It won’t.If bootcamp works on the Mac mini, I'd be really tempted.
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It won’t.If bootcamp works on the Mac mini, I'd be really tempted.
Different now that they are moving to arm architecture but while they used intel you can use power shell to load iOS without needing mac hardware.iOS development. It's why I bought my first MacBook...
anyway, interesting to see how many programmes start to develop mac versions again.
while they used intel you can use power shell to load iOS without needing mac hardware.
You can still get a 16” with 32GB, and I bet when that gets the M* CPU you’ll be able to spec the same if not more.I have to say that I am very disappointed. I have been holding out for a new macbook pro as I do a fair amount of iOS development so I have a nice PC desktop and then a Macbook as my laptop of choice. Currently rocking a retina one from 2015 which is still serving me well. When I bought it I maxed the RAM to 16gb and that is what has kept it performing well. I don't really have anywhere to go now until they decide to put a 32gb machine out. What a joke.
Sorry I meant MacOS not iOS - but going forward there may be one unified Os from Apple now. Yes always need to load that MacOS.But you needed to load MacOS to run Swift, right?
That's really simple - macOS.I am always asking the same questions to mac users, what is it that you need from mac specifically that you think you can’t get from windows based laptops or PCs.
I think so too. Many programmes don’t have resources to build their programmes up from the ground on two architectures. The native Apple programmes will remain compatible cos they will have a big following and revenue from that ecosystem and possibly their only revenue. Where programmes are on Mac and Windows only the big ones will have the capabilities so they may do some kind of native support or back porting.Doubtful that it'll encourage true mac versions - more likely it will open the door for "up-scaled" versions of current ios phone apps.
Ironically it's almost the very path that Microsoft tried to introduce with the windows store and UWP apps, that has failed spectacularly on Windows![]()
I know. It was schoolboy. Soon as I think Mac - I think iOS.That's really simple - macOS.
You can still get a 16” with 32GB, and I bet when that gets the M* CPU you’ll be able to spec the same if not more.
I don't personally like the OS on my MacBook, but I do use it occasionally. The laptop was my wife's for graphic design. The OS level display scaling and colour management is way better on MacOS Vs Windows. You can get things done in Windows but every app has its own colour management profiles and it's a bit of a mess. Heaven forbid on windows if you run and older all that cannot handle high dpi displays. However my frustration with Mac is lack of upgradability when they are 'designed' for heavier use.What do you use the 13” pro for that other laptops can’t fulfill.
I am always asking the same questions to mac users, what is it that you need from mac specifically that you think you can’t get from windows based laptops or PCs.
It’s an odd one. No one can give a very satisfactory answers. All it really boils down to is they REALLY like the logo.
How does Intel's and AMD's latest offerings compare?
Mine too, my work MacBook Pro is a 15" i7 with 32GB of RAM. When it's due for replacement, if there's no 32GB option I'll have to move to a Dell Precision 550 (or whatever the equivalent is) which I won't be happy about.Well that is my hope.
i understand colour critical work there probably isnt anything close to what Mac can offer in the laptop space. but my view on the subject is that you shouldnt be doing colour critical work on a 13inch display for a prolonged period of time anyways. I do photo and video editing myself as a hobby. doing stuff on laptops makes me go "ARGGG". which is why i invest in a proper wide garmut, hardware calibratable monitor - this then do away with all the colour manage issues from windows.I don't personally like the OS on my MacBook, but I do use it occasionally. The laptop was my wife's for graphic design. The OS level display scaling and colour management is way better on MacOS Vs Windows. You can get things done in Windows but every app has its own colour management profiles and it's a bit of a mess. Heaven forbid on windows if you run and older all that cannot handle high dpi displays. However my frustration with Mac is lack of upgradability when they are 'designed' for heavier use.
Doubtful that it'll encourage true mac versions - more likely it will open the door for "up-scaled" versions of current ios phone apps.
Ironically it's almost the very path that Microsoft tried to introduce with the windows store and UWP apps, that has failed spectacularly on Windows![]()
Unless Apple manage to get ARM to make a very good chip for the higher end, I don't see actual MACs being very useful for production at all for a generation or two.