Arma 3 expansion just announched and showing on twitch E3 oh and DX12!!

Just saw this, groovy baby. Still they can improve it more I hope, is it a jump forward like arrowhead was

Is it still star wars crap?

It never was, modern day warfare sim and all its expansion packs official ones at least

BTW, even at 5280x1050 and the GPU is "lazy", so yeah.

If I ever do water cooling it'll be for this game pretty much as its loves the cpu overclocking. Does use cores but not 100%, if it was more multi threaded maybe it'd use the gpu more

Correct, but it's very hard to get it to a high enough frame rate, especially if can't overclock your CPU/it's older or you're playing on some server at around 30fps and under.

I dont think thats the main thing for this type of game though. All the best arma games IVe been in have been like calling over radio for mortar support, ie. moves that take minutes and are specutacular not the FPS jump around stuff that needs 100 fps. The big fail is desync not exactly the normal lag but latency issues and the whole deal around 'server fps'
 
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Desync is the fault of the player, not the server.
To sync everything up they're assuming at high player counts everyone has a stable connection, unfortunately unless you strictly pay attention to it you're going to get people with awful connections on public servers.

As for performance, it's nice being in a community who has mission makers that understand how to make a good one vs a overly complex bad one.
 
I dont think thats the main thing for this type of game though. All the best arma games IVe been in have been like calling over radio for mortar support, ie. moves that take minutes and are specutacular not the FPS jump around stuff that needs 100 fps. The big fail is desync not exactly the normal lag but latency issues and the whole deal around 'server fps'


If it was a game like The Witcher where you can just click in "that" general direction and the avatar will hit it, I could play it at 30fps or a little bit bellow from time to time, but anything that requires for you to shoot, isn't optimal without some sort of auto aiming, console style. Doesn't matter if you're engaging a target 5 meters from you or 300.

Perhaps if you play a role that has nothing to do with that, could work. :)

Anyway, I really hope they go mainstream and by mainstream I mean for a realistic approach when it comes to climbing and jumping over obstacles, transition from the water to land and so on. No being able to climb something 1 meter high, jumping a fence in a proper and fast way, etc., it's just ridiculous. Same with the UI, inventory, some animations that are done in the craziest and unrealistically way possible, etc. :D
 
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But at the price I paid it better be included..

I would like to think so but after their cash grab and run on DayZ I am not totally as trusting of BI as I was years ago.

Saying that though. Hendrix, Doors, Hueys, Littlebirds, Cobras and lots of NPCs in paddy fields ... this is going to be good.
 
Psople moaning about optimizing, lagging and buggyness of arma 3.... Some suggestions

1) Get a better PC
2) Do some research on how to maximise setting settings
3) Go play play BF4 thats well optimized

I love the rugged feel to Arma, finding those perfect settings based on your hardware! Love love love it
 
meh, i'll get around to playing it at some point. it strikes me bohemia seem to be so up on keeping rich featuresets, amazing graphics and realistic physics that they've not cottoned on that the processing power of todays pc's just isnt enough for what they want to do.

if they lessened some of the features, not enough to kill the sim element of it [because lets face it that would kill the game] and spent more time paying attention to how the engine handled doing things rather than just adding more and more to it then maybe we'd have a playable game.
 
meh, i'll get around to playing it at some point. it strikes me bohemia seem to be so up on keeping rich featuresets, amazing graphics and realistic physics that they've not cottoned on that the processing power of todays pc's just isnt enough for what they want to do.

if they lessened some of the features, not enough to kill the sim element of it [because lets face it that would kill the game] and spent more time paying attention to how the engine handled doing things rather than just adding more and more to it then maybe we'd have a playable game.

There's plenty of processing power, BI just don't seem to be able to fathom multithreading.
 
There's plenty of processing power, BI just don't seem to be able to fathom multithreading.

this is true, i can understand that getting a faster cpu will help the scenario, but tbh for any other game the option to run it is always 'do without aa' or 'just lower everything from ultra to high'

can't understand why they dont do this, its one of those series i very much want to love [was addicted to joint ops back in the day running it on a pc about 10 years older than the game was just fine]. if it ran well on average hardware with average settings i'd be happy.
 
I found using any of the 2/4/8x FSAA caused a huge drop in performance regardless of any of the other settings so I set that to disabled and use FXAA Ultra instead (see below). My rig is a 2600K @ 4.6 with an OC'd 780 using a SSD for the game.

I use 1080p with everything at max/ultra, a distance of 3300/1500 and here's my AA screen showing 60+fps with a 30v30 (59 AI and me) fight going on behind me in Stratis. I don't have any noticable slow down, even during the campaign -

arma3fps.jpg
 
I just tried the Drawdown mission, GTX 970, Intel i7 2600k, 16GB RAM.

Using the GeForce Experience settings, mainly Ultra without any AA view distances at 2800. Lovely, 30-40 FPS, in an area that had about 5 guys and a helicopter.

The games a joke, it doesn't even look that nice.

38% CPU usage too, dat multi-threading.

EDIT: Just tried exactly the same settings as you, about 33, as high as 44 FPS. CPU 0 was at about 87% and everything else was barely being touched. For a game that is massively CPU dependant you'd think they would optimise the engine to use more than one core.
 
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