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**Assassins Creed Unity Performance Benchmark Thread**

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Haven't seen anyone do a thread for this so I decided to kick it off before it releases in Europe and the UK tomorrow.

Reports from the US (as its been released on the 11/11/2014 over there) is that the game can't been run smoothly at 60fps with maxed out settings on any single gpu.

Theres also been reports of issues with FXAA aswell as 4XMSAA+ , over 3GB+ usage at 1080p with the 780-780Ti hitting a vram wall if you don't lower enviroment detail.
 
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He was doing funny, try to keep up with the "in" jokes

Africanos tried to tell Gregster "that's not how you bench", which considering the massive flaws in his own tools and process is pretty funny in itself



He's only repeating back to you something you said to someone else, so you might want to take your own advice :D

I actually like Gregsters benchmarks.

I remember mentioning "that's not how you bench" somewhere can't find the thread though to look up why I did.

Btw I'm not familiar with the trust system was waiting for those pointers you mentioned

Ought to be good, if its locked to 30 FPS... ;)

Yeah cinematic experience :)
 
Tonester was joking and I am sure Nik got the joke :D

You have more time on your hands then me hehehe :D

So do your magic Gregster , this one is going to hit a few hundred pages I think.

IMO Ubisoft is trying to cover up the AnvilNext engines flaws (modded version of the 2007 Anvil Engine) with thousands of NPC and long draw distances.

Its debatable ofcourse as its not as good looking as Ryse but its got more going on
 
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Friend of mine in the states has pretty much the same setup as I do and runs the game maxed out at 1080P, TXAA and it runs at a constant 50-60 fps, Guessing it will get better with updates.

Yeah the 1.2 patch isn't out , do you know by any chance if that was further into the game ? People mentioning in Paris it kills performance
 
For some odd reason the 1.2 patch they mentioned hasn't been released , so Im going to have to wait.

But heres a few preliminary benchmarks to get a feel of performance :D

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People moaning need to understand that we're not running ports of games built on 7 year old GPU tech now.

PS4 especially is packing ~7850 level GPU power and when you factor in high level of optimisation the consoles get it's easy to need a GPU on PC with double the power to get the same experience.

The next generation games are all running higher quality shadows and lighting models compared to the last generation games so of course ports of these games are not going to run as well on max settings as last generation game ports did.

AnvilNext is a modified 7 year old engine, I don't seem to understand your point of saying "we're not running ports of games built on 7 year old GPU tech now"

Actually we are for this specific game, they need to rebuild an engine from scratch imo. Theres reports of framedrops from 30 to 20fps on the Xbox One and PS4, now if your happy playing at 20fps thats a whole different story.

Theres more going on in AC Unity with the likes of NPCs and further DOF than lets say the LithTech Engine (Shadow of Mordor) but in my subjective opinion the quality vs performance hit seems to incline towards problems with the core engine not the lack of processing power.
 
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Although Assassin’s Creed 4: Black Flag is visually the most spectacular Assassin’s Creed till this day, unfortunately this is still the old Anvil Engine working in the background. NPC’s, objects and structures are still popping in and out for no reason. Of course the problem lies within the old engine, which doesn’t use all the horse power on modern day PC’s.

The engine is primarily programmed for current gen consoles which hardware is below any standards of PC gamers today. The optimization for PC is not something that developers had in mind while making this game. While the 63 fps cap is still present and who knows what it will take for Ubisoft to remove it. After all here is what Ubisoft’s Assassin’s Creed 4 associate producer Sylvain Trottier said a few days ago: “It’s always a question of compromise about the effect, how it looks, and the performance it takes from the system".

On PC, usually you don’t really care about the performance, because the idea is that if it’s not [running] fast enough, you buy a bigger GPU. Once you get on console, you can’t have this approach. As always the PC gaming community will get the bad end of the stick in terms of optimization that was desperately needed at this point in time. Maybe because AC 4 was made for the previous generation of consoles, Ubisoft decided that making a new or improving the old engine is just not worth their time or money which brought us to where we are now.


This is an excerpt from a benchmark we did last year (Im not allowed to link to it for apparent reasons) but this years version seems to have the same problems and roughly I have the same reasoning behind whats going on this time around .
 
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The game automatically detected my 4K resolution and set the high preset so I jumped straight into the game.

It feels to "boxed" to me, like its a reskinned GTA V. People seem to be overrating the visuals a tad bit to much. I bumped the settings to Ultra high which looks better but nothing other than the main character looks like any of the newer AAA game releases.

In terms of performance I didn't run fraps, but it feels like sub 20fps and is unplayable. Going up to Ultra high is a heavy slideshow.

Controls are clunky and unresponsive and moving around in the game feels weird with the way the camera swings around and the objects pop in.

I lasted exactly 12 minutes and thats forced because Im going to write an article about this game. I don't know where Im going to find the will power to sit down and test different setups on this game.

I dont want the cinematic feel forced on me, sorry I cant take it .

I hope Ubisoft dies already.
 
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