, which again wasn't crystal clear.
I keep hearing about this PhysX 2.0, which is meant to be a lot better on the CPU however.
EDIT : In your next piece, AMD aren't saying what you've implied, and they're dead right, pushing proprietary technology isn't the way forward. Hardware accelerated physics are needed, but not in the form of what we have now.
That said, the open source "bullet" project didn't seem to go anywhere.
Ideally a collaboration from Nvidia and AMD pooling their resources and technology together to create an open standard would be much better.
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