I guess gamers need to be rewarded constantly to maintain interest and stop them playing the competitions products. Not to mention if you release game now with less unlockables, it is considered less features and poor development choice for your money.
Unlocks are an easy not-so-gamechanging way to do this.
I don't really mind if there are unlocks or not, i've played old school shooters with none, and the modern ones (like BF3) where walking 10 feet rewards you with a new gun, a new perk and a camoflauged mankini. One thing rings true though, if the game is carp, it doesn't matter how many gold chrome plated guns with a built in fleshlight you get, it's still carp.
Blame all this 'complexity' (it isn't really complex...) on **** children with bad parent input, no attention span and an inability to engage their brain. If one more rubbish parent tells me their little timmy is misunderstood and he has asperges i'll batter them, and timmy.
Unlocks are an easy not-so-gamechanging way to do this.
I don't really mind if there are unlocks or not, i've played old school shooters with none, and the modern ones (like BF3) where walking 10 feet rewards you with a new gun, a new perk and a camoflauged mankini. One thing rings true though, if the game is carp, it doesn't matter how many gold chrome plated guns with a built in fleshlight you get, it's still carp.
Blame all this 'complexity' (it isn't really complex...) on **** children with bad parent input, no attention span and an inability to engage their brain. If one more rubbish parent tells me their little timmy is misunderstood and he has asperges i'll batter them, and timmy.