If you do lots of research at the Acedemy, say I do the basic research for special buildings and max that out at 28/28, do I retain that research for other continuous games or will I have to research them over again?
Crossed over in to other games are: Research, items on ark, ark stores.Is it possible to increase the speed at which mines mine stuff? in this case sand and copper.
As I have an island which is my "Communicator" island for my Eco's. But the city is growing so large now that they need more, but the copper is mining too slow and I'd rather not set up another Communicator island or another trade route bringing copper in from another island.
The production plan is: 1 copper mine + 1 sand extractor = enough for 2 microchip factories, and 2 microchip factories can supply 2 communicator factories. I need a total of 7 factories producing to be enough, preferably 8 factories. So need 4 copper mines and 4 sand extractors, but the island only has enough for 3 each. Hence the need for them to drill faster.
Can't seem to find my post on here where I asked the same question, but I'm stuck on the mission where you need to build the concert hall for the ecos and despite meeting all their needs, they won't use their ascension rights so that I can proceed with the mission. I have no side missions either, just one from Yana saying I need to build an employee house. Built the three distilleries, three fisheries, three tea plants etc.
No stable way around it. I think there's research you can do that will make mines and stuff produce 20% faster, but you have to research it, activate it and it doesn't last long. Just set up shipping routes and intergrate them with your current ones if possible.
Also, 1x Sand extractor will supply 3 microchip factories, so bear that in mind when you start expanding more as you'll be way overproducing if you use 1 sand for 2 chip.
Yes you're right about the sand, my warehouse is constantly full on sand with 3 sand extractors along with 3 copper mines, yet there's never any copper in the warehouse for long. Settled another island as per advise, only one was available that is suitable... hopefully that'll future proof my city a little bit. Cheers!

I'm not familiar with that mission, but select a house of the top level of ecos and screenshot it, post it up and we can have a poke.
It's quite early on in the game, not long after you help put out the fire on the oil rig. Not sure what your wanting a screenshot of, just of an eco house with their needs listed?
If natural resources run out, is there research that can replenish them?
Yeah in your labs theres ones that allow deeper mining for a period I beleive.
Hmmm you're right that doesnt help lol. Whats their tax rate on? Remember it needs to be deep green, the very highest rate.

Had set their taxes to light green, the last green setting before you reached yellow. As soon as I put it back down to dark green, one of the houses advanced to the next level. Only set it light green as EVE said I needed to sort the debt out. Sorted now thanks![]()
You should def save as many of those river crossings as you can. Later on you get a sewage treatment plant for a river crossing which gains you 200 eco balance![]()
Although don't need them on my Communicator island, as no farms so not fussed about the eco balance there.Not even sure why they even have the last two settings, I mean you can never use them effectively so they might as well not be there.Heheh, no worries. Light green is used when you want people to move in. Dark green for house upgrades. Yellow for when houses are all full. The rest should never be used....
Yeah in your labs theres ones that allow deeper mining for a period I beleive.

Not even sure why they even have the last two settings, I mean you can never use them effectively so they might as well not be there.