Man of Honour
- Joined
- 17 Feb 2003
- Posts
- 29,640
- Location
- Chelmsford
Looks damn amazing but not my kind of title.
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Looks damn amazing but not my kind of title.
Because the things been patched yet again.
Look at Quartz, he got near 10 FPS less than me on a 780TI, Less than 10 more on DX, tell me. why is that?
A good choice for mantle this, iirc CIV5 is crazy heavy on the CPU.
A shame its a game series I've never had the patience to get into![]()
I dont understand why people compare star swarm results. Its not a benchmark. Its a test for their graphic engine. Each time you get different results. AI affects the route of the ship. Sometimes a laser can make your ship spin all the time and throw you out of the fight. Just compare the batches on each run. Different. You need a custom scenario for consistent results.
http://www.sendspace.com/file/eok37u
Download this(its a custom scenario) and drop it to star swarm/assets inside the steam folder. Its way more consistent than the follow
Didn't know about Mantle relationship, interesting. I won't be building another PC until Star Citizen is out though so I can truly get the latest and greatest tech to (hopefully) run 4k games well at whatever cost,
AMD has scored another win for their Mantle API, with upcoming title Sid Meier's Civilization: Beyond Earth to support it alongside DirectX 11. Previous Civilization titles, such as Civilization V, were reasonably CPU intensive, so the reduced CPU overhead and lower-level features of Mantle should help gamers run the game on entry-level hardware including AMD's own APUs.
Do note that I am running a 3770S, not a 3770K. It's not as powerful.
Another article to add to the OP if you wish Humbug.
Source
http://www.techspot.com/news/56376-...-is-sid-meiers-civilization-beyond-earth.html
They are sabotaging Nvidia?
Its just to make the CPU (including those 12 thread £450 i7's) work more for it, the bench is designed to test CPU performance, they obviously felt it wasn't working CPU's like the 3960K hard enough, (if my guess is right)
There is no conspiracy.
I dont understand why people compare star swarm results. Its not a benchmark. Its a test for their graphic engine. Each time you get different results. AI affects the route of the ship. Sometimes a laser can make your ship spin all the time and throw you out of the fight. Just compare the batches on each run. Different. You need a custom scenario for consistent results.
http://www.sendspace.com/file/eok37u
Download this(its a custom scenario) and drop it to star swarm/assets inside the steam folder. Its way more consistent than the follow
Because when I test and see no single core of a 4930k using more than 60% and a Gpu using 40%, my first reaction is "how can I add more bottleneck to this to make everything worse"
Well your 40% GPU is because it is a bottleneck
I get the same (No one thread working anywhere near max) when running anything which bottlenecks, it does not mean there is a conspiracy. Or am i to believe World of Tanks has it in for my rig?
Mantle will work on Star Citizen as well you'll be pleased to know.
I've just tested Star Citizen, Thief, BF3, PS2 and Crysis 3
when I force a situation where I'm alway <70% GPU, at least one core is constant >80%
with star swarm, when I have 32fps, I have GPU around 30% and CPU <40% on any one core and most cores at 20%, so it seems to have no trouble creating threads and using them (the biggest criticism of DX)
this is why I struggle with star swarm as an indication of anything, it certainly isn't CPU or GPU bottlenecked, and "because DX" doesn't actually cut it with me when all these other games show a clear CPU bottleneck on at least one core
I'm downloading WoT now
I've just tested Star Citizen, Thief, BF3, PS2 and Crysis 3
when I force a situation where I'm alway <70% GPU, at least one core is constant >80%
with star swarm, when I have 32fps, I have GPU around 30% and CPU <40% on any one core and most cores at 20%, so it seems to have no trouble creating threads and using them (the biggest criticism of DX)
this is why I struggle with star swarm as an indication of anything, it certainly isn't CPU or GPU bottlenecked, and "because DX" doesn't actually cut it with me when all these other games show a clear CPU bottleneck on at least one core
I'm downloading WoT now
In starswarm the API itself limiting, can't cope with 20-30000 draw calls.
Also if you want ro compare results the best is the RTS view where the camera standing still. Not 100% consistent but much better than follow mode.
Yeah it is pretty heavy game wise anyway.
You should give it a go. Civ 5 was a bit pants compared to Civ 4 on release but with the two expansions they've now got a game which is thoroughly enjoyable and has a worthwhile amount of depth.
I still think it could be a little more strategised but that's just me.![]()
On a funny side for te lols, nvidia guy approving AMD move with Mantle - http://youtu.be/53Iy5Dv-5dw?t=13m15s