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AMD working with a major developer to create a never-before-seen DirectX® 11 technology.

A driver that is easy to install and works in games without requiring 'work arounds' :p




Only joking before the hackles come up :D

My HD 5970s will finally run with the latest drivers and my HD 7970s will do the same as the HD 5970s (run on X58/79) actually thats been fixed now I think about it.:D

Incoming

Take cover.
 
Unless it's open source and runs on both AMD and Nvidia.

Nvidia PhysX isn't open source and that has a couple games. What makes you think nothing will use it?
How do you know up coming games haven't already got it included?

If nothing is going to use it why would they even bother announcing it. :p
 
well amd with lightning effect and GCN (Dirt) shows you can add superb stuff that runs flawless on amd hardware vs nvidia without crippling it...

if none seen it, well how can you then make it ;)
 
DirectX® 11 - Now With Yellow Artifacts!

lol...

Well whatever they might be doing I just hope they will keep doing competitive products at normal prices and not start charging an extra £100 cause of a new physx-like gimmick that an 8 or 12 thread CPU can also do anyway...
 
NURBS/patch based surfaces? Per-pixel displacement mapping? Catmull-Clark subdivision surfaces like pixars OpenSDS (http://graphics.pixar.com/opensubdiv/)? PTEX support? Except they already showed that in the demo with the animator with the dragon.
Have they announced what they are going to reveal what this is?

Nurbs are in idtech3 and a couple of other engines support primitive versions of patch based surfaces - call of duty series quite extensively (being based on idtech3). Likewise per-pixel displacement mapping wouldn't really be a "never before seen" type thing.

Nvidia PhysX isn't open source and that has a couple games. What makes you think nothing will use it?
How do you know up coming games haven't already got it included?

If nothing is going to use it why would they even bother announcing it. :p

Because traditionally AMD haven't been as hot at supporting emergent technologies tho thats somewhat changed with the never settle program they are still yet to prove they are a horse to bet on in that regard.
 
Nvidia PhysX isn't open source and that has a couple games. What makes you think nothing will use it?
How do you know up coming games haven't already got it included?

If nothing is going to use it why would they even bother announcing it. :p

Yeah, a couple of games. How many games are out there?

The extent of PhysX use is barely above nothing, and when it is used, the basic physics effects when it's turned off or set to low that every game should have tend to get removed to exaggerate the difference between PhysX on and PhysX off.
 
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