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**Assassins Creed Unity Performance Benchmark Thread**

People moaning need to understand that we're not running ports of games built on 7 year old GPU tech now.

PS4 especially is packing ~7850 level GPU power and when you factor in high level of optimisation the consoles get it's easy to need a GPU on PC with double the power to get the same experience.

The next generation games are all running higher quality shadows and lighting models compared to the last generation games so of course ports of these games are not going to run as well on max settings as last generation game ports did.
 
People moaning need to understand that we're not running ports of games built on 7 year old GPU tech now.

PS4 especially is packing ~7850 level GPU power and when you factor in high level of optimisation the consoles get it's easy to need a GPU on PC with double the power to get the same experience.

The next generation games are all running higher quality shadows and lighting models compared to the last generation games so of course ports of these games are not going to run as well on max settings as last generation game ports did.
Regardless, for hardware and other general consumer products that we buy, at least we can return for a refund if it is not "fit for purpose". Can't see we can do that for software and games that we buy though...:(
 
My whole community pre-orderd .... **** in a trance ... Most of um rockinging 970s or at the veryleast 7950s , and all reckon there having a blast :o ! , installed it today , still lacking 1.20 , saw my minimum drop below 30 a fair few times , avg about 45-50 and I hit 60 now and again. First hour was actually smooth as butter ! Bar the disappearing NPCs in cut seens . Then soon as I got into the city for real , performance plummeted big style ... Massively dropped frames / stutters ' ridiculous and unplayable.

4770k , 970 SLI , latest drivers @ 2560x1080
 
People moaning need to understand that we're not running ports of games built on 7 year old GPU tech now.

PS4 especially is packing ~7850 level GPU power and when you factor in high level of optimisation the consoles get it's easy to need a GPU on PC with double the power to get the same experience.

The next generation games are all running higher quality shadows and lighting models compared to the last generation games so of course ports of these games are not going to run as well on max settings as last generation game ports did.

AnvilNext is a modified 7 year old engine, I don't seem to understand your point of saying "we're not running ports of games built on 7 year old GPU tech now"

Actually we are for this specific game, they need to rebuild an engine from scratch imo. Theres reports of framedrops from 30 to 20fps on the Xbox One and PS4, now if your happy playing at 20fps thats a whole different story.

Theres more going on in AC Unity with the likes of NPCs and further DOF than lets say the LithTech Engine (Shadow of Mordor) but in my subjective opinion the quality vs performance hit seems to incline towards problems with the core engine not the lack of processing power.
 
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People moaning need to understand that we're not running ports of games built on 7 year old GPU tech now.

People have every right to moan. We're not the problem.

Ubisoft and its producers, directors & accountants are the problem.

They'll have known for months that there was performance issues, as they can't even manage a constant 30fps on either of the consoles.

It would have been easy enough to delay it by 3 months like Namco did with Project Cars, but Ubi's board would have had a hissy fit if they missed the Xmas sales market.

And like Black Flag, etc... they'll probably patch it until they recoup enough cash & then stop regardless of any outstanding issues.
 
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personally doesn't look as good as some people seem to be saying, its one of those games with such disjointed texture quality, some good, some god awful, blended together badly.

It's like they've taken an old game and said we'll put 100% of the improvements in 20% of the game, and leave 80% looking completely out of place. A game world often looks better if everything somewhat matches in quality, but when you arbitrarily makes some bits look great and leave some bits looking awful it just looks/feels completely wrong.

Getting some genuinely awful view distance issues with woeful, truly woeful quality textures on things that are simply not that far away. Early mission sends you to a church spire, it's not that far away at all and the texture is woeful. Thing is the distant view textures are the worst I've seen in a game for probably over 5 years. It's not just reduced in quality a little it's like a blurry mess, it might quite simply be the textures not loading properly, but then it's yet another glitch in a glitchy game.

Lots of glitches, guard walking down the street and suddenly walking along 10 metres in the air, then back to ground and walks on.

Why the hell have Nvidia made Ubisoft their biggest partner when they are the most anti PC dev out there.
 
The only AC game I can remember running smooth as butter on release is the first one. Back in the day you had to have a monster CPU to get them running well. Not sure what it's like now, haven't bought one since revelations.
 
How far in do you have to get before you can tell what the performance is really like? In the opening segment its pretty much steady 60fps for me, but I'm aware that might not represent full gameplay...
 
For some odd reason the 1.2 patch they mentioned hasn't been released , so Im going to have to wait.

But heres a few preliminary benchmarks to get a feel of performance :D

lTz7Nwa.jpg

:D
 
Hello all, Just had a quick 30 mins during lunch break.

Sli performance looks good as its on 96% plus on each GPU, and uses around 4.4GB Vram. Its boosting to around 1050 core speed at 110% Powerlimit on the Titan Z.( yes I know the 980 is faster )

Running at 1600P with most things on maxed as possible.

FPS is 45 - 60 in game however in the cutscenes this goes to as low as 20 plus fps most strange.

However I have played all of the AC series so far and seems enjoyable so far.( best is Black Flag IMO )

14siazc.jpg

2nrn0g6.jpg
 
It looks better on the monitor ofc. I used fraps which takes it in bmp then uploaded to that site which converts it.
 
Although Assassin’s Creed 4: Black Flag is visually the most spectacular Assassin’s Creed till this day, unfortunately this is still the old Anvil Engine working in the background. NPC’s, objects and structures are still popping in and out for no reason. Of course the problem lies within the old engine, which doesn’t use all the horse power on modern day PC’s.

The engine is primarily programmed for current gen consoles which hardware is below any standards of PC gamers today. The optimization for PC is not something that developers had in mind while making this game. While the 63 fps cap is still present and who knows what it will take for Ubisoft to remove it. After all here is what Ubisoft’s Assassin’s Creed 4 associate producer Sylvain Trottier said a few days ago: “It’s always a question of compromise about the effect, how it looks, and the performance it takes from the system".

On PC, usually you don’t really care about the performance, because the idea is that if it’s not [running] fast enough, you buy a bigger GPU. Once you get on console, you can’t have this approach. As always the PC gaming community will get the bad end of the stick in terms of optimization that was desperately needed at this point in time. Maybe because AC 4 was made for the previous generation of consoles, Ubisoft decided that making a new or improving the old engine is just not worth their time or money which brought us to where we are now.


This is an excerpt from a benchmark we did last year (Im not allowed to link to it for apparent reasons) but this years version seems to have the same problems and roughly I have the same reasoning behind whats going on this time around .
 
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Ok I'm three hours in and really enjoying the game ! Not as glitchy as some people have reported. Maybe I'm lucky.

Love how its easier to run up and Down now as that was a pain before.
 
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