Arc Raiders

Does the number of skill points spent on in round crafting and travelling tinkerer actually make a difference as to what you can craft? Or Do you just need 1 point t unlock everything? Can't seem to find a straight answer anywhere
It does, I can't remember all, but Hatch key and Herbal bandages are I'm sure only available with tinkerer, as I went to craft a Hatch key shortly after this last expedition and it was not available - it is now that I specced Tinkerer.
 
It depends on the skill you spend points on, for example 'Youthful Lungs' maxed out 5/5 gives you 25% max stamina, so each point you spend gives you 5% increase.

'Crawl before you walk' maxed out at 5/5 gives you 50% increase in downed movement speed, again each point spent is 10% increase.

All the skills have different percentages. There's a few YouTubers that have painstakingly gone into the practice area to test each of them out and used a timer to see difference in some of the skills. It's worth checking out if you want to get the best out of the skill tree, depending on how you want to play the game of course.
 
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