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Anandtech: Benchmarked – Civilization: Beyond Earth

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Yeah be aware of once you start you will probably get hooked and want to see it through to the end and that can take hours upon hours depending on how you can configured it at the start.
 
Careful posting benchmarks like those, you are likely to get lynched by certain forum members, minimums dont matter as much as high fps number though eh? ;) i mean i'd take 200fps on my monitor capable of 60hz but only a minimum of 49, cos im getting 200fps!

the above was sarcasm btw.

Its good to see focus on achieving things like high minimums and smooth overall gameplay, especially if the top end fps numbers are largely irrelevant due to screen limitations.
 
Careful posting benchmarks like those, you are likely to get lynched by certain forum members

Yeah, depends which team implements what and where-makes it either a thread slaughterfest or it plays out nice:

TXAA in Assasins Creed 3

It seriously makes edges look so much smoother and comes at a fraction of frame hits compared to MSAA. With it being a new design, I can only see this getting better and better the more it is tried and tested.
 
Careful posting benchmarks like those, you are likely to get lynched by certain forum members, minimums dont matter as much as high fps number though eh? ;) i mean i'd take 200fps on my monitor capable of 60hz but only a minimum of 49, cos im getting 200fps!

the above was sarcasm btw.

Its good to see focus on achieving things like high minimums and smooth overall gameplay, especially if the top end fps numbers are largely irrelevant due to screen limitations.

Sarcasm aside,
Minimums, averages and maximums are all largely meaningless unless taken in the proper context, a single spike to 45fps might not impact your gameplay as much as a consistent 55fps, the same as a "spiky" inconsistent graph might not look as nice as a graph, but if it shows 5-16ms vs 15-18ms, the 15-18ms looks "smoother" as a graph, but when viewed using vsync it straddles the 16.6ms point at which a frame is repeated to prevent tearing at 60hz
 
Anandtech have updated their article after some testing of Crossfire. Again when it comes to multi gpu Crossfire is providing the smoothest gaming performance available.

What's interesting is that CrossFire without Mantle (which uses AFR) has higher average FPS in many cases, but the minimum frame rates are worse than with a single GPU. We haven't tested SLI performance, but I have at least one source that says SLI performance is similar to CrossFire AFR: higher average FPS but lower minimum FPS. It's entirely possible that driver updates from NVIDIA will improve the situation with SLI, but for now CrossFire definitely scores a win for providing a smoother gaming experience.

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Source
http://www.anandtech.com/show/8643/...crossfire-with-mantle-sfr-not-actually-broken

Aside from Anandtech here is what a selection of the press are saying about it.

Ryan Shrout, PCPer: (LINK)
“It's a very interesting discussion - would you rather have the much higher frame rate of the pair of GTX 980s or the smoother frame rate of the R9 290X cards running under Mantle? Even though the Mantle score is the lowest result in average FPS of the three, I actually think I would prefer that option!”

But AMD has the advantage with Firaxis decision to implement a Mantle code path for Beyond Earth and the result is a very solid product; maybe more complete than any other Mantle game to date. In single GPU testing, Mantle is able to bring the R9 290X on to the same performance level as the GTX 980 and in the case of our 4K testing, slightly edge ahead of it.”

Scott Wasson, The TechReport: (LINK)
“Nvidia vaguely hinted at a change of approach during its GeForce GTX 970 and 980 launch when talking about VR Direct, its collection of features aimed at the Oculus Rift and similar devices. Now, AMD and Firaxis have gone one better, throwing out AFR and implementing split-frame rendering (SFR) instead in the Mantle version of Beyond Earth.

All I can say is: thank goodness. Let's hope we see more of this kind of thing from AMD and major game studios in the coming months and years. Multi-GPU solutions don't have to double their FPS averages in order to achieve smoother animations or improved responsiveness.”

Firaxis Games: (LINK)
“However, we believe the time is ripe for multi-GPU machines to provide a user experience just as good as single-GPU systems, and with the explicit multi-GPU control provided by AMD Mantle we have started working to make this a reality. Finally, we will, as always, continue to work hard to ensure a great play experience in Civilization: Beyond Earth across the entire spectrum of supported PCs.”
 
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Anandtech have updated their article after some testing of Crossfire. Again when it comes to multi gpu Crossfire is providing the smoothest gaming performance available.



BgzK4x8.png


w1sW7iq.png


srBMA2l.png


Source
http://www.anandtech.com/show/8643/...crossfire-with-mantle-sfr-not-actually-broken

Aside from Anandtech here is what a selection of the press are saying about it.

Ryan Shrout, PCPer: (LINK)
“It's a very interesting discussion - would you rather have the much higher frame rate of the pair of GTX 980s or the smoother frame rate of the R9 290X cards running under Mantle? Even though the Mantle score is the lowest result in average FPS of the three, I actually think I would prefer that option!”

“But AMD has the advantage with Firaxis decision to implement a Mantle code path for Beyond Earth and the result is a very solid product; maybe more complete than any other Mantle game to date. In single GPU testing, Mantle is able to bring the R9 290X on to the same performance level as the GTX 980 and in the case of our 4K testing, slightly edge ahead of it.”

Scott Wasson, The TechReport: (LINK)
“Nvidia vaguely hinted at a change of approach during its GeForce GTX 970 and 980 launch when talking about VR Direct, its collection of features aimed at the Oculus Rift and similar devices. Now, AMD and Firaxis have gone one better, throwing out AFR and implementing split-frame rendering (SFR) instead in the Mantle version of Beyond Earth.”

“All I can say is: thank goodness. Let's hope we see more of this kind of thing from AMD and major game studios in the coming months and years. Multi-GPU solutions don't have to double their FPS averages in order to achieve smoother animations or improved responsiveness.”

Firaxis Games: (LINK)
“However, we believe the time is ripe for multi-GPU machines to provide a user experience just as good as single-GPU systems, and with the explicit multi-GPU control provided by AMD Mantle we have started working to make this a reality. Finally, we will, as always, continue to work hard to ensure a great play experience in Civilization: Beyond Earth across the entire spectrum of supported PCs.”

Scaling is almost 0 rofl
 
Scaling is almost 0 rofl

Mantle SFR sacrifices high average fps (which is not very useful in this sort of game) for single gpu like variance and smoothness. It may not look great on benchmark charts, but when you play both you will always pick the smoother option and every single site is saying the same thing.
 
and what is the excuse for 10% directx scaling?
surely 10% scaling is just bad full stop regardless of API

in fact crossfire on directx has negative scaling on minimum frame rate
 
and what is the excuse for 10% directx scaling?
surely 10% scaling is just bad full stop regardless of API

in fact crossfire on directx has negative scaling on minimum frame rate

Why use DirectX when you can use Mantle in CIV? Choice is great and no need to settle for second best.
 
Why use DirectX when you can use Mantle in CIV? Choice is great and no need to settle for second best.

A fairly worrying statement considering DX is still the dominant API by today's standards. When Mantle is an available option - great, but what about when it isn't?
 
A fairly worrying statement considering DX is still the dominant API by today's standards. When Mantle is an available option - great, but what about when it isn't?

Why? Radeon users have the choice in CIV which API to use. I can't see many using DirectX when Mantle offers faster and smoother performance. :)
 
Why? Radeon users have the choice in CIV which API to use. I can't see many using DirectX when Mantle offers faster and smoother performance. :)

It's worrying because it gives off the impression that you won't help/optimise much with DirectX performance.
 
It's worrying because it gives off the impression that you won't help/optimise much with DirectX performance.

This is a thread about Civilization Deceptor, not about DirectX performance. It's perfectly natural for Mantle to be faster and or smoother than DirectX in this game, depending on the number of gpus used. That does not suddenly mean every DirectX game performs poorly.
 
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As your talking about api's isn't direct x faster as it shows the fastest frames on a graph. Therefor isn't saying mantle is faster in civ beyond earth a little misleading, Unless your talking about amd only?
 
Why use DirectX when you can use Mantle in CIV? Choice is great and no need to settle for second best.

This is a thread about Civilization Deceptor, not about DirectX performance. It's perfectly natural for Mantle to be faster than DirectX in this game. That does not suddenly mean every DirectX game performs poorly.

First
Why use dx instead of mantle? As you yourself said choice
Would i run mantle for this game personally most likely yes but it is choice
Second
The thread is indeed about Civilization Deceptor which for the majority of users does run on DX

http://www.pcper.com/reviews/Graphi...mance-Maxwell-vs-Hawaii-DX11-vs-Mantle/2560x1

It's fair to say that Mantle is getting better as it ages and the Firaxis implementation in Civilization: Beyond Earth is the most complete at time of launch we have seen. That's great news for AMD! But I can't help but wonder why the DX11 results for AMD in this game falter in the way they do

Even the reviewers have mentioned the poor performance in DX and yes they also agree run it in mantle , But not every new game out has mantle and i dont see a issue with reviewers or users asking why the DX performance seems to be subpar
 
This is a thread about Civilization Deceptor, not about DirectX performance. It's perfectly natural for Mantle to be faster and or smoother than DirectX in this game, depending on the number of gpus used. That does not suddenly mean every DirectX game performs poorly.

I never mentioned the games DX/Mantle performance, nor was I ever specifically talking about them. My post was that your statement in response to someone talking about it was worrying, and the implications that go with it.
 
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