Arma 3 expansion just announched and showing on twitch E3 oh and DX12!!

So the campaign is not made right? :confused:

What specs do you have?

Here's a pro tip - use a preset, set it to high.

If you use a preset to Low it pushes more work onto the CPU rather than the GPU, hence no obvious increase in performance.

4790k @ 4.5GHz
GTX 980
I can get 120fps in Campaign, ultra, 1920x1080, max AA stuff, 1500 view distance.
Average is around 80fps when I'm in an elevated position, i.e. the first level - helicopter.
 
Move further into the campaign, that's light scenario. The GPU is just unused and CPU as well. More so when the AI are in a firefight.

2500k@4,5 GHz, 16GB RAM, R290.
 
Move further into the campaign, that's light scenario. The GPU is just unused and CPU as well. More so when the AI are in a firefight.

2500k@4,5 GHz, 16GB RAM, R290.

You have the settings wrong then, you shouldn't be at a point of complaining about fps in singleplayer with that sort of spec.

Like I said before, preset to "high/very high/ultra" and view distance to 1600. Watch GPU Utilization, you'll see it change if you flick between a Low preset and a Very high preset.

I've completed the campaign btw.
 
Lol, all the settings are maxed out, even MSAA at 8xMSAA. The FPS just tanks at some points, especially in urban areas. Low GPU usage pretty much. What helps is setting the object quality to low and draw distance not further away than 1km. 60fps constant? No way!

PS: Even at 5280x1050 and the game has problems with the GPU keeping it near 99-100%. Rubbish.
 
I get pretty much 60fps with carefully selecting gfx settings as some tank ur system but offer no real visuals or benefit. In single player and mp (dependant on quality of server). Just dont be daft and max it all.
 
Hmm I have same spec as you but a 980 instead and can run the campaign on everything ultra with over 100fps constantly. (1920x1080).

Even in cities, with AI around you, maybe fighting? Sure, it's nice and high at times, but in cities and with object detail and draw distance to high settings, performance tanks. Even here there isn't 60fps on average - http://www.extremetech.com/computing/190463-nvidia-maxwell-gtx-980-and-gtx-970-review/3 . And it's all about the engine not being able to use the hardware properly.
 
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viewdistance can be high, but object draw distance needs to be under 1.5km (for infantry guys)

90% of performance issues in arma come from either the poorly managed server, or a poorly designed mission mission killing either the client performance, or the server performance (which kills all clients connected)

As an example, if you slap a single unit on the map and fly around max detail 4k etc the game is smooth in the high 80fps for me and beautiful. Keep the mods trimmed and optimised and compatible, Mission design needs to be clever but performance concious, servers need to be setup correctly with good hardware available and signature checking to stop random mods causing huge errors on the server side.

Obviously it could be better, DX12 will allow us to have high IQ AND high view settings rather than having to make a choice, but the biggest work the arma engine needs is in the AI processing, its entirely single thread and its generally the server dropping below 10fps that kills multiplayer performance because its only using 1-2 cores and I don't think DX12 will solve that. It might however at least let the the "ai thread" be entirely AI and use the remaining threads etc for render or what not.
 
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1080p, ultra preset with draw distance set to 1,5km and object draw distance set automatically to around 1,06km.

2500k@4,5GHz, 16GB RAM, R290@1000/1300MHz.

FPS graph is between 0-60FPS for an easier reading (some spike to 60 or upper when I've looked around to areas lighter on the render).
GPU usage graph between 0-100%.


Kavala, 8 vs. 8 AI.

As you can see, the GPU is hardly used even though the gfx settings are maxed almost. The drop in GPU usage and FPS was when the AIs saw each other and started the firefight.

Go to a few tens of them and most likely FPS will tank under 30, I would say even 20 fps.

DX12 will only help so much if they don't overhaul the AI, sim, etc.

LE: - http://gamegpu.ru/action-/-fps-/-tps/arma-iii-test-gpu.html

But they've tested in gfx scenario, not a CPU heavy one for the GPUs. If you check the CPU test scenario, not a single one can hold above 60 in the minimums. Actually even 40fps seems too much.
 
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Arma is a cpu bound game so having a top end gfx card wont really pull that much weight. Big gains when u get a nice processor and oc to 4.5ghz or somit. Also dont get why u do ultra preset its not needed half the gfx options are crap and dont help much imo at least.

Anyhow all this fps talk is getting a bit off track i think lets stick to just the new exp stuff and what its about and lookin forward to.
 
Arma is a cpu bound game so having a top end gfx card wont really pull that much weight. Big gains when u get a nice processor and oc to 4.5ghz or somit. Also dont get why u do ultra preset its not needed half the gfx options are crap and dont help much imo at least.

Anyhow all this fps talk is getting a bit off track i think lets stick to just the new exp stuff and what its about and lookin forward to.

What thanks performance is the object quality and object draw distance. Also terrain draw distance to a little extent (which matters the most). The others you can set them as high as you wish, performance gains are minimal (only MSSA may prove a challenge). Add to that the AI hit and voila!

BTW, even at 5280x1050 and the GPU is "lazy", so yeah.


It's not as responsive at 30fps or under as it is at 60fps or above.
 
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Correct, but it's very hard to get it to a high enough frame rate, especially if can't overclock your CPU/it's older or you're playing on some server at around 30fps and under.
 
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