ANNO 1404

  • Thread starter Thread starter 4p
  • Start date Start date
It's very "learn as you go along". If you play the campaign, it should explain a lot of things to you. It's the first thing I did.

Let us know what you're missing, and we'll explain it to you.

Tools, for example, are used in the construction of almost every single building, so it's important to get tool production up as soon as possible, because until then, you have to buy tools.


Is there a way to make my flagship (only one I have at the moment), go back and forth to the main Island/city and sell whatever items I have a decent supply of and return with items I need (such as tools)?

How do I make items I have plenty of available for other players/ships to automatically purchase from my port? Do they drop any items off or just collect and pay for? Do you set the price of items or is this all automated?

It just seems to me that a load of things take place, especially as you grow your island, but that you have little idea of what is actually taking place :D
 
I really liked this game for a while but I find it really gets bogged down during the mid game trying to satisfy all the patricians needs. They could probably have done better by giving an extra need to the citizens before they go up to patrician instead of loading it all on the patricians. I just find myself getting bored around that point where it just becomes a game of how to fit as many fields into one small space as possible.

Yes there does seem to be a problem with the available space, especially once you have large numbers of nobles.
 
Just ordered this, hopefully will get it next week, and have a couple of questions before I rip off the shrink wrap!

1/ Is it working OK on the Win 7 RC (64 bit)?
2/ Is there a revoke tool yet?
3/ If not, is it easy enough to get in touch with Ubi to "re-activate" it after 3 installs? I'm going to be building myself a new PC next month, then sticking Win 7 on it when I get that through, as well as installing it when it arrives next week, so that will be my 3 used up!
 
Just ordered this, hopefully will get it next week, and have a couple of questions before I rip off the shrink wrap!

1/ Is it working OK on the Win 7 RC (64 bit)?
2/ Is there a revoke tool yet?
3/ If not, is it easy enough to get in touch with Ubi to "re-activate" it after 3 installs? I'm going to be building myself a new PC next month, then sticking Win 7 on it when I get that through, as well as installing it when it arrives next week, so that will be my 3 used up!

Might be not your thing but I would say just crack it if you paid for it, down with DRM and all that, but if it was down to me and I had the choice between either not being able to activate the game or cracking it I would have no problems to do this.

For the record I own this game but have only used 1 of my installs so far :)
 
Might be not your thing but I would say just crack it if you paid for it, down with DRM and all that, but if it was down to me and I had the choice between either not being able to activate the game or cracking it I would have no problems to do this.

For the record I own this game but have only used 1 of my installs so far :)

Tis another option, although I try to avoid that to be honest; don't want to get into any debates on it but, as you put it, it's not my thing! That said I may give it a bash until I get my new build.
 
Just ordered this, hopefully will get it next week, and have a couple of questions before I rip off the shrink wrap!

1/ Is it working OK on the Win 7 RC (64 bit)?
2/ Is there a revoke tool yet?
3/ If not, is it easy enough to get in touch with Ubi to "re-activate" it after 3 installs? I'm going to be building myself a new PC next month, then sticking Win 7 on it when I get that through, as well as installing it when it arrives next week, so that will be my 3 used up!

I've been playing it on Win 7 64 bit perfectly fine.

As said, everything satisfied - including entertainment. I have 4 taverns

Not sure what did it, but as soon as I clicked "Manual ascension" after about 2 mins I could upgrade them.

Check three things;

You need a certain amount of the previous class to get members of the next one. I don't know exactly what the ratio is but it's something like 2 full top level happiness peasant houses to be able to build a new citizen house.

Classes have to be top level happiness to advance.

It takes time to build up your ascension rights. You might be able to cater for 150 Citizens, but your marketplace will show 0/150 citizen rights after a while that will build up so after a few minutes you might have 30/150 rights.
 
How are you guys making a profit? I'm making and trading tools at the moment and a bit of stone but really struggle to break even because of lack of stock. I'm guessing the simple answer would be to build more plants to make more but is there a simpler way?

I'm on the citizen stage at the moment, just about to start making spices in the Orient.
 
I've always maxed out my population, then fit in resources to feed em all. Never much of a problem with cash flow - I hit 150K in the first scenario game before I hit 2000 nobles. tax revenue is the way forward.

And hemp rope sells for a good price - if you don't need ships, stick your rope up for sale. When you need a ship, drop the sale & speed the game - no problems. You should have a load of hemp farms for linen garments anyway - I plant 4 as soon as poss to make enough clothes.

Later, fur clothes are the way to go. Nobles need them, but not too many. 3 caves and 2 furriers should keep even a large island well stocked til you get nearer 3000+ nobles.
 
Is there a way to make my flagship (only one I have at the moment), go back and forth to the main Island/city and sell whatever items I have a decent supply of and return with items I need (such as tools)?

How do I make items I have plenty of available for other players/ships to automatically purchase from my port? Do they drop any items off or just collect and pay for? Do you set the price of items or is this all automated?

Absolutely. Click on the star/compass button thing in the bottom right corner of the screen, and it should bring up a map. Where it says "trading routes", create a new one. Then add the two warehouses you want to trade between (your warehouse and the main island one). You can do this by either clicking on them on the map, or using the dropdown box at the side. Then, once they're both added, choose which items you want to go where. If you want to take wood from your island to the main island, sell the wood, and bring tools back, then make it so it says "+Wood -Tools" on your island, and "-Wood +Tools" for the other island. Then add a ship to the trading route and it'll do it's thing. Remember that on the trading screen, each resource icon only represents 1 slot on the ship, so if you want the ship to take 2 lots of wood over, add the wood twice (and make sure to sell it twice).

When things get more demanding later, you'll have to create new routes, add more ships to existing routes, etc. This all applies to trading goods between your own islands as well, except obviously you won't be paying for them.

As for selling things from your warehouse, you'll notice AI ships come to your harbour every now and then. If you click on your warehouse, and at the bottom right of the screen, where there are 3 tabs, choose the bottom one. That will bring up a trading screen, where you can choose what to buy and sell. + is to buy, and - is to sell. When you add a resource, if you then click on it, you can choose how much you want to keep in reserve. If you raise the reserve of rope to, say, 20, you'll always have 20 rope in there, the AI won't buy any more than that. On the same little window where you can raise and lower the reserved goods, if you click the 2nd tab at the top, you can change the price to buy or sell at. Obviously, buying at a higher price will make people more likely to sell goods to you, and selling at a lower price will make people buy more goods off you, but you won't be getting as much money.

I leave the price at the default amount, it seems to work fine. Note that the AI ships that visit your harbour have a set max amount they will spend per trip. I think it starts off at 500 or 1000, but it can be upgraded using your honour. See how much people will pay for goods while still spending their max allowance. For example, you could sell them 20t tools at 50g each for 1000g, or you could sell them 15t tools at 66g each. Obviously the second option is better, as you'll get more money per tool. However if you set the price too high, you might only sell 5t tools at 100g each. While you'll be getting more money per tool, you won't be getting as much money overall. Learn to balance it to match your surplus and needs.

Note that neither ways of trading with the AI are required to obtain a stable late-game economy, but they can help getting a little bit of money early on, especially if starting on a harder difficulty.
 
Wow... patricians really do pile on the demands. Pretty much spoils the fun of the previous hours playing getting them in the first place :/
 
Wow... patricians really do pile on the demands. Pretty much spoils the fun of the previous hours playing getting them in the first place :/

Tell me about it, 3000 nobles then patricians also require candlesticks before they'll even move in and it's a complicated production chain that you can't build up before hand :(. Still, 6k income and loads of raw materials so it shouldn't take too long to get up and running. That's the Master Builder scenario, should get started on the cathedral actually.
 
Did anyone else get the limited edition chest? And if so, what number did yours have inside?

06260/30000 here, so I assume they made 30000 of them :D
 
I'm a bit of a noob with this game having only had it for a few days but can anyone tell me if its possible to re-position the fields around a cider farm/hemp far/wheat farm etc? (even just after building them would do!)
They always seem to be in an awkward position when I need other buildings close or roads going somewhere specific!!! :confused:

Thanks.....

StevieP
 
to place manually you have to click on the little icon with the gate symbol rather than the watering can. ;)
 
Does anyone know how its decided what resources go to which manufacturing?

Ie, I've got 2 hemp farms, one tailor and one rope maker - who gets what? Is it just random? I assume I should make it more controlled by making specific roads to specific places...
 
Does anyone know how its decided what resources go to which manufacturing?

Ie, I've got 2 hemp farms, one tailor and one rope maker - who gets what? Is it just random? I assume I should make it more controlled by making specific roads to specific places...

Well, if you place a tailor next to a hemp farm, he'll grab the hemp from that farm and use it, and then the warehouse will pick up any excess hemp, and linen.

However, different buildings use different amounts of materials. For example, to keep a tailor working at 100% efficiency, you need 2 hemp farms, whereas the rope maker only needs 1. So you should have 3 hemp farms, 1 tailor and 1 rope maker.

Even if you placed 2 hemp farms next to the rope maker, the rope maker would only use what he can, and then the rest of the hemp would be taken to the warehouse, where the tailor can take it.

It isn't "allocated" to someone, it's just who grabs it first. If the tailor takes it direct from the hemp farm, he'll get it. If the warehouse man grabs it, then whoever grabs it first from the warehouse gets it.

As for Noblemen being demanding, yes, they are, but I don't think it's a bad thing. It's quite possible to break even with your income without meeting any of the Noblemen's additional needs, but by meeting those needs, you can gain some serious income, which is why it's quite challenging.
 
How do you know these things? :) I have to read this forum, to understand how I go about playing Anno!

One thing that is stumping me - collecting 'stuff' and taking it to the warehouse. More and more often I'm seeing messages about my buildings needing produce to be collected. There appears to be one guy walking around, slowly, with a rickety old cart. Can I produce more of these people?
 
Cheers DDD.

T4RG4 - a few ways - you can upgrade your warehouse (gives 1 additional cart person per upgrade), you can convert your roads to stone roads (makes them move quicker), you can build more warehouses.

The bigger challenge is to try and make the transport routes as short as possible, which requires a lot of planning ;)
 
Back
Top Bottom