Arc Raiders

Or they were promised one thing and another thing was delivered. Which is unquestionably what happened in this case. The other thing is that a lot of people vibe with the games aesthetics and PvE elements but just want a more controlled experience, if those people went to another game in your suggestion, it would be no different than if they bought the game and just queued for a PvE only game mode, it wouldn't affect the PvP base at all. Dark and Darker got this added on, and from what I've read so has Tarkov.

The kicker is that I don't even think these people would even necessarily enjoy it that much, I think they'd play zero risk for a bit, get bored and leave. The more I've thought about the fundamentals of PvPvE the more I think its generally a terrible idea and that it should really just read as PvP not to confuse anyone. If you don't like PvP then don't play the game. It's why I personally wouldn't play PvE only even if they did add it later. I do however think it can be done like Dark and Darker where 0 development is needed to support it, just disable player vs player damage and allow people to queue for either, you can develop that in a single day. The PvE players would bring in sales revenue and shop purchases, the PvP crowd would be stupid to take problem with that.

FWIW I think PvE only mode is a eventuality but I also don't think it will fix things. After playing the Sand Playtest for a few days, I realized that fundamentally the only good fix is to make the PvP experience better, chances to recover and keep going, not just knocked in a short burst of gunfire and it's all over. Sand is technically extraction but it's amazing fun to battle, even if you lose. For Arc I have no idea how you fix this, way more secret pockets ~50% inventory space. Or ability to call in drones to haul out your current stuff so even if you die it's not a wash.
They announced in mid 2023 that it had moved to a pvpve version, if someone didnt know about that in the last 2 years thats on them and as for being miffed about it not being what they wanted, big deal...I've encountered many games over the decades that ended up not being the original idea of the game (Diablo for example, which was originally intended to be a turn based tactical game) but I dont get in a huff about it, thats just immature behaviour imo. If a player cant handle losing gear then again, its probably not the game for them , so what if you lose stuff , its just pixels. I used to play Ultima Online/Everquest 30 years or so ago, when you died in those you lost everything on your body, no safe slots, nothing you lost everything. You even lost XP and could end the day on less xp than you started if you had a particularly bad day, so I've lost more than my fair share of stuff in games but so what, its just pixels and thats the risk vs reward aspect. Giving the players 12 safe slots or something completely changes the experience, it would make death almost meaningless if you could carry out 12 items anyway, thats not the genre, thats not the intent and if someone wants that, then it simply confirms that this isnt the game they should be playing and should move to a title they want rather than try to alter a title so that it fits them, thats not the right way round to pick a game to play imo.

Again, I think a lot of the moaning on forums stems from people who either a) didnt research the title properly (their fault) or b) cant handle losing non real items in a video game (again, their fault).

Like you, I think they will eventually add a PvE mode, though a PvE extraction shooter would bore me senseless to be honest. I love stuff like Borderlands and other PvE shooters, but not as an extraction shooter, for me the extraction shooter genre requires the I of another player as a foe rather than AI (at least until AI reaches human levels anyway), as long as the PvE aspect doesnt detract from development of the PvP side then sure why not, more choice for everyone, but do not detract from the PvP just to plonk in PvE, that would be my only stipulation.
 
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Couple of useful sites to keep an eye on.
 
They announced in mid 2023 that it had moved to a pvpve version, if someone didnt know about that in the last 2 years thats on them and as for being miffed about it not being what they wanted, big deal...I've encountered many games over the decades that ended up not being the original idea of the game (Diablo for example, which was originally intended to be a turn based tactical game) but I dont get in a huff about it, thats just immature behaviour imo. If a player cant handle losing gear then again, its probably not the game for them , so what if you lose stuff , its just pixels. I used to play Ultima Online/Everquest 30 years or so ago, when you died in those you lost everything on your body, no safe slots, nothing you lost everything. You even lost XP and could end the day on less xp than you started if you had a particularly bad day, so I've lost more than my fair share of stuff in games but so what, its just pixels and thats the risk vs reward aspect. Giving the players 12 safe slots or something completely changes the experience, it would make death almost meaningless if you could carry out 12 items anyway, thats not the genre, thats not the intent and if someone wants that, then it simply confirms that this isnt the game they should be playing and should move to a title they want rather than try to alter a title so that it fits them, thats not the right way round to pick a game to play imo.

Again, I think a lot of the moaning on forums stems from people who either a) didnt research the title properly (their fault) or b) cant handle losing non real items in a video game (again, their fault).

Like you, I think they will eventually add a PvE mode, though a PvE extraction shooter would bore me senseless to be honest. I love stuff like Borderlands and other PvE shooters, but not as an extraction shooter, for me the extraction shooter genre requires the I of another player as a foe rather than AI (at least until AI reaches human levels anyway), as long as the PvE aspect doesnt detract from development of the PvP side then sure why not, more choice for everyone, but do not detract from the PvP just to plonk in PvE, that would be my only stipulation.

People aren't you. They vary in their experiences with the games advertising material, that sets expectation and violating them causes problems. This is like...management 101. People can respond in radically different ways to the same stimuli given how they are primed and what they expect to get vs what they actually get. Even saying PvPvE in my opinion is not even really a good idea, it's too ambiguous what that means. I think it would be better just say, it's full loot PvP, that's what you'll experience most of the time. Yes I agree if you can't handle that then definitely don't play. But the steam forum example was not a general rule of forums, the schism of PvP vs PvE is directly caused by the developers advertising mess and the lack of clear direction in the game.

I mean, you argue about not be able to handle non real items, but when say something like 50% hidden pockets you argue it would make death almost meaningless. I can't let you have this both ways, pick a lane.

I think doing PvE in a way that doesn't detract from PvP is trivial and would likely bring in revenue to cover its own development branch if that's even necessary. But as I said I think it'll be ultimately unfulfilling for the people who ask for it. It would also need to be in at launch, it wont bring back lost players. But from my brief time playing Sand, it's clear to me extraction shooters can be made more fun, but that focus has to be on the combat not being short intense bursts where everything is on the line. Getting the loot out was an extra thrill but the fighting was intrinsically fun even if you lose. That's not the case for me in Arc, but if it's well balanced enough and wins approximate losses then I'm fine with that.

Well enough bloviating, it's out in 12 hours. We'll know what the dealio is pretty fast. None of my friends bought into it, so I'm the odd one out giving it a chance so it'll be solo for me. Randoms were obviously being matched with premades in the server slam so I honestly don't think that's going to work well, I'm too old and slow to carry now.
 
People aren't you. They vary in their experiences with the games advertising material, that sets expectation and violating them causes problems. This is like...management 101. People can respond in radically different ways to the same stimuli given how they are primed and what they expect to get vs what they actually get. Even saying PvPvE in my opinion is not even really a good idea, it's too ambiguous what that means. I think it would be better just say, it's full loot PvP, that's what you'll experience most of the time. Yes I agree if you can't handle that then definitely don't play. But the steam forum example was not a general rule of forums, the schism of PvP vs PvE is directly caused by the developers advertising mess and the lack of clear direction in the game.

I mean, you argue about not be able to handle non real items, but when say something like 50% hidden pockets you argue it would make death almost meaningless. I can't let you have this both ways, pick a lane.

I think doing PvE in a way that doesn't detract from PvP is trivial and would likely bring in revenue to cover its own development branch if that's even necessary. But as I said I think it'll be ultimately unfulfilling for the people who ask for it. It would also need to be in at launch, it wont bring back lost players. But from my brief time playing Sand, it's clear to me extraction shooters can be made more fun, but that focus has to be on the combat not being short intense bursts where everything is on the line. Getting the loot out was an extra thrill but the fighting was intrinsically fun even if you lose. That's not the case for me in Arc, but if it's well balanced enough and wins approximate losses then I'm fine with that.

Well enough bloviating, it's out in 12 hours. We'll know what the dealio is pretty fast. None of my friends bought into it, so I'm the odd one out giving it a chance so it'll be solo for me. Randoms were obviously being matched with premades in the server slam so I honestly don't think that's going to work well, I'm too old and slow to carry now.
You've bought it? I'm actually very surprised by that considering your views on it/your level of enjoyment of it. I truly figured that you wouldnt be in at release (possibly not at all even) , I figured you would take more of a wait and see approach. There will be lots of folks on here though playing it, so you dont need to be solo, I'm sure that people on here will be happy to team up with you
 
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I do prefer Steam but the 20% credit back is quite a deal especially on non discounted games

It is, if I had the rewards/credit to shave off some then do it. I actually had a few quid on my steam account for once, its annoying having games spread over platforms.
 
You've bought it? I'm actually very surprised by that considering your views on it/your level of enjoyment of it. I truly figured that you wouldnt be in at release (possibly not at all even) , I figured you would take more of a wait and see approach. There will be lots of folks on here though playing it, so you dont need to be solo, I'm sure that people on here will be happy to team up with you

Yeah I preordered it a few days after the server slam finished. I like it, I like the aesthetic, I like the graphics considering the performance cost they are very nice, it's about the only optimized UE5 title we've seen recently, and the audio is the best since BFBC2. I had a mix of fun and just frustration with the server slam. What will ultimately decide if it's worth playing long term will be their ability to balance the matchmaking as the game evolves, I remain highly skeptical of that. I intend to try and get my moneys worth early on and then bail when it eventually becomes toxic and taken too seriously. The best time to play it will be at launch.
 
Yeah I preordered it a few days after the server slam finished. I like it, I like the aesthetic, I like the graphics considering the performance cost they are very nice, it's about the only optimized UE5 title we've seen recently, and the audio is the best since BFBC2. I had a mix of fun and just frustration with the server slam. What will ultimately decide if it's worth playing long term will be their ability to balance the matchmaking as the game evolves, I remain highly skeptical of that. I intend to try and get my moneys worth early on and then bail when it eventually becomes toxic and taken too seriously. The best time to play it will be at launch.
The audio is definitely its best feature, some of the ambient effects are terrific
 
People aren't you. They vary in their experiences with the games advertising material, that sets expectation and violating them causes problems. This is like...management 101. People can respond in radically different ways to the same stimuli given how they are primed and what they expect to get vs what they actually get. Even saying PvPvE in my opinion is not even really a good idea, it's too ambiguous what that means. I think it would be better just say, it's full loot PvP, that's what you'll experience most of the time. Yes I agree if you can't handle that then definitely don't play. But the steam forum example was not a general rule of forums, the schism of PvP vs PvE is directly caused by the developers advertising mess and the lack of clear direction in the game.

I mean, you argue about not be able to handle non real items, but when say something like 50% hidden pockets you argue it would make death almost meaningless. I can't let you have this both ways, pick a lane.

I think doing PvE in a way that doesn't detract from PvP is trivial and would likely bring in revenue to cover its own development branch if that's even necessary. But as I said I think it'll be ultimately unfulfilling for the people who ask for it. It would also need to be in at launch, it wont bring back lost players. But from my brief time playing Sand, it's clear to me extraction shooters can be made more fun, but that focus has to be on the combat not being short intense bursts where everything is on the line. Getting the loot out was an extra thrill but the fighting was intrinsically fun even if you lose. That's not the case for me in Arc, but if it's well balanced enough and wins approximate losses then I'm fine with that.

Well enough bloviating, it's out in 12 hours. We'll know what the dealio is pretty fast. None of my friends bought into it, so I'm the odd one out giving it a chance so it'll be solo for me. Randoms were obviously being matched with premades in the server slam so I honestly don't think that's going to work well, I'm too old and slow to carry now.
Welcome to jump in our {SAS} discord if you want team mates, we're all old as well now {52 myself).
 
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