***ArmA 3 Thread***

Not too keen on the fact this map will be a tail of two islands... Granted will be perfectly fine for most mods.

Wish there was an alternative with the following:

2cctpis.png
 
[TFU] Thegoon84;29606011 said:
Not too keen on the fact this map will be a tail of two islands... Granted will be perfectly fine for most mods.

Here you go!


2 minutes in the editor. Spend 10 mins and you would actually be able to make quite a decent looking bridge!
 
Anyone play IFA3LITE 1944 king of the hill ? there was an update today on steam workshop I have subbed and downloaded it via steam workshop but when I try to join any servers i get kicked with a blank kick msg.

Normal king of the hills working fine and I can connect to servers.
 
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Anyone play IFA3LITE 1944 king of the hill ? there was an update today on steam workshop I have subbed and downloaded it via steam workshop but when I try to join any servers i get kicked with a blank kick msg.

Normal king of the hills working fine and I can connect to servers.

That's because the servers need to update to the newest version. Just got to wait.


I'm waiting for the DEV servers to implement the new weapons. I WANT MY AK12!
 
hey guys,

thinking of purchasing this game, two questions though.

1. how is it in multiplayer?
2. anyone here wanna play with me as my good mate doesn't do PC games. (feel lonely) :(



RTJ
 
1944 king of the hill has got me back in to arma f the new overpriced map

Yeah, F what is the arguably the best terrain that BI have produced, all the new weapons/vehicles/units and not to mention all the other massive updates that you get for free :rolleyes:

hey guys,

thinking of purchasing this game, two questions though.

1. how is it in multiplayer?
2. anyone here wanna play with me as my good mate doesn't do PC games. (feel lonely) :(


What sort of thing are you wanting to play?
 
Yeah, F what is the arguably the best terrain that BI have produced, all the new weapons/vehicles/units and not to mention all the other massive updates that you get for free :rolleyes:




What sort of thing are you wanting to play?

what do you mean mate? games? or classifications in ARMA? I'm a bit slow so please don't judge :D



RTJ
 
what do you mean mate? games? or classifications in ARMA? I'm a bit slow so please don't judge :D



RTJ

some redditor said:
Here a very brief description of a couple of missions/mods:
King of the Hill - Fast paced TvTvT, trying to get and maintain control of a city. Switches between cities and day/night upon every round start.
(Do not require any downloads of mods/addons)

Atlis & Stratis Wasteland - A mix between survival and doing randomized missions, group up with others or play as a lone wolf.
(Do not require any downloads of mods/addons)

Chernarus Wasteland - A mix between survival and doing randomized missions, group up with others or play as a lone wolf.
(Require downloads of mods/addons found at www.a3cdn.com)

Capture the Island - TvT, trying to get and maintain control of several capture points. Switches between capture points and day/night upon every round start.
(Do not require any downloads of mods/addons)

BECTI - Slower paced TvT with AI included, trying to capture and maintain control of cities on Altis.
(Do not require any downloads of mods/addons)

Different Life mods - Role playing, cops/civilians/rebels.

Breaking Point - Very much like DayZ but as a mod.
(Require download of mod)

Battle Royale - Hunger games style. 30-64 players drop from a plane and try to be the last one standing.
(Require download of mod)

Zeus - Mil-sim with objectives and challenges as you go, created by one player who acts as Zeus.
(Do not require any downloads of mods/addons)
 
User selectable spawn points on joining server and respawn?

I have created a mission in the 3D editor, respawning to a single point works every time.

What I want to do now is be able to have players choose where they spawn on login (give them 3 options) also when respawning, also have a choice.

I have put the marker down, respawn_1, but nothing happens.

What am I missing.

Thank you.

Edit:

OK...

One part of the problem was that I had respawn timer set to ZERO.

Now, when I add a second respawn marker, I get a respawn menu come up but it says respawns disabled?
 
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