Games also just don’t work in that way, they are not highly parallel repetitive workloads like video editing. You’ll never see a game maxing out all 8 cores in the way rendering does.
Games are much more as-hoc and have ‘spikes’ loads that peak and trough all over the place as the action changes.
Games are much more as-hoc and have ‘spikes’ loads that peak and trough all over the place as the action changes.