Soldato
- Joined
- 14 Aug 2009
- Posts
- 3,262
this is true, i can understand that getting a faster cpu will help the scenario, but tbh for any other game the option to run it is always 'do without aa' or 'just lower everything from ultra to high'
can't understand why they dont do this, its one of those series i very much want to love [was addicted to joint ops back in the day running it on a pc about 10 years older than the game was just fine]. if it ran well on average hardware with average settings i'd be happy.
Someone on their forums did a couple of tests and analyzed some of the draw calls and some dx profiler. The game spends a lot of time on the "sim" and I think he said that even in MP, that simulation time increases as the number of player increases. It runs mostly on the main thread and in the circumstances he tested, the draw calls were around 1500-2000, which is very low.
Also one of Bohemia's staff said they're working on implementing DX12 at basic level, no advanced features. Sure, you'll get a boost here and there probably, but it's not a universal saver and without proper multithreading of the engine, performance will drop still.
Whoever says is getting 60 fps in some ridiculous scenarios, should try Altis in Kavala or a major city, not an empty space in Stratis.
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