Soldato
- Joined
- 23 Dec 2013
- Posts
- 3,547
- Location
- North Wales
Did Nvidia ever "fix" the issues with Async compute? I don't think there is a lot they can do as it's a hardware limitation.
Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.
Update 02/24: NVIDIA sent a note over this afternoon letting us know that asynchornous shading is not enabled in their current drivers, hence the performance we are seeing here. Unfortunately they are not providing an ETA for when this feature will be enabled.
AMD just released 16.2 hotfix drivers that has performance upgrades for this benchmark version.
It is an AMD PR stunt form their marketing division so i expect nothing less.
That driver did had other fixes aswell, so it wasn't dedicated for this game alone.
But they specifically gave it to Anandtech, no doubt asking Anandtech to do such a review. Thats fine, you just have to be careful what you read on the internet and take such benchmarks with a large mountain of salt. Its just a pitty AMD are not so willing to make driver hotfixes for AAA game releases.
Anyway, it would be nice to get a clearer picture of the Nvidia driver status. An AOTS developer claimed the newest Nvidia drivers had async enabled, but nvidia are claiming not for AOTS yet. Until that is resolved such benchmarks are not that useful at this stage sadly.
I doubt it is because they CBA dealing with it' it just not a priority since there are basically zero fully released Dx12 games. It's like the DX12 Fermi drivers, they said they would be released when DX12 games are available.
I also suspect that the driver solution might have to be tuned to specific games more closely. We know form fable of legends that maxwell async performance can be very good if done in consideration for the architecture.
D.P, time to stop trolling.
AMD have been quite good driver wise lately, releasing a hotfix patch for the recent Fallout 4 patch (that broke the crossfire profile) extremely quickly.
Just because AMD are winning this benchmark at the moment does give you the right to enter troll mode.
But they specifically gave it to Anandtech, no doubt asking Anandtech to do such a review. Thats fine, you just have to be careful what you read on the internet and take such benchmarks with a large mountain of salt. Its just a pitty AMD are not so willing to make driver hotfixes for AAA game releases.
Anyway, it would be nice to get a clearer picture of the Nvidia driver status. An AOTS developer claimed the newest Nvidia drivers had async enabled, but nvidia are claiming not for AOTS yet. Until that is resolved such benchmarks are not that useful at this stage sadly.
But they specifically gave it to Anandtech, no doubt asking Anandtech to do such a review. Thats fine, you just have to be careful what you read on the internet and take such benchmarks with a large mountain of salt. Its just a pitty AMD are not so willing to make driver hotfixes for AAA game releases.
Anyway, it would be nice to get a clearer picture of the Nvidia driver status. An AOTS developer claimed the newest Nvidia drivers had async enabled, but nvidia are claiming not for AOTS yet. Until that is resolved such benchmarks are not that useful at this stage sadly.
Anandtech actually used 16.1.1 hotfix drivers.
About nvidia, Kollock said that latest nvidia shipping drivers had support for async. Does that actually mean public driver or special driver for devs?
Another major point is how it has that lead while having better IQ, the nvidia cards appear to have a lot of lighting effects missing if you watch comparison videos.
Another major point is how it has that lead while having better IQ, the nvidia cards appear to have a lot of lighting effects missing if you watch comparison videos.