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Ashes of the Singularity Coming, with DX12 Benchmark in thread.

Has anyone managed it with maximum settings ?

If you refer 8x msaa , (or in addition manually increasing shading samples from settings) . I don't think Furies will have vram for those settings. What happens when you try? I can only run it on vsr, but that ain't fully the same)
 
Last edited:
Has anyone managed it with maximum settings ?

I had to edit the settings.ini in C:\Users\*username*\Documents\My Games\Ashes of the Singularity. Just change the following line.

[System]
FullScreen=1
Resolution=3840,2160

When you say max settings I assume the Crazy preset.
 
I had to edit the settings.ini in C:\Users\*username*\Documents\My Games\Ashes of the Singularity. Just change the following line.

[System]
FullScreen=1
Resolution=3840,2160

When you say max settings I assume the Crazy preset.

Crazy preset and 8xMSAA
 
If you refer 8x msaa , (or in addition manually increasing shading samples from settings) . I don't think Furies will have vram for those settings. What happens when you try? I can only run it on vsr, but that ain't fully the same)

Is 8x MSAA really needed at 2160p? I would have thought at that resolution, any form of AA is a lot less important than it used to me. Have never tried those resolutions, so just asking, not arguing.
 
I had to edit the settings.ini in C:\Users\*username*\Documents\My Games\Ashes of the Singularity. Just change the following line.

[System]
FullScreen=1
Resolution=3840,2160

When you say max settings I assume the Crazy preset.

These settings the same as my TXs are using

==========================================================================
Oxide Games
Ashes Benchmark Test - ©2015
C:\Users\Keve\Documents\My Games\Ashes of the Singularity\Benchmarks\Output_16_02_26_0852.txt
Version 0.90.17445
02/26/2016 08:56
==========================================================================

== Hardware Configuration ================================================
GPU 0: NVIDIA GeForce GTX TITAN X
GPU 1: NVIDIA GeForce GTX TITAN X
CPU: GenuineIntel
Intel(R) Core(TM) i7-5960X CPU @ 3.00GHz
Physical Cores: 8
Logical Cores: 16
Physical Memory: 16253 MB
Allocatable Memory: 134217727 MB
==========================================================================


== Configuration =========================================================
API: DirectX 12
==========================================================================
Quality Preset: Custom
==========================================================================

Resolution: 3840x2160
Fullscreen: True
Bloom Quality: High
PointLight Quality: High
Glare Quality: High
Shading Samples: 16 million
Terrain Shading Samples: 16 million
Shadow Quality: High
Temporal AA Duration: 0
Temporal AA Time Slice: 0
Multisample Anti-Aliasing: 8x
Texture Rank : 1


== Total Avg Results =================================================
Total Time: 60.003143 ms per frame
Avg Framerate: 51.023167 FPS (19.598940 ms)
Weighted Framerate: 44.610073 FPS (22.416462 ms)
CPU frame rate (estimated if not GPU bound): 58.454727 FPS (17.107256 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 4019.209229 Batches
Average Batches per frame: 18737.292969 Batches
==========================================================================
 
Is 8x MSAA really needed at 2160p? I would have thought at that resolution, any form of AA is a lot less important than it used to me. Have never tried those resolutions, so just asking, not arguing.

No it's not needed, 2x MSAA is more than enough and there is no real benefit after that. In fact AA is one of the first things I turn off to get extra performance at 4K.

Of course some feel running at max is essential for some reason.
 
No it's not needed, 2x MSAA is more than enough and there is no real benefit after that. In fact AA is one of the first things I turn off to get extra performance at 4K.

Of course some feel running at max is essential for some reason.

In some games 8xMSAA does make a difference @2160p.

Sometimes even 8xMSAA is not enough to get rid of jagged edges.
 
Odd question, but why would you want more vertical view instead of horizontal in an RTS?

Because the monitor connected to one of my PCs is in 1200x1920 portrait mode.

Can't really tell for sure how ui responds, but you can simply use whatever resolution you want, by simply editing it from settings file.

Here is screenshot from random 1000x1080 resolution :D

Thanks.
 
Am I the only one using 8xMSAA ?

These settings the same as my TXs are using

================================================== ========================
Oxide Games
Ashes Benchmark Test - ©2015
C:\Users\Keve\Documents\My Games\Ashes of the Singularity\Benchmarks\Output_16_02_26_0852.txt
Version 0.90.17445
02/26/2016 08:56
================================================== ========================

== Hardware Configuration ================================================
GPU 0: NVIDIA GeForce GTX TITAN X
GPU 1: NVIDIA GeForce GTX TITAN X
CPU: GenuineIntel
Intel(R) Core(TM) i7-5960X CPU @ 3.00GHz
Physical Cores: 8
Logical Cores: 16
Physical Memory: 16253 MB
Allocatable Memory: 134217727 MB
================================================== ========================


== Configuration ================================================== =======
API: DirectX 12
================================================== ========================
Quality Preset: Custom
================================================== ========================

Resolution: 3840x2160
Fullscreen: True
Bloom Quality: High
PointLight Quality: High
Glare Quality: High
Shading Samples: 16 million
Terrain Shading Samples: 16 million
Shadow Quality: High
Temporal AA Duration: 0
Temporal AA Time Slice: 0
Multisample Anti-Aliasing: 8x
Texture Rank : 1


== Total Avg Results =================================================
Total Time: 60.003143 ms per frame
Avg Framerate: 51.023167 FPS (19.598940 ms)
Weighted Framerate: 44.610073 FPS (22.416462 ms)
CPU frame rate (estimated if not GPU bound): 58.454727 FPS (17.107256 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 4019.209229 Batches
Average Batches per frame: 18737.292969 Batches
================================================== ========================

Here you go Kaap. I will add this one to your bench thread when it gets updated. I might be able to improve this as there's a little bit more OC room left on the cores, just needs fine tuning.

5960x @4.9Ghz
2x Fury X @1150/545
3840x2160P
16.2
Crazy Preset + x8 MSAA

Total Time: 60.004250 ms per frame
Avg Framerate: 60.663025 FPS (16.484507 ms)
Weighted Framerate: 59.660583 FPS (16.761486 ms)
CPU frame rate (estimated if not GPU bound): 119.955215 FPS (8.336445 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 4659.671387 Batches
Average Batches per frame: 18852.404297 Batches

bN2opCG.jpg

==========================================================================
Oxide Games
Ashes Benchmark Test - ©2015
C:\Users\matth\Documents\My Games\Ashes of the Singularity\Benchmarks\Output_16_02_26_1845.txt
Version 0.90.17445
02/26/2016 18:48
==========================================================================

== Hardware Configuration ================================================
GPU 0: AMD Radeon (TM) R9 Fury Series
GPU 1: AMD Radeon (TM) R9 Fury Series
CPU: GenuineIntel
Intel(R) Core(TM) i7-5960X CPU @ 3.00GHz
Physical Cores: 8
Logical Cores: 16
Physical Memory: 16253 MB
Allocatable Memory: 134217727 MB
==========================================================================


== Configuration =========================================================
API: DirectX 12
==========================================================================
Quality Preset: Custom
==========================================================================

Resolution: 3840x2160
Fullscreen: True
Bloom Quality: High
PointLight Quality: High
Glare Quality: High
Shading Samples: 16 million
Terrain Shading Samples: 16 million
Shadow Quality: High
Temporal AA Duration: 0
Temporal AA Time Slice: 0
Multisample Anti-Aliasing: 8x
Texture Rank : 1


== Total Avg Results =================================================
Total Time: 60.004250 ms per frame
Avg Framerate: 60.663025 FPS (16.484507 ms)
Weighted Framerate: 59.660583 FPS (16.761486 ms)
CPU frame rate (estimated if not GPU bound): 119.955215 FPS (8.336445 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 4659.671387 Batches
Average Batches per frame: 18852.404297 Batches
==========================================================================


== Results ===============================================================
BenchMark 0
TestType: Full System Test
== Sub Mark Normal Batch =================================================
Total Time: 71.006691 ms per frame
Avg Framerate: 70.824310 FPS (14.119446 ms)
Weighted Framerate: 68.620682 FPS (14.572866 ms)
CPU frame rate (estimated if not GPU bound): 129.744965 FPS (7.707428 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 1957.510620 Batches
Average Batches per frame: 6607.746094 Batches
== Sub Mark Medium Batch =================================================
Total Time: 56.027958 ms per frame
Avg Framerate: 60.094997 FPS (16.640320 ms)
Weighted Framerate: 59.337654 FPS (16.852705 ms)
CPU frame rate (estimated if not GPU bound): 123.244186 FPS (8.113973 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 4209.820313 Batches
Average Batches per frame: 14030.061523 Batches
== Sub Mark Heavy Batch =================================================
Total Time: 52.978092 ms per frame
Avg Framerate: 53.493809 FPS (18.693752 ms)
Weighted Framerate: 53.025417 FPS (18.858879 ms)
CPU frame rate (estimated if not GPU bound): 108.838432 FPS (9.187931 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 9323.277344 Batches
Average Batches per frame: 35919.402344 Batches
=========================================================================
=========================================================================
== Shot Mid Artemis Battle Shot =========================================
Total Time: 5.001378 ms per frame
Avg Framerate: 52.785458 FPS (18.944613 ms)
Weighted Framerate: 52.377533 FPS (19.092155 ms)
CPU frame rate (estimated if not GPU bound): 114.897194 FPS (8.703433 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 1271.285034 Batches
Average Batches per frame: 4465.007813 Batches
== Shot Far Artemis Battle Shot =========================================
Total Time: 4.999010 ms per frame
Avg Framerate: 52.010300 FPS (19.226961 ms)
Weighted Framerate: 51.547321 FPS (19.399651 ms)
CPU frame rate (estimated if not GPU bound): 100.135574 FPS (9.986461 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 3890.324951 Batches
Average Batches per frame: 13686.753906 Batches
== Shot Satellite Shot =========================================
Total Time: 5.004644 ms per frame
Avg Framerate: 51.751930 FPS (19.322950 ms)
Weighted Framerate: 51.416233 FPS (19.449112 ms)
CPU frame rate (estimated if not GPU bound): 93.296234 FPS (10.718546 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 9344.925781 Batches
Average Batches per frame: 40388.179688 Batches
== Shot Fighters Satellite Chase =========================================
Total Time: 11.994613 ms per frame
Avg Framerate: 90.373901 FPS (11.065142 ms)
Weighted Framerate: 88.483368 FPS (11.301559 ms)
CPU frame rate (estimated if not GPU bound): 131.011459 FPS (7.632920 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 856.139404 Batches
Average Batches per frame: 2944.758301 Batches
== Shot Surrounded T3 Shot =========================================
Total Time: 5.011719 ms per frame
Avg Framerate: 50.681213 FPS (19.731176 ms)
Weighted Framerate: 50.056236 FPS (19.977530 ms)
CPU frame rate (estimated if not GPU bound): 129.574280 FPS (7.717581 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 1566.586670 Batches
Average Batches per frame: 5257.775391 Batches
== Shot Overhead Top Battle Shot =========================================
Total Time: 4.986205 ms per frame
Avg Framerate: 53.748295 FPS (18.605242 ms)
Weighted Framerate: 53.455532 FPS (18.707138 ms)
CPU frame rate (estimated if not GPU bound): 127.003273 FPS (7.873813 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 3290.894775 Batches
Average Batches per frame: 10976.768555 Batches
== Shot Sideline Battle Shot =========================================
Total Time: 5.007956 ms per frame
Avg Framerate: 62.500557 FPS (15.999857 ms)
Weighted Framerate: 61.965858 FPS (16.137918 ms)
CPU frame rate (estimated if not GPU bound): 129.513031 FPS (7.721231 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 3071.899414 Batches
Average Batches per frame: 10146.057617 Batches
== Shot Bomber Chase Cam =========================================
Total Time: 6.996697 ms per frame
Avg Framerate: 69.032570 FPS (14.485916 ms)
Weighted Framerate: 68.219727 FPS (14.658516 ms)
CPU frame rate (estimated if not GPU bound): 125.685623 FPS (7.956359 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 2674.409180 Batches
Average Batches per frame: 9063.728516 Batches
== Shot Long Shot =========================================
Total Time: 9.992346 ms per frame
Avg Framerate: 57.243816 FPS (17.469135 ms)
Weighted Framerate: 56.888287 FPS (17.578312 ms)
CPU frame rate (estimated if not GPU bound): 126.649666 FPS (7.895797 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 4514.091309 Batches
Average Batches per frame: 15037.823242 Batches
== Shot Fighters Chase Cam 1 =========================================
Total Time: 15.004511 ms per frame
Avg Framerate: 58.915615 FPS (16.973429 ms)
Weighted Framerate: 58.575119 FPS (17.072094 ms)
CPU frame rate (estimated if not GPU bound): 126.436394 FPS (7.909115 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 4004.014893 Batches
Average Batches per frame: 13226.956055 Batches
== Shot Satellite Shot 2 =========================================
Total Time: 7.995376 ms per frame
Avg Framerate: 54.656597 FPS (18.296053 ms)
Weighted Framerate: 54.006046 FPS (18.516445 ms)
CPU frame rate (estimated if not GPU bound): 107.092323 FPS (9.337737 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 9453.226563 Batches
Average Batches per frame: 38105.195313 Batches
== Shot Top Battle Shot =========================================
Total Time: 5.009036 ms per frame
Avg Framerate: 53.303673 FPS (18.760433 ms)
Weighted Framerate: 53.013226 FPS (18.863218 ms)
CPU frame rate (estimated if not GPU bound): 117.366287 FPS (8.520334 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 5898.335449 Batches
Average Batches per frame: 20003.714844 Batches
== Shot Sideline Battle Shot 2 =========================================
Total Time: 9.994120 ms per frame
Avg Framerate: 57.834011 FPS (17.290865 ms)
Weighted Framerate: 57.491085 FPS (17.394001 ms)
CPU frame rate (estimated if not GPU bound): 120.221886 FPS (8.317953 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 7210.684570 Batches
Average Batches per frame: 24083.171875 Batches
== Shot Fighters Chase Cam 2 =========================================
Total Time: 10.008399 ms per frame
Avg Framerate: 62.047882 FPS (16.116585 ms)
Weighted Framerate: 61.362659 FPS (16.296556 ms)
CPU frame rate (estimated if not GPU bound): 128.403000 FPS (7.787980 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 2436.800537 Batches
Average Batches per frame: 8110.085449 Batches
== Shot Long Shot 3 =========================================
Total Time: 4.996966 ms per frame
Avg Framerate: 47.829021 FPS (20.907808 ms)
Weighted Framerate: 47.568348 FPS (21.022383 ms)
CPU frame rate (estimated if not GPU bound): 100.508499 FPS (9.949408 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 10215.290039 Batches
Average Batches per frame: 43862.789063 Batches
== Shot Mountain Air Battle Shot =========================================
Total Time: 9.991176 ms per frame
Avg Framerate: 75.866943 FPS (13.180971 ms)
Weighted Framerate: 75.019821 FPS (13.329810 ms)
CPU frame rate (estimated if not GPU bound): 135.374741 FPS (7.386903 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 3098.204102 Batches
Average Batches per frame: 10276.772461 Batches
== Shot Sideline Battle Shot 3 =========================================
Total Time: 5.016094 ms per frame
Avg Framerate: 62.598499 FPS (15.974823 ms)
Weighted Framerate: 62.053947 FPS (16.115009 ms)
CPU frame rate (estimated if not GPU bound): 124.094429 FPS (8.058379 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 2861.051025 Batches
Average Batches per frame: 9593.719727 Batches
== Shot Panoramic Battle Shot =========================================
Total Time: 9.987397 ms per frame
Avg Framerate: 53.968018 FPS (18.529493 ms)
Weighted Framerate: 53.685871 FPS (18.626875 ms)
CPU frame rate (estimated if not GPU bound): 115.131554 FPS (8.685717 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 9688.397461 Batches
Average Batches per frame: 34637.820313 Batches
== Shot Mountain Air Battle Shot 2 =========================================
Total Time: 5.007332 ms per frame
Avg Framerate: 78.884323 FPS (12.676789 ms)
Weighted Framerate: 77.911461 FPS (12.835083 ms)
CPU frame rate (estimated if not GPU bound): 125.260567 FPS (7.983358 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 5429.636230 Batches
Average Batches per frame: 17626.173828 Batches
== Shot Low Vista =========================================
Total Time: 9.992860 ms per frame
Avg Framerate: 53.638302 FPS (18.643394 ms)
Weighted Framerate: 53.257301 FPS (18.776770 ms)
CPU frame rate (estimated if not GPU bound): 112.162895 FPS (8.915604 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 9598.258789 Batches
Average Batches per frame: 35389.812500 Batches
== Shot Fighters Satellite Chase 2 =========================================
Total Time: 6.999890 ms per frame
Avg Framerate: 89.287117 FPS (11.199824 ms)
Weighted Framerate: 87.517097 FPS (11.426339 ms)
CPU frame rate (estimated if not GPU bound): 138.078415 FPS (7.242262 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 1533.632568 Batches
Average Batches per frame: 5106.951660 Batches
== Shot High Vista =========================================
Total Time: 5.006682 ms per frame
Avg Framerate: 49.134338 FPS (20.352365 ms)
Weighted Framerate: 48.718117 FPS (20.526245 ms)
CPU frame rate (estimated if not GPU bound): 97.009369 FPS (10.308283 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 10735.390625 Batches
Average Batches per frame: 51386.468750 Batches
== Shot Small Mountain Battle =========================================
Total Time: 5.000625 ms per frame
Avg Framerate: 71.591057 FPS (13.968225 ms)
Weighted Framerate: 70.700722 FPS (14.144127 ms)
CPU frame rate (estimated if not GPU bound): 128.629410 FPS (7.774271 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 961.058472 Batches
Average Batches per frame: 3279.332275 Batches
== Shot End Scene =========================================
Total Time: 11.007695 ms per frame
Avg Framerate: 61.411583 FPS (16.283573 ms)
Weighted Framerate: 60.871590 FPS (16.428026 ms)
CPU frame rate (estimated if not GPU bound): 125.882309 FPS (7.943928 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 3500.113525 Batches
Average Batches per frame: 11697.217773 Batches
 
Last edited:
If only Ashes randomly added a uncompressed texture version so the Titan X's 12GB is 'worthwhile'.

Meanwhile, two measly Fury X's spank two Titan X's.

Lets all hope more games come out with extra settings with no IQ improvement at all just to push memory usage up. What is the next Nvidia sponsored game coming out?
 
1080p Maxed
2 X TX @1439/2002
5960X @4.0

oRUKfHd.jpg

You beat me at 1080P though. :)

5960x @4.9Ghz
2x Fury X @1150/545
1920x1080P
16.2
Crazy Preset + x8 MSAA

w7nDEk9.jpg

==========================================================================
Oxide Games
Ashes Benchmark Test - ©2015
C:\Users\matth\Documents\My Games\Ashes of the Singularity\Benchmarks\Output_16_02_26_1917.txt
Version 0.90.17445
02/26/2016 19:21
==========================================================================

== Hardware Configuration ================================================
GPU 0: AMD Radeon (TM) R9 Fury Series
GPU 1: AMD Radeon (TM) R9 Fury Series
CPU: GenuineIntel
Intel(R) Core(TM) i7-5960X CPU @ 3.00GHz
Physical Cores: 8
Logical Cores: 16
Physical Memory: 16253 MB
Allocatable Memory: 134217727 MB
==========================================================================


== Configuration =========================================================
API: DirectX 12
==========================================================================
Quality Preset: Custom
==========================================================================

Resolution: 1920x1080
Fullscreen: True
Bloom Quality: High
PointLight Quality: High
Glare Quality: High
Shading Samples: 16 million
Terrain Shading Samples: 16 million
Shadow Quality: High
Temporal AA Duration: 0
Temporal AA Time Slice: 0
Multisample Anti-Aliasing: 8x
Texture Rank : 1


== Total Avg Results =================================================
Total Time: 60.003448 ms per frame
Avg Framerate: 92.084641 FPS (10.859574 ms)
Weighted Framerate: 89.996788 FPS (11.111508 ms)
CPU frame rate (estimated if not GPU bound): 128.610474 FPS (7.775416 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 4478.000488 Batches
Average Batches per frame: 16690.171875 Batches
==========================================================================


== Results ===============================================================
BenchMark 0
TestType: Full System Test
== Sub Mark Normal Batch =================================================
Total Time: 71.004875 ms per frame
Avg Framerate: 104.499870 FPS (9.569389 ms)
Weighted Framerate: 101.106735 FPS (9.890537 ms)
CPU frame rate (estimated if not GPU bound): 136.293976 FPS (7.337082 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 2006.560913 Batches
Average Batches per frame: 6569.955566 Batches
== Sub Mark Medium Batch =================================================
Total Time: 55.998634 ms per frame
Avg Framerate: 92.484398 FPS (10.812634 ms)
Weighted Framerate: 90.402061 FPS (11.061694 ms)
CPU frame rate (estimated if not GPU bound): 130.349411 FPS (7.671688 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 4162.144043 Batches
Average Batches per frame: 13539.271484 Batches
== Sub Mark Heavy Batch =================================================
Total Time: 53.006844 ms per frame
Avg Framerate: 81.989410 FPS (12.196697 ms)
Weighted Framerate: 80.760498 FPS (12.382291 ms)
CPU frame rate (estimated if not GPU bound): 120.228722 FPS (8.317480 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 8991.714844 Batches
Average Batches per frame: 29961.285156 Batches
=========================================================================
=========================================================================
== Shot Mid Artemis Battle Shot =========================================
Total Time: 5.001136 ms per frame
Avg Framerate: 82.781197 FPS (12.080038 ms)
Weighted Framerate: 81.645348 FPS (12.248096 ms)
CPU frame rate (estimated if not GPU bound): 122.198677 FPS (8.183394 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 1244.304077 Batches
Average Batches per frame: 4245.610840 Batches
== Shot Far Artemis Battle Shot =========================================
Total Time: 5.005407 ms per frame
Avg Framerate: 87.705154 FPS (11.401838 ms)
Weighted Framerate: 86.477852 FPS (11.563655 ms)
CPU frame rate (estimated if not GPU bound): 114.543655 FPS (8.730296 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 3966.648438 Batches
Average Batches per frame: 13863.107422 Batches
== Shot Satellite Shot =========================================
Total Time: 4.995058 ms per frame
Avg Framerate: 85.884895 FPS (11.643491 ms)
Weighted Framerate: 84.801643 FPS (11.792225 ms)
CPU frame rate (estimated if not GPU bound): 105.002258 FPS (9.523605 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 8897.637695 Batches
Average Batches per frame: 32292.767578 Batches
== Shot Fighters Satellite Chase =========================================
Total Time: 11.998181 ms per frame
Avg Framerate: 130.603134 FPS (7.656784 ms)
Weighted Framerate: 127.261696 FPS (7.857824 ms)
CPU frame rate (estimated if not GPU bound): 136.598328 FPS (7.320734 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 907.901489 Batches
Average Batches per frame: 3021.890137 Batches
== Shot Surrounded T3 Shot =========================================
Total Time: 4.996835 ms per frame
Avg Framerate: 89.456627 FPS (11.178601 ms)
Weighted Framerate: 87.171867 FPS (11.471591 ms)
CPU frame rate (estimated if not GPU bound): 134.442307 FPS (7.438135 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 1534.324829 Batches
Average Batches per frame: 5068.131836 Batches
== Shot Overhead Top Battle Shot =========================================
Total Time: 5.003979 ms per frame
Avg Framerate: 84.732574 FPS (11.801837 ms)
Weighted Framerate: 83.299797 FPS (12.004831 ms)
CPU frame rate (estimated if not GPU bound): 132.691895 FPS (7.536256 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 3271.771240 Batches
Average Batches per frame: 10719.821289 Batches
== Shot Sideline Battle Shot =========================================
Total Time: 4.998402 ms per frame
Avg Framerate: 89.028458 FPS (11.232363 ms)
Weighted Framerate: 87.878235 FPS (11.379381 ms)
CPU frame rate (estimated if not GPU bound): 132.179306 FPS (7.565481 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 3274.530029 Batches
Average Batches per frame: 10527.626953 Batches
== Shot Bomber Chase Cam =========================================
Total Time: 7.004987 ms per frame
Avg Framerate: 101.927376 FPS (9.810906 ms)
Weighted Framerate: 99.870552 FPS (10.012962 ms)
CPU frame rate (estimated if not GPU bound): 132.096619 FPS (7.570217 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 2937.465820 Batches
Average Batches per frame: 9647.063477 Batches
== Shot Long Shot =========================================
Total Time: 9.994006 ms per frame
Avg Framerate: 80.848457 FPS (12.368819 ms)
Weighted Framerate: 79.705467 FPS (12.546191 ms)
CPU frame rate (estimated if not GPU bound): 131.988007 FPS (7.576446 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 4514.836426 Batches
Average Batches per frame: 14538.140625 Batches
== Shot Fighters Chase Cam 1 =========================================
Total Time: 14.998538 ms per frame
Avg Framerate: 93.942490 FPS (10.644811 ms)
Weighted Framerate: 92.508453 FPS (10.809823 ms)
CPU frame rate (estimated if not GPU bound): 135.800110 FPS (7.363764 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 4041.982422 Batches
Average Batches per frame: 13071.134766 Batches
== Shot Satellite Shot 2 =========================================
Total Time: 8.000123 ms per frame
Avg Framerate: 93.123566 FPS (10.738420 ms)
Weighted Framerate: 91.391487 FPS (10.941938 ms)
CPU frame rate (estimated if not GPU bound): 121.968033 FPS (8.198870 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 8716.646484 Batches
Average Batches per frame: 29210.714844 Batches
== Shot Top Battle Shot =========================================
Total Time: 5.000341 ms per frame
Avg Framerate: 82.394379 FPS (12.136751 ms)
Weighted Framerate: 81.330544 FPS (12.295504 ms)
CPU frame rate (estimated if not GPU bound): 125.161072 FPS (7.989705 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 5761.338379 Batches
Average Batches per frame: 18712.429688 Batches
== Shot Sideline Battle Shot 2 =========================================
Total Time: 10.002749 ms per frame
Avg Framerate: 84.176849 FPS (11.879750 ms)
Weighted Framerate: 83.268509 FPS (12.009342 ms)
CPU frame rate (estimated if not GPU bound): 126.005638 FPS (7.936152 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 7349.421875 Batches
Average Batches per frame: 23629.095703 Batches
== Shot Fighters Chase Cam 2 =========================================
Total Time: 10.002425 ms per frame
Avg Framerate: 89.778221 FPS (11.138558 ms)
Weighted Framerate: 88.368752 FPS (11.316217 ms)
CPU frame rate (estimated if not GPU bound): 136.060074 FPS (7.349695 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 2440.754883 Batches
Average Batches per frame: 7903.188477 Batches
== Shot Long Shot 3 =========================================
Total Time: 4.999952 ms per frame
Avg Framerate: 79.400764 FPS (12.594337 ms)
Weighted Framerate: 78.484230 FPS (12.741413 ms)
CPU frame rate (estimated if not GPU bound): 122.547050 FPS (8.160131 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 10043.576172 Batches
Average Batches per frame: 33449.828125 Batches
== Shot Mountain Air Battle Shot =========================================
Total Time: 9.996359 ms per frame
Avg Framerate: 104.337990 FPS (9.584237 ms)
Weighted Framerate: 102.322189 FPS (9.773051 ms)
CPU frame rate (estimated if not GPU bound): 142.312347 FPS (7.026797 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 3016.834961 Batches
Average Batches per frame: 9672.896484 Batches
== Shot Sideline Battle Shot 3 =========================================
Total Time: 4.998948 ms per frame
Avg Framerate: 94.419868 FPS (10.590991 ms)
Weighted Framerate: 92.922447 FPS (10.761662 ms)
CPU frame rate (estimated if not GPU bound): 131.862564 FPS (7.583653 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 2940.230225 Batches
Average Batches per frame: 9660.722656 Batches
== Shot Panoramic Battle Shot =========================================
Total Time: 10.006186 ms per frame
Avg Framerate: 78.351532 FPS (12.762993 ms)
Weighted Framerate: 77.455643 FPS (12.910615 ms)
CPU frame rate (estimated if not GPU bound): 122.792038 FPS (8.143850 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 8881.317383 Batches
Average Batches per frame: 29020.765625 Batches
== Shot Mountain Air Battle Shot 2 =========================================
Total Time: 4.999671 ms per frame
Avg Framerate: 130.808594 FPS (7.644758 ms)
Weighted Framerate: 127.485825 FPS (7.844009 ms)
CPU frame rate (estimated if not GPU bound): 133.191589 FPS (7.507981 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 4134.012695 Batches
Average Batches per frame: 13263.390625 Batches
== Shot Low Vista =========================================
Total Time: 10.002870 ms per frame
Avg Framerate: 75.778252 FPS (13.196399 ms)
Weighted Framerate: 74.855324 FPS (13.359103 ms)
CPU frame rate (estimated if not GPU bound): 120.825150 FPS (8.276423 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 9686.044922 Batches
Average Batches per frame: 32150.128906 Batches
== Shot Fighters Satellite Chase 2 =========================================
Total Time: 6.992157 ms per frame
Avg Framerate: 126.999443 FPS (7.874050 ms)
Weighted Framerate: 123.182770 FPS (8.118018 ms)
CPU frame rate (estimated if not GPU bound): 146.665482 FPS (6.818237 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 1785.137329 Batches
Average Batches per frame: 5682.100586 Batches
== Shot High Vista =========================================
Total Time: 4.999884 ms per frame
Avg Framerate: 78.201820 FPS (12.787426 ms)
Weighted Framerate: 77.181114 FPS (12.956537 ms)
CPU frame rate (estimated if not GPU bound): 115.890373 FPS (8.628844 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 10827.346680 Batches
Average Batches per frame: 36570.136719 Batches
== Shot Small Mountain Battle =========================================
Total Time: 5.009687 ms per frame
Avg Framerate: 110.386124 FPS (9.059110 ms)
Weighted Framerate: 107.709221 FPS (9.284256 ms)
CPU frame rate (estimated if not GPU bound): 135.106781 FPS (7.401553 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 966.741638 Batches
Average Batches per frame: 3193.528076 Batches
== Shot End Scene =========================================
Total Time: 11.002260 ms per frame
Avg Framerate: 91.981102 FPS (10.871799 ms)
Weighted Framerate: 90.696495 FPS (11.025784 ms)
CPU frame rate (estimated if not GPU bound): 129.194504 FPS (7.740268 ms)
Percent GPU Bound: 0.000000 %
Driver throughput (Batches per ms): 3894.066162 Batches
Average Batches per frame: 12649.614258 Batches
 
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