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AMD's next big Mantle Game

Folks what does mantle exactly do to help in games? Ive read up a little about it but Im non the wiser.

Mantle is the only Low level API currently in existence; its purpose is to reduce the CPU Bottleneck when compared with DirectX,
the result of that is you get much better performance, especially with the Minimum FPS and if you have a weaker CPU,
it’s not so much effective if you’re running an i7 3960K or 4960X, but then how many of us do?

More on Mantle here

So, this....


 
Thanks humbug.

So you're saying Mantle is a software only driven improvement? Were looking at up to double performance according to the above! Is that true?

The starswarm demo is a little misleading, as it also supports an option called "defered contexts" which when enabled on Nvidia machines gives a similar performance boost... The most recent nvidia drivers also give a good boost in this demo

So far mantle seems to give around a 5% boost in a lot of situations, and bigger when severely CPU limited, like low end cpu with high end gpu, or crossfire

Basically it is a little handy boost in 2 games with a few others announced, in all likelihood it will be deprecated by DX12

Still, Civ games have historically been cpu limited, so a good choice for Mantle marketing, will be interesting to see if they use command lists again (as they made a pair of 580's exceed a pair of 7970's in Civ5)
 
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I have gone hammer and tong and owned the whole map bar the colonials and still runs like a dream (as seen from the iamge I posted at 4K).

Just double checked you pic. To get the problem I described you need to play on a huge map (the option with one single big continent helps) and you need twice as many cities.

It is a known bug that the game Devs are aware of but have never got round to fixing.

I would post a screenshot of my latest game but unfortunately the 290Xs won't load it.:D

Here is a link to a post in the Civ 5 game thread with a link to one of my old games if anyone wants to try and load it. It is not the biggest game I have played in Civ 5 but still quite a challenge to load.

http://forums.overclockers.co.uk/showpost.php?p=22594293&postcount=1921
 
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The starswarm demo is a little misleading, as it also supports an option called "defered contexts" which when enabled on Nvidia machines gives a similar performance boost... The most recent nvidia drivers also give a good boost in this demo

So far mantle seems to give around a 5% boost in a lot of situations, and bigger when severely CPU limited, like low end cpu with high end gpu, or crossfire

Basically it is a little handy boost in 2 games with a few others announced, in all likelihood it will be deprecated by DX12

Still, Civ games have historically been cpu limited, so a good choice for Mantle marketing, will be interesting to see if they use command lists again (as they made a pair of 580's exceed a pair of 7970's in Civ5)

Blanket statements. Your being very misleading, "defered contexts" does not give twice the performance, more like 20%

Nvidia's new driver only give a boost where the CPU is already very powerful, like a £450 3960K, does not help with CPUs that do not cost £450, thats why Nvidia only used the 3960K in their PR.

Nvidia's Drivers do not give anywhere near the same performance as mantle.
 
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Some people have recorded some MASSIVE gains from the new Nvidia Driver.....
I'm also pretty sure you're wrong about the driver too.

And lets not get into blanket statements when you're calling Mantle the only low level API in existence.
 
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Some people have recorded some MASSIVE gains from the new Nvidia Driver.....

And lets not get into blanket statements when you're calling Mantle the only low level API in existence.

Is there any reason why you feel the need to but in on our debate here?

So where are these 100% gains from weaker CPU's then?
 
Blanket statements. Your being very misleading, "defered contexts" does not give twice the performance, more like 20%

Nvidia's new driver only give a boost where the CPU is already very powerful, like a £450 3960K, does not help with CPUs that do not cost £450, thats why Nvidia only used the 3960K in their PR.

Nvidia's Drivers do not give anywhere near the same performance as mantle.

Blanket statement Humbug i'm afraid my old i7 960 sees a increase with the new driver Hardly a very powerful CPU by todays standards
 
Blanket statement Humbug i'm afraid my old i7 960 sees a increase with the new driver Hardly a very powerful CPU by todays standards

Thats not what i said.
I said Nvidia's Driver does see improvements "in Some Games" andybird said it gives similar performance to Mantle, its doesn't, not even close.
 
I said Nvidia's Driver does see improvements "in Some Games" andybird said it gives similar performance to Mantle, its doesn't, not even close.

I would have thought it is hard to compare the two, since mantle supports only a few titles at the moment (if that), where as the Nvidia driver applies across the board to various games.
 
I would have thought it is hard to compare the two, since mantle supports only a few titles at the moment (if that), where as the Nvidia driver applies across the board to various games.

"applies across the board to various games."

I don't understand that double talk. is it "across the board" or "to various games" its not across the board.

Its 2 out of 10 games Anand tested, and its 10% in those games, Total War: Rome II is because Nvidia added the SLI Profile to it.

http://www.anandtech.com/show/7926/...r-offers-significant-performance-improvements

Its a new driver with some improvements, nothing so special about it. its a bit like AMD's 12.11 Driver. its a good driver, but its not Mantle.
 
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More than mantle at present, though. So, hard to compare the two surely?

Its very easy to compare the two.

Take the same or similar CPU, not a £450 CPU, that tells readers nothing at all. run it on AMD in DX11, then Mantle. and then run it on Nvidia first with the old driver, then with the new.

Simple.
 
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