Soldato
- Joined
- 1 May 2013
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So AMD released a 'special' driver just for that review.......why can't they be so proactive with other titles 

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So AMD released a 'special' driver just for that review.......why can't they be so proactive with other titles![]()
Will have to benchmark mine again with the latest version, see how I do.![]()
Oh boy, someone grab the popcorn. This is about to get ugly
Disappointed with the mutli GPU scaling for both vendors.
Thinking about this a little more it would be interesting to have a breakdown of shaders/framerate for each card. If DX12 allows the full potential of cards to be unlocked is it really that surprising that the Fury X with ~4000 shaders beats a card (980ti) with ~2800. 17.5% FPS more at 1440p with 45% more shaders.
Anandtech were running this on a recent six core Intel CPU clocked @ 4.2Ghz. Given the rendering engine is making use of multiple command queues I'm surprised it is hitting a CPU bottleneck this easily. Would have been interesting to see some pics of the CPU/thread utilisation, all maxed at 100%???The multi gpu scaling is only that bad becasue in multi gpu he is hitting a heavy CPU limit. This game is very CPU heavy, if it was less CPU bound in multi GPU then the FPS would have been closer to double....
Anandtech were running this on a recent six core Intel CPU clocked @ 4.2Ghz. Given the rendering engine is making use of multiple command queues I'm surprised it is hitting a CPU bottleneck this easily. Would have been interesting to see some pics of the CPU/thread utilisation, all maxed at 100%???
Yeah rts games require insane cpu power. Supreme commander still bogs down any cpu out today once the unit count gets into the 1000s.
I'm playing a lot of planetary annihilation it's the same. Starts of a solid 120fps but can go as low as 10 on a large system with multiple armies.
So AMD released a 'special' driver just for that review.......why can't they be so proactive with other titles![]()